http://dbd.game/killswitch
The ultimate PIG/Amanda rework concept
EDITS: thanks to UndeddJester i've changed a little bit of my concept because of the flaws they stated, which should fix most of the issues stated giving way more liberty to the survivors and make the pig chase more and avoid camping.
Right now, We can all agree the Pig isn't really good and definitely need a proper push to be better, in the end of the day it remains a M1 killer with tiny stealth and SOME slowdown, yet you need to get survivors to do that, which has a M1 killer CAN be complicated, so instead of requiring to down the survivor to apply the reverse bear trap and get all the slow down, let's change how it works completely.
First thing:
All survivor have a reverse bear trap at all time on their head until the end of the trial.
So like the Video tape add-on, all survivor will start with the reverse bear trap on their head and keep it for the whole match and need to take it off at the end of the match to be able to leave from the exit gates.
How to make it work?
The reverse bear traps are active once 1 generator is completed and goes on a 10 minutes timer, which gives survivors plenty of time to DISABLE the reverse bear trap by looking into the Jigsaw's baptism, with the same odds of success like it is in the current version of the game.
How can it be a slowdown if it last 10 minutes?
Once a generator is completed survivors have 2 options, be really safe and deal with it right away or keep working on generators, 5 minutes is a long time and they can finish a few before focusing on those, however, each generator that is completed while they have a active reverse bear trap will instantly take away 1 minute of the timer, so 1 gen is done, 20-30 seconds to find another, 80-90 seconds to finish one minus 1 minute for completion, they now have 430 seconds or so to remove their reverse bear trap, which is 7 minutes 10 seconds, that doesn't take in consideration if they get interupted by the killer/perks/healing/unhooking, that's for pure gen progression, This makes every action more important when they have a active RBT, and if the killer finds them, yes the timer will pause, but they now need to travel more distance to get to a Jigsaw's baptism to disable it or keep working on gens or help teammates, so 10 minutes isn't that much time if you consider all the possibilities.
It gives way more strategy to the survivor side, do I play safe and Disable it right now or focus on gens? instead of dealing with it once a gen is done or it's death, they have more time to do more things and consider what would be the best play.
How do you remove the bear traps?
Once the doors are powered the traps will be activated for the last time, if the survivors do not open the exit gate the reverse bear trap will take the same amount of tries like usual to TAKE OFF, if they open the exit gate they will find the Key to remove it on the first try, however they will lose 5 minutes of their timer if they open it. this once again gives more strategy, do we open the exit and remove it first try but risk bloodwarden? or we stay in our corners slowly getting it off.
This will make the reverse bear trap gameplay way more interactive and make survivors think better of their next move instead of working on 1 gen and go for boxes, they have more open room on what to do next.
Can't survivors simply 99 generators?
Of course they can, but it will take minutes away if they do, if they do 2-3 gens at the same time they lost 1-2 minutes and so need to focus more at taking them off, and the killer can play around it to make you waste more time, it's a double edged sword, they finish more gens but they have less time, also the killer could use gen perks or else to take away the progress.
Dash adjustment.
The dash itself isn't really useful as it is now and definitely could get some number changes to make it better.
The movement speed when crouched is increased to 4.0m/sec
The roar only plays once the dash is half full.
The charge time for the dash is reduced by 35%
Crouch and uncrouching time is increased by 20%
This will make her stealth more viable and also make the dash more useful and more likely to get value, nothing more to say about it.
Add-ons.
With such a gameplay change, add-ons must have a full rework as well. here are my own ideas about what they could be.
Common add-ons:
Shattered syringe: Dash range is increased by 15%.
John's medical file: Failing a skill check when searching Jigsaw's baptism reset it's progress, doesn't notify the killer when failing a skillcheck
Interlocking razor: unchanged. (missing skill check while injured searching jigsaw boxes give deep wound)
Combat straps: You can grab survivors while being crouched.
Uncommon add-ons:
Workshop grease: Survivors with a active reverse bear trap have their skill check speed increased by 20%
Utility bladed: Hitting a survivor with a dash gives them hemorrhage
Razor wires: unchanged. (missing skill check while searching jigsaw boxes while healthy injures you)
Last will: increase movement speed of the dash by 10%
Face mask: Survivors with a active reverse bear trap suffer from blindness until disabled.
Rare add-ons:
Slow-release toxin: Survivor hit by a dash suffer from exhaustion for 5 seconds.
Rusty attachments: Survivors hit by a dash are afflicted with mangled.
Video tape (changed from ultra rare to rare): Survivors who didn't get a key from Jigsaw's baptism have their aura revealed for 5 seconds.
Jigsaw's annotated plan: Survivors who didn't have a active reverse bear trap instantly lose 1 minute on their timer on gen completion.
Bag of gears: Searching jigsaw's baptism takes 5 seconds longer.
Very rare add-ons:
Tampered timer: Survivors with 5 minutes or less left to their timer will hear the terror radius as if the killer was near-by and have their Skill check odds increased by 10%.
Jigsaw's sketch: Unchanged (without the adding 1 reverse bear trap)
Crate of gears: Survivors with5 minutes or less on their timer have their skill checks all over the place and can go backwards (like doctor)
Amanda's secret: Survivors disabling a reverse bear trap become oblivious for 30 seconds and have their aura revealed for 10 seconds.
Ultra rare add-ons:
Amanda's letter: Unchanged (without the 2 less reverse bear traps)
Rule set n.2 (changed from rare to ultra rare): Survivor start the trial with active reverse bear traps.
This is my rework concept for The PIg/Amanda.
Let me know what you think and if there's things you'd do differently.
Thanks for reading and good luck in the Fog.
(sorry for any grammar mistakes)
Comments
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Honestly I think RBTs are in a good spot as is right now, if anything I think Amanda's secret could use a buff to give her re-usable head traps at the cost of not being able to see the box auras anymore
I don't see how it could be very OP either since you would still have to take the time to try and find the one they took it off at, and they don't activate until a gen is completed
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Thanks for your opinion.
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Yeah, as a semi Pig main, I don't think she needs a rework. She's mostly in a good spot now since the last RBT update. She just needs some QoL with her crouch/Ambush.
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This sounds very boring. Basically just a "spend all game doing boxes" simulator. And I don't even want to think about the guaranteed head pops you could get on this build if she chooses to proxy two boxes.
Pig is in a very good spot, her main problem is the same that all M1 killers deal with: overly safe maps, MFT, etc.
The most she needs is some small number tweaks for ambush.
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In other words "thanks but I disagree"?
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Yes, I feel like she could be much more than what she is now.
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her crouch/dash truly needs some love that's for certain.
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Ambush isn't great and her RBT aren't perfect either, I really think they could be more.
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RBTs do their job right now: they provide significant slowdown. They can even guarantee a kill if she has two boxes close by that she can proxy and survivors don't get a perfect 3/3/3/3 split on number of boxes.
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This seems like unnecessary changes for a few things.
Her traps are overall fine. I do think survivors shouldn’t see boxes though while traps are unarmed, that’s silly. If they’re unarmed then this extra search time isn’t making them any deadlier. Would be nice if Pig could see the timers as well.
Pigs main issue is how complete garbage her crouch and ambush are. Especially the ambush is on the edge of useless.
Addons could also use some improvements. Amanda’s Letter needs the negative removed entirely, it’s not impressive enough to deserve it.
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I can see what you're trying to do, having the Reverse Bear Traps stay a constant factor throughout the game... but I think you're gonna have a balance nightmare here...
1) Strict Game Time = Strict Gameplay
Firstly this puts a pretty strict timer on the game and forces survivors to pace in line with bear trap timers. If a survivor wants/needs to be stealthy (such as if the Pig is camping, or the map is very open), or they want play as a team of 2 or 3 to make saves and distract while 1 is repairs, or they want to set up a safe zone with boons and play a slow paved game... the survivors can't really do that, as there is this constant lingering timer on them that they have to factor across multiple minutes, rather than 1 immediate effect they have to deal with as a result of being caught.
They're basically forced to 1 style of gameplay, which is ultimately to try and get as many gens going at the same time as possible, and really try not to pop any until others are ready to go. This makes it boring for survivors, but also it becomes really hard to know what timer to set. How hard should it be to manage your timer at low MMR? At high MMR? How do you handle SWFs?
You greatly run the risk of having the timer be too punishing for lobbies, and barely an afterthought for high skilled players.
2) Prone to camping and low chase commitment
Every gen pop, every single survivor gets a active bear trap.... this is enormous pressure for the Pig, as the Pig doesn't really need to catch anyone during this time, she just has to interrupt and slow the game down long enough that the survivors start getting into a hopeless situation.
Simply taking gen slowdown perks and then pushing survivors off boxes places constant pressure on survivors, and they will have to win this battle of wits I would guess at least 3 times to get out. If you've gotten to 1 minute on your timer and only 3 gens have popped the game is already over, it's basically impossible for you to get your trap off. Even if you have it disabled and both gens gobatvthw same time, you still aren't getting out the gate just because of the time it'll take for you to walk to boxes... and if the Pig proxy camps, you're even further screwed.
3) Amplifies RNG elements to unhealthy levels
Having to manage your head trap multiple times throughout game will magnify the RNG nature of the headtraps, which was one of the more troublesome elements of the Pig until it was changed.
If the survivors get unlucky with their head trap rng on the wrong players (as in those that go to disable early get short checks and those that linger on gens get long checks), then the Pig does well not through any real skill on her part, just a fortunate roll of the dice. On the flip side, if it goes the other way the Pig doesn't really get much of her pressure... again through no fault of her own, just the roll of the dice.
This was something that was reworked on her kit to reign in the wild swings in her performance the RNG of the old versions of head traps... and the current version mostly has her game rather consistent now... I fear this change will bring the wild swings back.
It's a cool thematic idea, but I think you're going to have a really hard time balancing the wildly fluctuating RBT timers while The Pig is also running interference at various MMR levels. I'm not trying to dump on tbe idea, but trying to set a timer that works for all levels of play I think would be impossible.
Personally I would like to see Tampered Timer not quite so strong (it can really mess people up on the RNG), and the Pig's chase improved more. The crouching speed add-on buff was excellent... I'd like more of that kind of thing given to her myself.
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While thematically I like the idea of all RBT’s starting on Survivors, the gameplay suggestion you’ve provided seems far too rigid and over saturates interaction with the Jigsaw Boxes and RBTs to a point of monotony.
It also provides way too much slowdown if The Pig manages to juggle generators for a bit (made easier now there are defined “everyone deal with your hats” sections), potentially quintupling the Slowdown provided. It will at minimum triple it while also removing the time needed to place Traps in the first place.
I think her RBT design is in a good place.
However, of the largest pain points for pig is getting that first down to place an RBT.
So I can see changes to her dash occurring, but I’d honestly approach that by buffing Ambush/Crouch related addons exclusively, and not basekit changes (so there is opportunity cost from not choosing RBT addons, and not every pig just plays with amped Ambushes).
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Agree, the one that sticks out the most tho imo is Amanda's Secret, Amanda's Letter at least has a reasonable effect for the penalty
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You stated very interesting flaws and I totally agree with them.
That's why stating the issues can improve a concept, it's true that it require her less chase and simply push survivor away from gens and use perk for it, so maybe giving a 10 minutes timer would be a way better idea, this gives them PLENTY of time now do to anything and rush gens, and could simply disable it 2-3 times per game, compared to my current concept which would be around 4-5 , giving it less pressure on the survivors to remove it every time and it being a actual option of they don't want to stress of it, so simply waiting it out will not be a option for the pig and so make her do actual chases.
Changing it to 10 minutes takes away the camping potential because if she does they will disable the traps and she's back to square one without any pressure until the next gen is completed, forcing her to commit to chases.
I think that simple change would fix many of the issues you stated, the add-ons would be changed accordingly.
Thanks a lot for your insights.
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yea someone else mentionned flaws with my concept and mentionned a change that could fix most issues about it.
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