The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Hag camping rebalance

When a survivor is hooked, traps in 32m radius should be destroyed, just like Skull merchant drones. Hag in SoloQ is an absolute pain.

Comments

  • Nos37
    Nos37 Member Posts: 4,142
    edited August 2023

    Yes, or remove her lunge or reduce her movespeed if she teleports to a phantasm within 32m of a hooked/recently unhooked survivor.

    Dredge cannot teleport to lockers near a hook. Twins cannot release Victor near a hook. Singularity gets a big movespeed penalty if it switches to biopods while standing near a hook. Skull Merchant cannot place drones near hooks and existing drones are destroyed.

    While you're fixing Hag's spooky-camping-at-a-distance, also remove Plague's ability to puke on hooked survivors and infect them.

  • Gandor
    Gandor Member Posts: 4,261

    Wait. Hag? We still have that killer? I can't even remember last time I saw her somewhere. Is she really that problematic?

    More to the topic - maybe it's indeed time to fix her. Make her 115% and reduce her camp/3gen potential slightly. Maybe even add some small secondary chase thing to help her out in chases a little bit

  • Viktor1853
    Viktor1853 Member Posts: 943

    Hag is fine

  • Gandor
    Gandor Member Posts: 4,261

    Really? Don't u think she should be adjusted a bit? Maybe make her a bit stronger in chase? Somehow she doesn't feel like her 4.4 is deserved on her considering her ability is just to trap

  • ReikoMori
    ReikoMori Member Posts: 3,333

    She's not a chase oriented killer, she's a trap setting killer with reduced movement speed. Her whole deal is that she is supposed to feel somewhat omnipresent through her traps which is honestly fine. She isn't particularly strong, but not super weak and has counterplay that is consistent and accessible to everyone no matter what happens.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,925

    32 meters is excessive, Skull Merchant’s drones are only removed within 16 meters.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    Exactly, They could simply make traps despawn within a certain meters of a hook like 10 meters; and gives Survivors a chance to be rescue despite the fact that Survivor can literally sit on traps and disarm manually.

    But if they do that, at least Buff her movement speed or add a 2nd effect to her power in chase or to traps.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,843

    yes nerf defining aspect of hag.... which is camping hooks and 3 gens. hag is all about camping.... you nerf camping and hag becomes ineffective as a killer. it is like removing skull merchant ability to put drones at gens.

  • radiantHero23
    radiantHero23 Member Posts: 4,278

    Hag is fine. She's a area control killer. That's different from others. Different playstyle, different counterplay. That's a good thing, that's variety. Camping hags are to counter as a team.

    If you are hooked in the basement, maybe ask yourself, what led to that unfortunate situation.