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Can some killer mains recommend a good tunneling build?
I am currently trying to perfect the art of tunneling and experiment with different builds that make it easier and more viable to tunnel someone out as quickly as possible.
I have access to almost all of the perks and killers, but main Artist.
Usually I like to use STBFL to counter bodyblockers trying to save their teammate and PainRes/DMS combo to slow down gens with every hook, giving me more time to camp and wait for the person I'm tunneling to get unhooked. I also tend to bring Franklin's to counter flashlight saves and medkits.
Does anyone have some extra tips on how to tunnel more efficiently and counter some anti-tunnel perks (OTR and DS)?
Best Answers
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pinhead with original pain and dead lock.
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Pinhead with original pain to ignore BT
Deadlock because it gives passive slowdown
corrupt because its passive slowdown
use NOED so you can have easy clean up if the other survivors manage to finish most or all of the gens while you tunnel your victim out
if you are gonna camp until the unhook also use forced hesitation so that you can down the unhooker for free and the person on the hook has 0 chance of getting away. Otherwise this is a free choice.
The alternative is camping with forced hesitation on huntress.
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force hesitation should be in every tunnel build. camp the hook, wait for the trade to happen, down the rescuer. Than tunnel the 20% slower survivor.
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Answers
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Why do you want to tunnel though?
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It's most efficient strategy that significantly increases the chance to win, simple as that.
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No.
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Forced Penance for punishing body-blocks.
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Play nurse. Hit them until they get down. There you go.
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🍿 😁
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CI, Deadlock, NOED, NWO
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Myers with NOED is always fun. They never suspect it once your Tier 3 runs out.. xD
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Make Your Choice
- when the survivor is unhooked start counting to 20
- Try and get the unhooker for extra pressure
- if you get body blocked by the hooked survivor wait till your done counting before hitting them
If you get the Unhooker you can
- slug and try for the unhooked
- immediately pickup and hook
If you get the Hooked survivor, you can't be body blocked by the first unhooker
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Go Bare Bones
…let us kno how many ya get
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I mean... which killers do you play though? If you tunnel on Trapper and Clown, sure, I understand. But if you're playing Spirit and Wesker every game and still "have" to tunnel then uh... well...
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I play almost all of them, usually Artist, Blight, Nurse, Ghostface, Pinhead, Pyramid Head, Wraith, Nemesis, Wesker, Knight, Plague, Legion, Bubba and Myers. Planning to level up Pig, Hag and Singularity soon, maybe even buy Onryo in the future.
I find chases to be the most fun part about the game, and tunneling efficiently lets me focus purely on that aspect while also having a better chance to win.
I play about 30% survivor as well, and for me personally tunneling is fun on both sides. As killer I can get one person out and have a more enjoyable match, and as a survivor I don't have to sit on gens and can instead focus on improving my loops, while having all of the resources available on the map.
I really cannot see why so many people think that tunneling isn't fun. I can understand hating camping and slugging, since you are doing nothing, but tunneling means more chases and more action.
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Literally any killer with STBFL and you'll be the best tunneler and camper ever. for whatever reason people love making the game boring -_-
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Deadlock, Huntress Lullaby, Pain Res, and Lightborn.
You should never have to leave the hook, and its an easy 3 to 4k on bubba if they don't find your hex.
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Yes, it's the most effective strategy for winning but that only applies to mid and low MMR. At high MMR, survivors play around this and will loop you for days while your gens go brrr.
A lot of people talk about how gens fly, so they need to tunnel but they never stop to consider what they're doing wrong. Remember, the survivors ultimate goal is to repair the generators. If you aren't defending your generators because you think a down is more valuable, you're playing the game wrong (At least in mid MMR anyway).
At low MMR, survivors will hide when they hear a terror radius. More competent survivors will see that you're busy chasing someone else and work on a generator that's only 12m away from your location. Tunneling won't make you better at the game. Against competent survivors, you'll find that you can lose two - three gens in the first chase, which means they looped you for over a minute.
Remember, it takes 90 seconds solo to repair a generator. Around 50 for two survivors. With a 2 - 1 Split, that's a total of 140 seconds. If the pair then moves onto another generator, they'll likely get halfway through that third generator by time you down them. At best, you walk away with 1 kill and three escapes.
Tunneling simply isn't fun because the game is balanced around survivors having three hook states and two health states. Tunneling sucks the fun out of the match for one person, and honestly, if that's how you want to play then you really should just move on to a different game instead of deriving your fun from ruining the experience for others. At the end of the day, you're playing against actual people and not bots.
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Nurse with any build. Or just get better in chases but thats probably not what you want
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He wasnt asking for judgement, just for perk ideas. This question is irrelevant.
tbf, this isn't the most efficient strat. But its damn close.
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I've honestly never really seen tunnelling killers use a specific build. They usually just run builds around slowing down gens and just tunnel on top of that, as you were doing anyway. I don't think tunnelling is too difficult a strat that you need perks to help with it.
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Well... I mean... If they're coming to the forum to ask, they probably need the advice. Not everyone can be a below average player and know how tunneling works. There are a few even lower on the rung, and that's why we're helping OP :)
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Literally false. I play at max MMR (which is isn't hard to reach as killer), and every time I tunnel, my chances of winning increase by a lot. It is acknowleded by everyone, even the best players, that tunneling is the most efficient strategy. I track my matches and see that when I hard tunnel at 5 gens, my chances of winning or getting more kills increase dramatically.
1 less survivor means 1 less person repairing gens, 1 less person to open the exit gates, 1 less person bodyblocking or pallet/flashlight saving, 1 less person for hook rescues, 1 less to keep track of.
Momo7, the best Blight player in the world, achieved 1000 winsteak by hard tunneling 1 guy out every single match to turn it into a 3v1 as soon as possible. Does that mean that Momo is a weak player, since he has to resort to tunneling?
Anyone who says that tunneling is a bad strategy is simply on good-boy copium. If it was, nobody would be doing it and nobody would be complaining about it.
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STBFL, Forced Penance, Deadlock, NOED.
STBFL so you can get stacks from bodyblockers and from slapping people the second they're unhooked.
Forced Penance to punish bodyblockers; especially helpful if the obsession figures out you have Save and tries to bodyblock (you'll lose two stacks, but they won't be able to heal for a while, so they won't be a persistent problem).
Deadlock to prevent genrushing, giving you a better chance to tunnel someone out.
NOED in case you had nasty chases with obnoxiously good survivors all game and Deadlock wasn't enough to prevent the gens from popping. As long as you can tunnel one person out before the endgame, you can ensure one kill with NOED, which means the game is guaranteed to at least be a tie.
PROTIP: If you see four flashlights or toolboxes/an obvious SWF in the lobby, swapping out Deadlock for Franklin's can be a good play.
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Not always best debends on killer you play a lot. Most efficient playstyle is to adapt in situations recognicing what is right play whether is tunneling/camping/slugging. Tunneling creates scnerio where both sides will sweat and it's either lose or win. But for nurse or blight it's definetely best strat then loops or bodyblocking/health states won't matter that much.
But for perks I recomend noed even if tunneling fails and they get all gens done it should quarantee 2K and open possibility for 3-4K. It's very underrated perk now for securing kills. You just need to get some hooks in match and that one kill and it's turn things to your favour very often.
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On bubba to get 3K by facecamping you need to down someone right at the start and use noed and get bit lucky as well, if the survivors are half decent. 2K is the most common result by that stragedy if the first chase last more than 10s. Unless the survivors try to do the save... I have managed 3K leaving the 2nd hook and going for gate. Survivors usually get surpriced and then I chase the last one out before he can do save. But this mean you have to leave the hook.
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I recommend you not go that route. Because once you start with the heavy tunneling, there is no going back. You'll win matches you should lose and your MMR will go up to a point where you get steamrolled no matter how hard you try. Because you just aren't on that level yet and deprive yourself of learning opportunities to get better.
If you simply want to see how strong tunneling can be, then go for either Pinhead with Original Pain and a bunch of passive slowdown like Corrupt Intervention and Deadlock or Pyramid Head on Midwich or The Game with range addons and pretty much the same perks.
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The point is, you will consistently win against weak survivors regardless of how you play, so as the killer it is inevitable that you will reach the MMR where you don't yet belong. Every killer main will go through this, even if they play perkless trapper.
So saying that "tunneling and using NOED will make you go against better survivors" is practically a lie.
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Another super high MMR killer main. Good to see that literally everyone is in high MMR. I was worried I might get lonely up here as the god of DBD that wins every game blindfolded after being afk for 90 seconds without ever touching my M1 key.
Seriously, how would you know your MMR? Most people assume they are in high MMR and most of them are wrong (according to information Peanits shared some months back). Winning consistently does not mean you are in high MMR. Winning with no perks does not mean you are in high MMR. It only tells you exactly that. You win consistently and can win without perks. My highest prestige is on Billy (68) and I am not super cracked on him, just decent. Like most people that play this game.
I have seen P100s that played way worse than low prestige survivors because prestige only shows 1 thing. Dedication to a character. The fact that the game let you play against high prestige survivors when you were starting proves that further. You do not start in high MMR and you aren't even close to the cap at that point.
One thing that I find funny is your opinion on NOED. I think you overestimate how good it actually is. But you do you, I guess.
Anyway, play how you like and see for yourself how much worse it can actually get. I couldn't care less. It doesn't affect my games, if 1 more player starts tunneling by default.
Post edited by EQWashu on5 -
It's not false, but if you're already max MMR then I suppose it doesn't really matter.
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personally, recommend Sadako, play with your food, nemesis, and game afoot.
Sadako because she can ignore bodyblockers
play with your food because sadako can end chases with her power (even though you're still in a chase) which will give a stack on play with your food (you can use this up to 3 times so youll be moving at an extra 15 speed)
game afoot so you get 5+ haste every time you break a pallet
and nemesis so your obsession will be whoever stuns you.
if you tunnel your obsession, you should have 10+ speed every time. looping and body blockers wont be a problem.
the 4th perk I recommend gridlock to stall everyone, but I use shadowborn because I can't play without it lol
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"I play at max MMR"
Im sorry but im howling at this.
How do you know if you play at max MMR when no one knows what their mmr is?
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Play Bubba I feel Grose being in this thread
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It depends if you want to proxy-camp or use your time while the survivor is on the hook.
If you dont proxy-camp sloppy helps to get back in time and then to destroy all healing progress.
Hex: Plaything can also make it easier to tunnel, you could even pretend to go for the unhooker and then switch and the tunneled survivor is out of position. If you only chase him, its worthless.
Coup the grace helps you in chase. You can even play around some pallets where the survivor think its safe.
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Yeah, sorry. How silly of me. I forgot that literally every killer is in high MMR because you obviously get pushed so hard and nobody ever is wrong about something like that because everyone has perfected the art of calculating this invisible number. I myself recounted all decimal places of pi just this morning. Looks a lot like my MMR. Only without the dot. ;-)
I can say that I win more games than I lose but I'm under no illusion that I am some super high skilled top MMR killer or survivor. I reckon even most content creators are by far not as high up as they think. I believe I crossed the soft cap some time ago (a bit more than a year) because I played against someone who I believe is in MMR. But I can also say that my matches around the time have felt awful on every killer and it took quite a bit of me getting stomped until it felt normal again. Overall I couldn't care less about my MMR as long as my matches are enjoyable and that wasn't the case at the time.
The amount of hours someone has in this game is also not a reliable indicator for how good they actually are. Sometimes you play against people that have surprisingly few hours and they are incredibly good and other times you go against a legacy 3 Dwight with a bit more than 8k hours and are a bit disappointed because they are only an average player. Not bad but not super good either.
I have a bit more than 2k hours and I go against people with play times reaching from not even a thousand hours to 6k and beyond pretty frequently.
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Tbh, topics like this make me proud of myself because I don't ruin other people's game by tunneling (exception: toxic survivors) because I know how many people hate it.
You don't need builds. Just play as a Nurse. Easy 4k in every game because she is the best tunneler.
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Bro, if you don't believe me, even Otz recently said that any mediocre killer can easily reach top MMR in a short amount of time.
Just think logically: If you win more games than you lose, you will inevitably hit the MMR cap regardless of your skill.
That's not even what the discussion is about. I am simply asking around about good tunneling builds with different killers.
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DBD is the only PVP game in the world where the community hates players for actually killing their opponents.
I don't want to only play Nurse/Blight, and it's overkill to tunnel with them anyway. But with weaker killers it can often be either essential or most reliable way to win.
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Posts like this make me glad I can run killer for 2 or 3 gens, lmao.
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Another huge post that says absolutely nothing. As someone who rarely loses with Nurse, I can tell you that tunneling is a high level strategy, especially if you aren’t playing Nurse. The best scenario for killer early on is getting a fast down and hooking a survivor near a few gens. You then defend that area for the rest of the game and get someone out of the match as soon as possible.
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A huge post that talks about how tunneling isn't always the most effective strategy, and that more often than not, just playing naturally nets you more kills consistently than tunneling does.
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That's not even what the discussion is about. I am simply asking around about good tunneling builds with different killers.
The problem is that your posts don't go together. People at "max MMR" aren't asking for build tips.
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No.
No problem to die in the game.
People hate tunneling players because they don't allow them to do anything other than chase to the death in a match.
Tunneling is a legal and effective, but toxic game tactic that ruins the experience of others and causes some casual players to leave my favorite game "Dead by Daylight". This thing is acceptable to use as a punishment for BM. But constantly...
Anyway, ok 😅
Usually tunnelers are successful with Corrupt Intervention, DeadLock, Noed, STBL, proxy camping of the 3 generators near the hook (preferably in a dead zone), hitting other survivors. And if they find a weak link in 1-2 minutes of the match.
If you're good at chasing, that's more than enough for most games.
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Then why do I consistently 3-4k by tunneling?
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First off, I gotta respect going mask off and just embracing being a DBD heel, so kudos for that.
And as for how to tunnel: be anything north of useless in chase, run passive slowdown perks of your choice, find a surv, down them, rinse and repeat. This isn't quantum physics.
Responding the quoted post - DBD is also one of the only PvP games out there that is almost totally unbalanced on every level.
People hate to hear this, but it was designed to be a party/fun/goof off game, and at its core, that's still what it is. People like to "win", but most people playing DBD just want to have fun.
Matchmaking is unbalanced (to an absurd degree), maps are unbalanced, killers are unbalanced, RNG is almost always a dominant factor in every game. There are very few (if any) PvP games in which actual player skill is less determinant in outcomes (the only exception to this is in the "comp" scene, where there are arcane rule sets and you only see the same 3-4 killers, and everyone has 10k+ hours).
But if people want to employ the least nuanced and most miserably boring tactic in that game (tunneling) because they somehow think winning at DBD means absolutely anything at all, more power to them I guess.
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If Otz says it, then it must be true. Because he knows more about this works than the developers.
I value Otz opinion on a lot of things but I think he vastly overestimates how many people are actually in high MMR and how easy it is to reach the soft cap. In a discussion about this Peanits shared with us that the MMR distribution has a bell shape. There are not that many people in the lower and higher ends but most of us are distributed somewhere near the middle. If you don't want to believe that for whatever reason, then fine by me but I reckon someone that actually has the exact information would know a little more about this than even data miners and content creators.
Anyway, do what you like. After all, this is a game. And if you have fun tunneling the hell out of every group you encounter, then you're going to do that regardless of what anyone here says.
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If it's not always the most effective strategy, then how did Momo7 achieve 1000 winstreak by tunneling out the first person he finds every single match?
If you are not too great at chase or face players far stronger than you, then tunneling can be ineffective and make you lose. But you would have likely lost these matches regardless.
If you are really good at 1v1 and can end chases very quickly against any player, then tunneling is the best strategy that skyrockets your chances to win. The goal is to get better at that 1v1 and tunneling helps with learning that.
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Because you only tunnel. Maybe youll have the same result by playing in any other manner. Then tunneling had nothing to do with it.
This post is incredible in its ridiculousness. Top mmr asking for advice? On something as simple as tunneling? Are you kidding?
@BillToLast is not a top player, to any new player in here. Dont think this is the norm. Anyone can just say 'im top mmr because i win a lot'. Watch.
I play Trapper and Im higher MMR than OP. Trust me, I am honest.
See? Easy. So this is just OP enjoying the firestorm that asking such a question would bring. Literally it. You're just being trolled.
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