We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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I have a question about the turrets

How close can they be to objectives like doors, hooks, and gens?

If they can be placed on them, (big if from me beck don’t know) how it that any different from Skullys drones

If they can’t, how do they interact with certain animations or situations. EXP: carrying a survivor, breaking pallets, or closing hatch. Because if you animation lock the killer like that you need to be clear on how it works. I don’t want to be abused just for carrying a survivor.

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