According to Community stast, Singularity has the worst killrate
Source: Nightlight. From July 13 - August 10th.
He has also slightly below avarage pickrate compare to the rest of the Killers. He allready got quickly buffed before, meaning he had bad killrate and his killerate for the past month is still quite below avarage. Almost 32% of matches are 0Ks. Maybe that's one of the reasons why "nobody" plays him.
Comments
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You cannot use NightLight as a legitimate source of data.
The sample size is simply too exclusive and too small.
I wouldn't draw any conclusions from this.
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802 games from a month is pretty significant (just saying)
Now to OP:
From my personal view...
I played this killer enough to say things like:
- VERY clunky power makes him frustrating to play as. (Putting pods on objects)
- His power is not really rewarding (without 5% of haste addon is almost useless)
- Emps are OVERcounterring his power. Without any issues to get them.
- He feels really slow with gameplay loop.
- He suffers against a team of 2 or 3 ppl. (Not even a full squad).
- Very map dependant.
Why play a killer that have to go through frustration and sweat just to do the same as any other killer just pushing 1 button power?
Ps: All tho... I wanna test him with this 1 xeno perk that gives haste effect after a hit... There is a potencial...
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Not really surprising.
Killer is difficult to pick up, has a very frustrating to use power, and the payoff for successfully pulling of his power really isn't that great.
Singularity just doesn't really do anything better than other killers and gives survivors the tools to hard counter his own power without a downside or much effort.
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Compared to the hundreds and thousands of games played a month? Yeah no not really.
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Well you can see a trend coming from these stats. For example, Nightlight will tell you the most popular Killers (Wesker number 1, then popular picks are Nurse, Huntress, Blight, etc.) and you can tell these are for sure most seen Killers for many many Survivors.
It will not tell you directly the number but it can show you a trend. If 800+ games and most matches were 0Ks that means probably the avarage of the real matches isn't that far off. That is also one of the reasons why they buffed Singularity twice very quickly (including from PTB).
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The kill rates on Nightlight change so frequently and so drastically that I wouldn't trust this too much. If it was like that for an extended period of time, then that would actually give us a bit of an idea on how well this killer performs. Even with the small sample size.
However, that does not yet mean that a killer is weak. Nurse could have the lowest kill rate and she'd still be the strongest killer. In case of Singularity it would only show us what we already know. You're either extremely good with this killer and win many games or you're more like me and don't know how you should get value out of its power and lose the majority of your matches.
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Disagree.
There are probably millions of DBD games played per month.
802 games isn't significant.
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I'm pretty sure, that even with 1 million game on singularity right now - he will be below average pickrate and most likely to 0k, just as this site says.
Wesker right now have the most pickrate it's not a secret, and even this "unlegitimate source of data" as Nightlight says the same.
I don't think it's a coincidence.
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You literally don't know though, you're just assuming
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I'm not shocked.
The EMPs are so strong that they completely negate Meatball's power and they are too easy to get with no downside.
There has to be a downside to carrying and emp with you or they need to be less of them.
I love Meatball but he has no power because survivors take it away too easy.
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What this site says is not really an issue of it's true or not...
The fact is - This killer needs some qol as fast as possible. And one of:
- Buff to his power.
- Further nerfs to emps.
Something might be done with. You can't just deny that.
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Some people really insist that Singularity is some secret OP killer that despite being out for 2 months means that people just haven't figured out the killer.
And even if you want to deny the data we do have, just look at the killer complaints. Literally no survivor complains about Singularity. That right there should tell you Singularity isn't really that threatening.
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it's a small number compared to what the total amount of games are. but that doesn't mean no conclusions can be made with it.
from what I understand the website it's mosly used by usa players, so it is significant to show what is potentially going on in the usa games. no definitives, but a suggestion.
ultimately, it can tell what happens in the average nightlight user game.
trying to apply this to all of dbd is the actual issue.
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His kill rate can be argued about because he is a Killer that takes a while to learn, being new and currently he has a tome so a lot of players play him for the challenges only.
What can not be even debated is his pick-rate, its currently boosted by probably a lot because of his tome and its still pathetic which should probably tell the Devs something. I never read any thread of feedback about him that was mostly positive.
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He may have the worst kill rate according to the site but:
- He's not a pick up and go killer. Not everyone wants to learn a difficult but awesome power.
- Skill floor is stupid high for the reward and ceiling is too. Maybe not bleet or even nurse lvls but pretty close to the later.
- Despite being difficult but awesome, his power is relatively easy to counter by a team with some braincells. 1 survivor can cause a lot of grief. All 4 can cause a headache.
- There are those who try to learn him, then fail, then stop trying
- We don't know whats being taken into account for the stats.
- Etc etc
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Nurse also has a pretty low kill rate (and we know that from official sources), doesn't mean she needs a buff.
There's literally no surprise about Singularity having the lowest kill rate considering he arguably has the highest skill floor. It doesn't mean he's bad, he's actually pretty damn good when people play him properly. It's just that most people don't because they're either still leaning him or playing him for the current tome + event tome which are absolutely messing up the already unreliable stats.
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For 10 million games to get a confidence level of 95% within a 3% margin of error you'd need a sample size of about 1000. In fact around 1000 samples is fairly normal for estimating larger data sets (such as political polling or population data). Nighlight has issues as it skews in favour of better / regular players and isn't great for understanding lower tier MMR. It also requires people to self report and I'd hazard a guess that people are more likely to upload games or from sessiosn where they've played well which can cause data issues.
At a sample size of 800 alone though it's a fairly good data set, I'd just expect better results than in reality.
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A sample size of 800 with an exclusive clientele isn't a good data set as it skews things towards a certain aspect of the games population, unlike official stats that encompass all players.
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Looking at all players though would be the incorrect thing to review as well. Your data gets skewed by those still learning the basics of the game or of the specific killer. You'd want data on experienced players who have already had a number of games as the killer under their belt for a better idea of performance, which Nightlight has (and presumably BHVR have as well but would never release). Absent of BHVR giving the community access to the actual stats then Nightlight is the best estimate for that. While it has faults that need to be understood in the context of any discussion, ignoring it or writing it off as useless is also wrong to do.
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Nightlight is decent, but it's more fun than not. The 800 trials don't give any details of what level of skill players were for each kill stat.
However, I back you up that it is a decent sample. As with any form of data, the lack of clarity won't ever tell the whole story. I remember when everyone obsessed over the Steam charts as if that was the true figure of players, using it to gauge that the game was dying when it dropped from high 30k to low 30k, all the while not understanding that a) it was just PC and b) the playerbase is over 500,000.
Anywhoo, it's always fun to see stats.
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You want data on everyone as that reflects the actual state of the game.
You can't just take new players nor experienced players. You need everybody. And if you needed to balance for one particular group, you'd balance for the group that has the most amount of people in it.
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800 games is too small of a sample size. you have to wait for BVHR annual data to give you census of how 0-1-2-3-4 win-rates of killers and their pick-rate.
if you take new player experience of this sample size, he wins around 34% of the time and survivor wins 76% of the time. this is just means that he's hard killer for new brand new players to get into. he might be ok for middle and higher level.
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