The new Vaults are an issue?
Really?
Hits while vaulting matching the animation for one time in this game is an issue that needs fixing, but the killer that holds the game hostage for an hour is free with no idea when and if it is going to be fixed.
Priorities...
I don't care if this is not even constructive criticism, i just want to express my frustration
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It just feels like a kick in the groin to M1 killers during an already rough Made for This meta is all.
If they just fix the male fast vault distance bug and change Made for This so it doesn't give a permanent haste, then I'm fine with it. It's a good change to make the game look less unfair to survivors, even if it makes M1 killers slightly weaker.
Some tiles may need some tweaking but it is overall a good change. Just implemented in a weird and scummy way and at the wrong time.
Also apparently the male fast vault bug isn't getting fixed till the new chapter releases in 3 weeks so there's that.
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I mean, reverting a change is much easier to do than reworking a killer's kit. Bringing up Skull Merchant is irrelevant.
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If you want hits to match the animation, change just the animation, don't give survivors a free buff just because of it. Currently windows just propel survivors forward, giving them more distance than they should, and somehow that is more beneficial to male survivors than female ones.
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But there is no need for a rework. There should be three vault types. Slow, Medium and Fast. Killers are moaning about the animation looking weird on the fast vaults.
They are moaning because they are no longer getting hits that they never should have got in the first place.
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yep , as someone who plays m1 killers a lot I gotta say hits were sooooo easy to cheese if you were actually looking for them.
my average ping is 60 - 90 ms Tho , but damm totally hitting the air and somehow that connectiong while the survivor is 99.99% on the animation , best example of this.
Trapper doing a last second baby lunge and still lands the hit due to latency - skill issue from the jake i guess
people say hey , "I should get the hit just because it barely connect" and thats a terrible argument if we are taking latency in mind where on reality the 0.5 sec animation where the survivor can still be hit , is even more due to latency adding a extra 0.2 or more seconds of delay where the killer can still hit you , (and as you can see as survivor looks totally BS because the killer has priority)
so people got used to how janky the hits where as killer and when they got fixed , they are now having trouble timing their lunges.
like myself am currently missing some of my lunges by really barely but it feels responsive am not getting those 1 pixel hits that where like "he surely make that vault *swings anyway * *BS HIT connects* WOOOOW , how did i hit you , okay , ill take it" Killer POV
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I literally said in the post that i was just expressing my frustrations and not making constructive criticism.
You don't need to tell what i already know.
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I 100% agree. I also have a collection of Screenshots on my PC of Hits which were REALLY questionable. Where I was far away from the window after fast-vaulting it and still got hit. With under 40 Ping. And I also know as Killer that some swings should not connect, but I try it anyway and it works more often than not. And Killer mains do the same. See here:
Yes, the fast vault looked goofy due to the Drop. But the swing was way too late, but Otz knows that this would have hit. The Nea would have bin hit while being quite far away from the window. Which should not have happened.
And I have seen Killers adapt to the new vaults already. Sometimes I still get hit, but this is because I was not far enough away. Which is fair. And I dont see many Swings at Windows anymore which means they adapted and know that not everything which hit before (and should not have been a hit) does not hit anymore.
However, soon we will have the joyful experience of getting hit miles behind the window. So that stuff like this will be more common. Yay. :)
Meanwhile, this is fine (Screenshot from yesterday, this Nurse really did not take well that one Gen got done...):
But god forbid vaults are working. :)
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I don't get why they can't work on a middle ground solution to this. That would be more fair than either extreme.
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Animation needed to be fixed in order to match the gameplay (real vaulting speed). Not the opposite.
And that is where developers messed up. They are reversing it back so they can fix animation properly I hope.
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Remove all vaults from the game
And all pallets
Killers mains will still complain
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The only but i thought they really needed to fix was male survivors for some reason could vault further? As shown in another otz video.
from a "survivors are only skins" perspective thats kinda weird lol. But dwight does it with such grace. He's going all the way.
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Give all Killers movement speed boost because animation doesn't match their long legs. Would survivor players complain?
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Yeah I know. Would also not be a reason to revert the complete feature. (And to be honest, Claudettes vault looks more bugged than Dwights. Maybe the Bug is that she got caught?)
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I would like to see how the hit look on both side.
The old vault feel so bad as survivor, already 2m ahead and still hit, or even drop vault that already 2m below from the upper floor.
But the new vault feel alot worse as killer, Im right behind them and the swings dont hit after vault. Its like survivor vacuum 2m away the moment they reach the vault.
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This is why killers are complaining. It's making playing as killer unviable. You're only looking at it from a survivor's POV, but with latency, it's a two sided coin. This is how it looks from the killer's POV:
https://www.reddit.com/r/deadbydaylight/comments/15i2lfk/loving_the_new_vaults/
and another
Killers absolutely have a reason to be upset about this. survivors are literally immune to damage when at a window.
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While those two situations looked really bad (btw why has this Demo Dead Hard?), I couldnt stop myself from laughing a bit when you mentioned latency. Because usually the Survivor is ######### over by high Ping Killers, since the Hit Registration is so lenient because BHVR cannot provide Servers to e.g. Russia or other regions.
So kinda funny to see Killers getting some of their own medicine.
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Well, those clips are really bad, honestly they are so bad that i struggle to believe they are real, "Demo with dead hard very funny".
Just kinda ######### that the latency makes people feel cheated, but survivors constantly have to deal with killer latency almost always favouring killers.
I dont know if those clips are latency issue. Because i have never seen stuff like that when playing killer.I just stopped swinging so wildly at vaults because i know that those really unfair hits that i used to get for free may not be there anymore.
I can remember a lot of times playing killer and saying i will take this, because i knew that there was no way that actually hitted the survivor.
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Hits are killer favored because the game would be unplayable if every hit was a random die roll on a hit that clearly looked like a hit. Interrupts are survivor favored (that's why as a killer, he can grab someone off a gen, freeze in place, then suddenly the survivor is running away). Both sides get latency favors. Interrupts are survivor favored because it would suck if they run away from a gen early only to be teleported back to be grabbed. This also works against Deathslinger. If deathslinger harpoons someone running at a window, from his POV, the survivor gets chained, continues to run to the window, hops the window, THEN gets "stuck" to the chain.
The dead hard thing was the killer using custom icons as a joke to confuse viewers. XD
See my note above. Both sides get latency favors. Killers are favored on hits. Survivors are favored on interrupts. Killers also get screwed over by having their grabs stolen away because of survivor favored interrupts. Both sides deal with this issue...but now, killers are getting kicked in the nuts now that only survivors are getting latency favors instead of both getting favors for balance.
They are absolutely real. You can see just how unplayable this change makes for killers. The dead hard icon was just the killer using custom perk icons as a joke.
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Yeah - It is crazy how things aren't working as intended and they are rolling back the change as, once again, the results are not intended.
*Er...Ah...I mean...KILLER MAINS ARHHHGHHHHH*
Shouted in a totally non-biased way, of course!
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I don't see how a killer can hold the match hostage. Survivors have to be extremely hesitant on gens to lose the advantage of progression over regression.
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A taste of our own medicine this "fix" added window vacuume
Wich is just as bad as pallet vacuume in 2018
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Simple fix remove safe vaults and change tnl if they are gonna keep it "fixed"
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...
You do know that every killer in the game is at least 10% faster than survivors by default, right?
This already exists.
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Regardless of anything in your post, the otz one is completely wrong. There was the drops insta putting you to ground bug for a while and that's not ok. These faults aren't meant to insta drop you to the ground they should be normal over elevated heights.
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Actually, I'm moaning because fast vaulting grants invincibility now.
I've missed hits on survivors vaulting while they're still on my side of the window. My weapon literally goes through them, and then they make even more distance than normal because I'm recovering from my somehow missed hit before I can vault/walk out of the tile.
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I've seen that in two instances so far. One where the survivor was running resilience and one where they weren't but the hit didn't connect. It was really weird to see it.
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Yeah because old ones were bs. I even as killer usually get many hits that looked like they missed. Now I get them just less often. But the new vaulting is bit too good on male survivors.
But at least one change they should do is to show ping in lobby so survivors can dodge killers with bad ping if they don't want to get hit miles behind.
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I think you didn't get the point. I will repeat my other comment. Animations should match the gameplay (real speed of vaulting) not the opposite. People like you want gameplay to change so animation looks correctly. That was my IRONIC example about matching gameplay to fit 2x longer Killer legs (200% speed to most killers).
And just to be 100% clear, the reason why developers changed vaulting speed was because animation didn't match.They fixed it by accidently messing up with speed, not animaiton. And they are reverting it back saying that it was unintentional.
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A hard ping limit of 150ms would take care of a lot of strange hits / actions on both sides. 150ms is the ping limit of most games or esports competitions.
We play on dedicated servers. The server should know what data came first in and act accordingly. you cant apply the "server favors the shooter rule" of other games on dbd. because survivors are never the "shooter". a more strict ruleset has to be used to make it fair for both partys.
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They sort of do it as a "both types of players get latency priority". Killers get the "favors the shooter" rule, and survivors are favored when it involves interrupts such as grabs or harpoon attaches. Annoying and beneficial for both sides. Attacks getting priority keeps the game playable from a killer's POV, and grab protection helps protect survivors from losing two health states at once.
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Imagine thinking you should be able to hit a survivor 12 feet through a window with a 7 inch blade.
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the fast vaults arent "matching," people are getting invincible half way through the vault and being slung half a meter out. people are getting fast vaults from the dumbest angles and speeds, so they do NOT need this
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