We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Being one of the last two survivors sucks

I notice when a game is going south, I almost want to be one of the first two survivors to be sacrificed, because if I’m not, 9/10 games I’m stuck in a slug for the 4k loop that extends the game by at least 5-10 minutes. When will they add base unbreakable? I am sick of being slugged or trying to hide until the killer leaves the slugged survivor, I heal them just for the loop to continue until either someone bleeds out or somehow gets hatch :(

Comments

  • Xernoton
    Xernoton Member Posts: 5,892

    This part could definitely use some work. Although thankfully BHVR are not going to attempt to solve this with base kit Unbreakable (god, that PTB sucked).

    The thing is that the killer is incentivised to slug for the 4k. You get more BP, are more likely going to pip and there is also the fact that 3 < 4. If they did something about the first 2, then that could already help.

  • rha
    rha Member Posts: 419
    edited August 2023

    Basekit unbreakable isn't coming. Pretty sure they said so.

    I feel the same. On the one hand, my escape rate is so unsatisfyingly low that I really want to try to live as long as possible, on the other hand once the first survivor is dead, I want to be the next one out to skip the four minutes of slug.

    When there's just me and another teammate left I don't want a boring game of hide and seek and actually do a gen while my teammate sits in a corner and waits for me to die.

    So it's obviously me who gets found by the killer and slugged.

    And if the killer doesn't slug and then finds the last survivor who was hiding as well, it's still frustrating if the killer rewards hiding and refusing to keep on playing by giving hatch or letting him open the gate. When I play killer and there are only two left, I'll just chase the first one I find off the gen and go looking further. If after a few patrol rounds I've always run into the same survivor trying to do something, I leave him alone and search for the other one. Can't expect any killer to do that, but at least don't go friendly and give hatch/doors.

  • Nos37
    Nos37 Member Posts: 4,142

    5 to 10 minutes?

    Just hold the Sprint key to deny being picked up. 4 minute bleedout time.

    If the killer picks you up at 3 minutes 50, then try to speed up the sacrifice. Another 30 seconds, unless the other survivor spams the unhook action to effectively pause your timer.

    If you get unhooked, hold the Sprint key to deny heals and go sit on a gen so the killer has no choice but to down you or let you both escape. Not long to wait at this point, unless there are 5 gens remaining and the other survivor's just not getting caught.

  • Nos37
    Nos37 Member Posts: 4,142
    edited August 2023

    What also sucks is knowing the match is over, trying to go next, one of the other survivors unhooks you, you get slugged, they get downed and hooked, and they get to go next while you're stuck bleeding out.

  • sweetjumps
    sweetjumps Member Posts: 20
    edited August 2023

    if im 2 players down 3-4 gens left and I know the match is a wash, Ill let the killer know they won by ASDFing in circles to know they won and I give up. its a 50/50 shot but sometimes they will let me live and let me smash pallets on them the rest of the match and give me hatch if the other player doesnt give up also. I know when Ive lost, if the killer shows mercy, thats bloodpoints in my pocket.

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Nothing wrong with a good ol' fishing with a bait on the ground. Besides, I'd rather that than having to find the hatch because the last surv decided he absolutely wanted to t-bag me before leaving and literally wasting time you could spend in another match.

  • UndeddJester
    UndeddJester Member Posts: 3,502
    edited August 2023

    There are also a number of challenges and achievements that promote as such as well.

    In fairness, though 3k is considered a win, the Killer SHOULD be trying for the 4k. Its kinda the point of the game tbf...

    EDIT: Was rushing to work and never finished this post before I posted it xD

    I guess it's us players that don't feel so hot baout having to be nasty and go for try hard 4ks. I know I don't feel too great about doing Adepts. I prefer to go them right out of the gate on each killer ASAP, get it over with, then just play chill from that point on :P

    Post edited by UndeddJester on
  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Basekit UB no. Faster bleed out however sounds really good

  • edgarpoop
    edgarpoop Member Posts: 8,453

    Yeah, the trial pacing really suffers here. It's essentially unwinnable in a 2v1 unless the gates are already powered or the killer is straight up incompetent. The game is over but it still drags for at least 5 minutes. You can't do a gen or pick up the slug. You just walk in small circles around the edge of the map for 4 minutes. Basekit UB doesn't even fix this. It would just make the problem worse.

  • Grigerbest
    Grigerbest Member Posts: 1,840
    edited August 2023

    @MrsGhostface If you think about it, you can't actually do something about it without punishing killers.

    If the killer wants 4k, you just have to "gulp" it up and bare with it till the end. Basekit unbreakable for last 2 survivors is a nono, we've talked about it long ago.

    Punishing killer for that will be an insanely bad choice.

    They need to encourage killers to hook 3-rd survivor by giving them some sort of goodies. Like... If you killed 3 people and last one gone through hatch - you'll still get the reward as same as 4k.

    This will means that... There is 0 reason to slug for a 4k, you already won the max ammount anyway.

  • Melinko
    Melinko Member Posts: 291

    Need to add a hatch timer.

    If there is two survivors left and one is down, the hatch timer starts. After 45 seconds the hatch opens.

    Killer now has to either hook and hunt or run the risk of two people getting out.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749
    edited August 2023

    1- remove hatch

    2- give killers the ability to open gates in case the last one or even two survivors decide to hide and take you hostage

    3- basekit yellow mori starts once the last survivor goes down so the most you'll have to wait as survivor will be the time the remaining gens will take. both gates automatically open if the one last survivor manages to do the last gen.

    4- profit

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Basekit unbreakable would be perfect solution just make it that it only work once 2 survivors are left but not working when all gens are done. Deerstalker basekit for killer when 2 survivors are left.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Good idea too but I think killers would not accept 2 survivors getting free escape when they're greedy for 4K. So I don't think devs can add that without many people getting upset.

  • Melinko
    Melinko Member Posts: 291

    Adding the hatch timer upsets less people than the other way of not having something to avoid the end game slug.

    Add something like a hatch timer and killer is upset.

    Leave it as is, and the survivor down and the survivor up are upset about the waiting game.

    Upsetting 1 is better than upsetting 2.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Yeah but giving hatch is bit extreme. Basekit unbreakable for the situation would be less extreme.

  • Melinko
    Melinko Member Posts: 291

    I completely agree and even said as much in another thread. There just needs to be something added to discourage slugging completely. I get downing someone and taking the hit on a survivor that is near to get them away to avoid a flashlight save, but downing one, ignoring them for another chase all together, that's just crappy play. Anytime I've watched what I would call good players run killer, they down and they hook. No messing around. Down, maybe one hit, then hook. It's like clockwork. Bad players want the crutch of the slug.

  • ChristinePi
    ChristinePi Member Posts: 3

    Before you could DC to give the other person a chance at hatch if you were the one slugged... now with bots you can't even do that. There should be some sort of punishment for leaving someone down for so long besides they bleed out which is less points than a sacrifice. I am not one to just hide while the other person bleeds out either. Slugging is never fun for the person on the ground. I'm unsure about a possible solution, though. There should be a middle ground that doesn't completely screw over the killers either.

  • Melinko
    Melinko Member Posts: 291

    You don't want middle ground on this, it needs to be something that encourages killers to get people on the hook. Anything that can be exploited like after x amount of time down a survivor can opt to bleed out, will lead to more killers going for the slug to get the 4k with people just giving up on the ground.

    It'll be a nightmare.

    It needs to be something that basically says, hook them or they get up and you might lose both.