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People liked End Transmission Chapter... But nobody is playing the Killer?

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Comments

  • Shroompy
    Shroompy Member Posts: 6,694

    Not trolling, will happily provide gameplay once I get home

    Also from a brief overview of your little rant, dont think youve mastered this killer nearly as well as you think

  • ThatRedPyramidThing
    ThatRedPyramidThing Member Posts: 91

    I need to see you live stream about 10 matches in a row. I want to see you play Meatball.

  • Beatricks
    Beatricks Member Posts: 857

    People liked the chapter? What are you talking about?

    I think you are conflating pre release hype with the actual reception of the chapter.

    People were very excited to see DBD dabble in Sci-Fi, but the chapter itself was a huge failure and is mostly disliked.

    Singularity is the weakest killer in the roster right now, Gabrial Soma is almost as forgotten as Haddie, both survivors and killers hate the map with a passion and the only perk that survived the release is Made For This.

  • ThatRedPyramidThing
    ThatRedPyramidThing Member Posts: 91

    Get in stream and stream us all some Meatball gameplay for a few hours. Prove it.

  • ThatRedPyramidThing
    ThatRedPyramidThing Member Posts: 91

    I actually will.

    Because I love Meatball boy and if you are as good with him as you claim to be I want to learn and play him. Because he's cool.

    So I hope you aren't lying and he's actually good.

  • Shroompy
    Shroompy Member Posts: 6,694

    Oh Im sure its so much different from your high MMR games. We all know how good matchmaking is

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Fun, but COMPLEX, plus indoor maps are ass with him

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    cool, but the post isn't about how singularity is good at stomping bad survivors. it was obvious to anyone. if you're good with this killer and survivors are dumb, ofc you're going to steamroll them, but whenever you come across any decent survivors (they ones that aren't clueless), you're going to have absurdly hard time. even if you don't get sent to a horrible map, because this killer is very dependant on map and map spawns (god forbid you get bad map spawns with many windows or all vital gens are obstructed or printers spawn in inconvenient places) because this killer's efficiency drops exponentially depending on how optimal survivors are with using EMPs and how good map spawns you got.

  • dbdthegame
    dbdthegame Member Posts: 699

    I'm not a console player, but I've heard from them that making quick shots through small angles is difficult, as is quickly dropping a pod and flicking to a survivor before they can get out of LOS.

  • Zaydin
    Zaydin Member Posts: 275

    Because Hux takes too much work to get value out of his power when it is trivial for survivors to completely shut him down. If the survivors are half-competent your pods are almost constantly disabled and Slipstreams get removed before you get much value from them leaving Hux an M1 killer worse than the Trapper.

  • Caiman
    Caiman Member Posts: 2,899

    To tag survivors with the biopods, you have to look at them in a circle in the center of the screen for a short time. But the camera controls with joysticks are absolutely terrible, and survivors are almost constantly moving, so tracking the camera on the survivor is trivial with the precision of a mouse but extremely clunky and frustrating with the clumsy swinging of a joystick camera. I go to nudge the stick to desperately follow a running survivor and it jumps six feet to the side of where they are.

  • Smoe
    Smoe Member Posts: 2,923
    edited August 2023

    I really like Hux, but yeah he's definitely not for everyone, you'd have to be willing to dedicate time, energy and effort to maximize Hux's efficiency, an efficiency that doesn't reward you enough for your efforts.

    The QOL features that would make me main Hux would be

    • Biopod's camera mode can be used to manually shoot at structures, walls and props to create more Bipods to get easier around the map
    • All biopod cameras resetting to center position every time you switch away from one of them
    • Basekit Haste Status Effect upon successful Slipstreaming to a Survivor, even if the duration is less than the haste addon's own duration
    • Doubling Hux's biopod shooting range
  • Xernoton
    Xernoton Member Posts: 5,846

    I gave up on Singularity. I put a few hours into him and I couldn't figure out what I was supposed to do because whenever I used his power it ended up proving inefficient and a downgrade to simply playing M1 killer with nothing else.

    That's the only killer I got this problem with. Singularity has a (in my opinion) way too high skill floor and you get very little feedback on why the things you do don't work out. The worst part though is that before you get a grasp on this killer it's boring and frustrating to play as. And if you don't have fun playing a killer, then chances are you won't get all that invested in it and switch to something else instead.

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    Do you play this killer with a controller or with a mouse?

    With a controller it's so... Ugh. More difficult than it needs be imo.

  • nemimainC
    nemimainC Unconfirmed, Member Posts: 22

    Hes kindve like executioner. very mechanically and game sense difficult killer that doesnt get enough payout as other easier better killers. he is conceptually an amazing killer, but with how certain things in dbd work, the gameplay falls through slightly.

  • HarlockTaliesin
    HarlockTaliesin Member Posts: 763

    Very much this. Especially the cameras resetting to center when you exit them. Bouncing through the pods can be disorienting enough on it's own, but with the cameras still pointing at the last pod you moved to instead of straight out to see the area, it's so much worse.

    Cycling through the pods can be problematic as well, as if there is more than one pod in a line out from the pod you're using, you can wind up moving to any one of them vs the one you want.

    Not being able to pick up the pods is also a big downside. You're supposed to use them as static cameras as well as in a chase, but once you hit the max number of pods active it automatically starts pulling the first pods down that you placed, and leaves the temporary ones you placed for the chase as the last ones up. With how difficult it can be to place the pods, particularly with large maps, it is just nuts to be expected to even have time to go back and place ALL of your pods all over again, as that's what you'll wind up doing at least once, unless you never use them in chase. Being able to target and recall pods would make a big difference in playability.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    This.

    People always think they are gifted because they somehow manage to do well with a killer that's blatantly lacking even though they're merely winning their games by (to name a sample) camping as a no power M1 killer whilst facing survivors who refuse to trade OR do gens.


    Like yeah obviously you gonna win those games but that's not because of the killer's power.


    People need to learn to analyze their games. In hindsight you can often tell you downed most of the survivors without your power or that survivors were not doing gens even though it took you X-number of minutes for your first hook etc.


    All those games you can basically forget about. They mean nothing in terms of the killer's power.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    with mouse.

    singularity is unplayable on controller because you cannot possible flick camera in pods fast enough to get most of your infections with the controller.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    nah, that's not what Singularity really needs. He needs QoL changes like:

    1. Removed slowdown penalty when using cameras near hooks. - because it does anything but punish this killer for camping, it just makes switching to next target after hooking someone even more painful than it is
    2. Priority of teleporting to slipstreamed survivor over placing a pod - because there's no possible scenario in which you'd be aiming at slipstreamed survivor and would want to place a pod in a pixel that is slightly in the way instead of teleporting.
    3. Decreased cooldown between infecting people from 3 seconds to 2/1.5 seconds - it is unnecessary and current numbers enable very cheesy and obnoxious "sit on the most open gen possible with EMP, wait till Singularity starts infecting you and only now disable the pod". Not even trying to hide, just standing right in front of the camera, bypassing reboot timer because effectively the camera is useless even before being EMP'ed.

    Not mentioning obvious stuff like better pod placement detection / detection fixes or further EMP/Printer nerfs to make them less impactful.

  • Shroompy
    Shroompy Member Posts: 6,694

    Having a hard time is something quite literally every killer has to deal with if we're talking about good Survivors, and thats how it should be. No reason why Survivors trying their absolute hardest should be barely making it out against a killer who's messing around, the reverse also applies and that is very much the case the majority of the time.

  • edgarpoop
    edgarpoop Member Posts: 8,371

    This. He's not difficult. At least I don't think so. But if you're good enough at the game to play him well, there's also zero reason to play him because there are far better killers that require the same or less effort.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    you don't really get what im talking about, do you?

    ofc all killers begin to have harder time keeping up with survivors, but they still maintain some of their consistency. Singularity exponentially loses any resemblance of consistency the better survivors get to the point he has to resort to the sweatiest forms of 3 genning to win, which you said is not how this killer should be played.

    honestly, im getting tired talking to you, you make an impression of somebody who uses forums more than he plays the game and judging by what you say, that's definitely the case with you and the singularity.

  • edgarpoop
    edgarpoop Member Posts: 8,371

    It's a good point about the scaling of his skill curve. He's just not that threatening to survivors who are optimizing the game. Slipstream and Overclock will be oppressive to survivors who don't always have EMPs and don't path well. EMP the first Slipstream, pre-drop+W through Overclock. Don't do gens without an EMP. There's nothing Singularity can do about that.

    And there are better macro killers. Twins are straight up better. Hag has the same amount of map presence with range add ons and less micro-management. Plus she's better at downing survivors with good trap placement.

    It's a shame. It's mostly the EMPs holding him back, because they essentially amount to the killer going AFK for 10-15 seconds every time they go off, and they go off multiple times per trial. His power isn't in any way shape or form strong enough to warrant a built in counter as strong as EMPs.

  • CLB198
    CLB198 Member Posts: 315

    Playing singularity is like playing chess

    Every move is difficult to master, taking more and more precision and skill, taking hours to work and more to master.

    Why do that when you can place 3 drones and get the same results?

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    If he's as boring to play as he is to play against, I don't blame people for not playing him.

    Truthfully I'm not a fan of most of the killers that have come out in the past year or so. Knight, Larry and Skull Merchant are all such snoozefests to play against. So is Freddy, but for slightly different reasons.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    Yeah, there are macro killers like Twins who do scale pretty well and then there are killers like Sadako or Singularity who basically have a very definite limit of pressure their power can generate which caps very fast with sadako and not so fast with Singularity. Bad players can't do anything, while good enough players don't really have hard time because they win pretty much mathematically.

    Tbh, all killers lose mathematically to optimal enough survivors, but for most killers to reach that level of survivors (esp for high tier killers) is nigh impossible, it would take high tier competitive survivors to mathematically beat killers like blight or nurse, but it doesn't take too much to be more optimal than sheer numbers of Singularity or Sadako because that's all they have.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    When it comes to Artist her issue is that she's just kinda boring.

    She has no major problems, but she also isn't particularly exciting either.

    She's one of the safest power designs the devs have ever released. There is something to be said designing a killer who doesn't really live up to the mental picture one creates.

    The thing she has going for her is that she's strong, but in a game where there are other strong killers with more exciting gameplay that isn't going to be enough.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Who are the other killers stronger than her and more exciting? Blight? Wesker maybe? Because I cannot come up with anyone else.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Blight, Wesker, and Nurse are stronger than her and more exciting. Those three offer both more power expression and player interaction.

    Artist suffers from the same problem that a dedicated Sniper player in FPS games can suffer from, lack of interactivity. She sets birds down and shoots them across the map. You either hit or you don't and from the survivor perspective you're not really in all that much danger and you're too far away to respond with anything you'd normally have in DBD. At least in an FPS you can shoot back or go for a flank and try and push them out of position.

    Also the feedback from being successful with her shots isn't very stimulating. You get tracking and interrupt, but it doesn't feel as exciting as a cross map huntress hatchet or threading a slinger shot at an awkward position in a loop.

    Slinger, Trickster, and Myers are examples of killers who are weaker than her, but more exciting.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Those are like the strongest killers in the game, ofc people would rather play the strongest. And Nurse has a lot of downtime that is very boring after every blink. Looking at her feet half the game is the opposite of fun.