Is the loop on Garden of Joy infinite with MfT?
Had a game today where a Vittorio was running DH, DS, and MfT with a Garden of Joy offering (and he had a toolbox with BNP, too, of course), and I was not able to catch the bastard.
I realize that Garden of Joy's main building is an obnoxiously long loop in general with 2-3 pallets and double windows survivors can alternate, to the point where chasing someone there can lose you the game against good survivors, but does MfT cause it to be truly infinite?
And yeah, I probably shouldn't have kept chasing him, but I wasn't expecting those perks in that combination. I'm sure I could've gotten him hooked otherwise, even if I had to run him through the entire building.
EDIT: To clarify, he did run out of the building away from the loop once or twice for some dumb reason, which is where I ate the DS and DH. I'm just wondering if I would have been able to down him at all if he'd kept looping.
Comments
-
If you can keep the 'chase' going the window will eventually get blocked but if MFT allows them to break chase then theoretically they may get extra vaults out of it
You probably also want to try and push them to run the building the other way, I think there's a way you can run it that'll make using the window a little bit harder but I'm not sure
4 -
This content has been removed.
-
I had something like this happen to me but around main building on myers' map. The survivor was running MfT and kept vaulting the window in front of the building and heading upstairs to the right side (the side where a gen can spawn) and vaulting that window. I chase them around that house so many times and the problem was that since they had a good distance from me and a lot of line of slight blockers I kept losing chase when they around the corner of the house. This meant no matter what I did the windows would never be blocked or I would get bloodlust. It was a nightmare :-/
2 -
And to survivor mains, this is "skill" where as to most people killer mains and those who play both sides, it is boring and a problem for the game and midless pressing of "w" and every so often a vault.
7 -
I would say this is an issue with GOJ itself as a whole. The main building is too strong and the loop structures near shack can be an issue.
I don’t even know why that god pallet at main building needs to exist.
7 -
Not to mention the loop on the opposite side of shack: the long loop in the street that you can't mindgame because of the car, which spawns a strong window, a pallet, and very often connects to at least one gym with another window facing the same direction.
That map is pain.
2 -
I just ignore Garden of Joy main building, if someone go inside and im far i just turn away. Its impossible/too long and not worth.
0 -
So if you’re playing your killer of choice and you see them near the fence heading for main you just go ahead and drop chase?
1 -
If they go into the main building towards the end then I'll chase them but otherwise no. It's a total waste of time and one gen means nothing compared to two or three elsewhere
2 -
Sometimes that's unironically the best play.
Doesn't help that Garden of Joy is generally a very bad map anyways.
4 -
The map is obnoxious, not denying that. But I don't understand why people are playing M1s without Bamboozle. You're banking on the survivors being bad. The vault up top on GOJ isn't too bad. You can drop down as killer. The two down below suck, but you can Bam them to not lose as much distance.
Of course, Bam won't help with the ridiculous pallet spacing on that map and every tile connecting. Like I said, the map is ridiculous. But Bamboozle helps mitigate main a bit.
3 -
To answer, it's technically not a true infinite but it might as well be with the amount of time you're going to waste against someone who knows what they're doing.
1 -
Unless i have something that really helps me, yes i literally turn around and of course forget about the 2º floor gen, that gen doesnt exist for me.
0 -
if it if the survivor do not make a mistake (run a key with killer aura reading , and the killer just get destroyed there)
that map needs to be reworked real soon , ngl. even without MFT the map is still a infinite when playing good
2 god windows on fist floor , 1 god window upstairs isnt balanced.
2 -
Eventually you would run them out of resources, but it'd take a considerable chunk of time I'd imagine.
+1. Bambie is underrated on M1s.
0 -
It’s not a true infinite (those don’t exist anymore) but it’s pretty strong.
0 -
It's a waste of a perk slot imo. Sure, it may help in a situation or two, but you can get the same effect from mind gaming in every 9/10 windows in the game. You'll get more value running like 10 perks other than bamboozle.
0 -
mft is broken so is that garbage map. case closed
3 -
Garden is just a garbage designed map. BHVR only cares for the cosmetic look of a map and NOT its function. The windows that spawn on the main floor are a headache loop that needs the entity to block to eradicate and even after that they have a god pallet to cover their ass. Further more the assortment of tiles that go from the back area of main building, to the shack and down to the motel are all chainable tiles with decent pallets. The only unsafe pallet on the map is the one or two that spawn in the street next to upheaved street rubble. And the map doesn't even follow BHVR's recent map rules of main buildings of having a really strong window with a breakable wall next to it to make it much less safe. In-fact the only breakable wall in that map makes the upstairs window easier to access. The only thing BHVR did to alleviate stress on that map for killers is reduce the hitboxes of all the bushes so killers like bubba aren't hitting a single pixel in between them and gets stopped
1 -
Agreed. Map design is atrocious. GOJ is a very bad map.
1