http://dbd.game/killswitch
New perk "Rapid Brutality" gives too little and takes so much (Suggestion for change)
Hi! Hope you guys are doing fine!!
Every new chapter i'm very excited for new chase perks.
The Chapter 29 (Alien) is bringing a very interesting perk at its concept: Rapid Brutality.
The perk gives you 5% haste for 8/9/10 seconds after a hit, but removes bloodlust.
It can a interesting perk for M1 killers, but i think it removes too much from killers and give no so much. Let me explain:
This perk will be mostly used by M1 killers (as strong M2 Killers like Artist, Blight, Pyramid, etc won't benefit too much from it), as M1 killers need something to help them in chase (their powers can't help much). In some maps, at least BL1 is needed to catch up with survivors, especially when the RNG make strong connected tiles.
In return, this perk gives some haste after a hit. The 10s of 5% feels nice, but we need to take in consideration that the killer spend 2.7s wiping their weapon, so the 10s becomes kinda of 7.3s of haste.
My suggestion for the changes would be: when the perk is equipped, limit Bloodlust to Tier1. And give 13.7 seconds of haste, or change the haste speed for 10% for 10s to compensate the slowdown of wiping the blade.
It would be nice to have this perk as a viable M1 perk on its own, without having to rely on PWYF or STBL to get some value out of it, as we are in need of good chase perks, specially in the MFT + Resilience meta.
Thanks for the attention!!
Comments
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I have said this before in similar thread, but asking for re-works of perks before they have even been released is overkill.
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Its not a rework, but a small buff. I've lost the timming of the PTB suggestion thread, otherwise i would put those suggestions there.
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It does not remove much, not all my chases end up with using Bloodlust anyway. I am personally looking forward to using it.
Take a look at this comparison that was posted to reddit, if you use the right perks with it its very powerful.
Its not too strong alone but together with other perks you will see true strength and power. This is really good and we should be Thankful to bHVR for allowing Killers to also be eating good after seeing Survivors feast upon Made For This for a month-
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TBH, the problem is, its not a "good" perk stand alone. Its requires STBL to be viable, and if a survivor get into a loop quickly, he/she can be safe almost of the time. I wish it could be realiable alone, specially for killers that don't have means to save stacks against the obsession.
For Bloodlust, i think there still some maps that requires at least level 1 of Bloodlust for completly M1 killers like Pig or Sadako, and this perks seems mostly focused on helping them than the M2 killers. I don't know, but even very good killers i've seen get some level of Bloodlust in chases, specially when playing low tier killers with bad RNG maps.
Yeah, i am really happy that BHVR is giving killers some realliable perks, as most of the last ones weren't good enough to bother using.
I just wish they tweak this perk a little bit, so the lower side of the roster can get some benefits from it.
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That's exactly what the PTB is for. Many chapters have had perk changes lined up shortly after released based on PTB feedback.
And I agree, removing the ability to Bloodlust is overkill for a downside to any perk. This makes it virtually useless on M1 killers, aka the weakest killers, so you're just giving more buffs to the strongest killers. If a survivor is greeding a near-infinite loop, you'll never be able to hit them to activate the perk, which is the entire point of bloodlust.
I think instead of completely removing Bloodlust, upon hitting a survivor with a Basic Attack, the perk gives you your Haste and then deactivates. As long as it's deactivated, you cannot gain Bloodlust. It reactivates when the survivor you hit gains a health state, so either they heal back up, or you down them and it reactivates when they get picked up, or you hook them and it reactivates when they get rescued.
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Its requires STBL to be viable,
How do you know this?
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i think that version of the perk is still not great. I think the perk should give you 3% haste for entire trial. if you hit a survivor, you gain 5% haste for 10 seconds. the perk negative barely outweigh any positive.
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I've been playing Trapper quite often lately. I've gotten some absolutely atrocious maps, and although I play dirty, I don't think I've had to force Bloodlust at any point. If you're so far that you have to hold down W for 30 seconds before you catch up, you should probably drop chase.
Rapid Brutality asks you to sacrifice a crutch mechanic in exchange for gaining 1m of distance after every hit. That's pretty huge.
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I made a thread for the same when the PTB was live. Atrocious map design and survivor Haste perks means Bloodlust is never acceptable to disable, and 7 seconds of 5% Haste definitely isn't worth the trade-off.
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Because it's basically worse STBFL
If you want only one, then on most killers STBFL is simply better option. It makes sense only combined and it can't be killer that struggles with MFT/Hope.
Usually good pick would be Doctor, but you are really asking for a bad experience using this perk.
Probably only killer where I would try it as fun build is Wraith.
But I still think it's not worth it. There are situations where M1 killers just need bloodlust, this perk is not valid replacement so it's just not viable for most killers. Either you don't need the perk, or you can't risk removing bloodlust.
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is the requirement for viability that you think its worth it? Sure, I agree its worse than STBFL. maybe STBFL is overturned its more reliable than it should be. But I would use it with STBFL, its the only other perk that GIVES bonus a reduction in the attack cooldown.
But I would not be against a buff to the perk, for example I think its poor design that the buff is applied when you hit the Survivor, and then you waste the buff while wiping your weapon, that is horrible design.
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