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Please change the "Hatch An Escape" archive challenge for Tome II and other tomes.
This Archive challenge is so impossibly hard to get now, because not ONLY do you need to bring or find a Skeleton/Dull key, not ONLY do you need to be the last survivor in the trial, not ONLY does the killer need to close the hatch FIRST and usually do so before the last generator is even finished, but the killer needs to NOT slug for the 4 kills. AND you need to know exactly where the hatch is as well. All of this adds up to an extremely situational scenario, and makes it very difficult to complete this challenge.
To add insult to injury, for the Archive challenge for this in Tome II on Level III, you need to do this TWO times. The only realistic way to really get this nowadays is if the killer is farming and/or is friendly and decides to close the hatch for you.
All I ask is that this Archive challenge is reworked to something else, because even if it's a Level III challenge, doing this very specific thing twice is incredibly hard to do, and almost impossible. It made sense back when hatch was different and spawned when the amount of gens done were equivalent to the survivors alive + 1, because opening hatch was incredibly easy with that kind of system. But now it ONLY spawns when only one survivor remains, AND it spawns OPENED. So now you're entirely reliant on the killer to close it first, which can be a very rare since you also need to be the last one alive.
My suggestion to change this Archive challenge and any of the same requirements is to simply convert them to hatch escapes, something much more reasonable since the killer doesn't need to close the hatch first.
Or alternatively, it could be made that you completely use up a Key's charges, but of course if it was changed to this then the requirements should be a lot higher, since draining a key's energy is much easier than using one on the hatch
Comments
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Brother, bring stealth perks+a purple key+left behind and enjoy the free win.
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Its sometimes not as easy a free win as you think, I've played multiple games where the killer purposely slugs just to find the last survivor. Or there are two survivors left and you are both hiding to be the last one alive, I've had games last 45 minutes to an hour in situations like that. More does need to be added with the hatch function like it was before.
I've completely given up exiting via hatch casue the killer always seems to either be on top of it when it opens or gets to it before I can so I just use sole survivor or wake up to get the doors open as soon as they close the hatch. The hatch is useless now in my opinion
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They're called challenges.
If you're finding it too hard, leave it. Come back to it when you've finished every other challenge and you're not under any pressure to speedrun it.
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My point is that the said challenge has become significantly harder to do since the hatch mechanics have changed compared to how they were when the challenge was made.
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Done that several games and nearly every game I either got tunneled/camped anyways or the killer slugged for the 4k, or everyone escaped so the killer had no reason to go close hatch. Trust me, it's not as much of a "free win" as you think, because you're entirely dependent on the killer to leave you as the last survivor and actually close the hatch, but that can't happen if they slug for the 4k or tunnel you out first.
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Bring Unbreakable and pop it while the last guy is getting chased. Also bring Inner Healing so you can hop in a locker and heal for free. Then use Left Behind to sneak up to the hatch. I can tell you that every killer player in the world will not look twice once they close the hatch. Free escape.
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