I think I'm playing the Texas Chainsaw game, DBD is not a casual game.
At least seven years later, it's losing its casualness. Should we add a ranked mode soon?
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Then play TCM for a few weeks before the game lost its charme.
There is 0 point in having a ranked mode. Because nothing would prevent players from sweating in Casual Mode instead.
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A working match making would be nice.
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TCM has already grown a bit stale for me. Not gonna lie. Every match feels way more samey than DBD surprisingly.
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I can relate to this, they shouldve added more maps, once you learn the maps and max out the survivors it gets a bit repetitive, there's no randomness to the maps. The concept of the game is good and it works I think it's the best player with friends when you want to goof off and chill
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This it true. Current MMR is not it, the best would be rank-based matchmaking with a big Rank Reset. But BHVR is contradicting itself when it comes to this. Back then they lowered the Rank Reset because "people who dont play as much" would feel left out. This resulted in overall bad matchmaking because everyone was in Red Ranks really quick (before it took the bad players some time to get there, which means you had good matchmaking for around 3 weeks).
Then with MMR your grade gets reset to 20 each months, meaning that "people who dont play as much" will most likely not reach Iri 1. Which was the reason in the first place why they changed the Rank Reset and resulted in Rank-Matchmaing becoming bad.
And now with MMR you can get really good players and newbies back to back. Sure, some things are because of lobby-dodging Killers which results in someone not as experienced as the Survivors to be backfilled into the Lobby. But this does not explain everything.
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I wish there would be a DBD 2 like TC with other dlcs. I think it's boring after a while. But I like it.
I like that the survivor speaking with themselves in a desperately voice.
That they are not sliding over barriers and need to climb and crawl.
The threathening sounds and the complete Atmo.
That youre rly feeling injured if you got hit.
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Good luck playing TCM. The game is fun, but it will be dead soon unless they do something about people dodging lobbies whenever they can't play as the character they want and their horrible matchmaking system. Also of note, killers on comms in that game. You're pretty much dead.
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Maybe a hot take but maybe the game should let you play versus bots and still be able to complete rift challenges/dailies if you feel like it.
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I've been watching streamers, and TCM lobbies are even more painful than DBD lobbies.
1) Each survivor has a unique power, and you can't have duplicate survivors in the same game, so some people will lobby dodge if they can't play the one specific person they want (which is usually Leland). A similar issue can happen on the killer side, because every game is forced to have Bubba in it, and some people would rather lobby dodge than get stuck playing Bubba.
2) Lobbies have a very long timer, and if enough people lobby dodge, and the game can't find anyone before the timer reaches zero.... then the lobby deletes itself and everyone has to start waiting in a new lobby.
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That's not a problem unique to DbD though. Literally every other game with a ranked mode has this possibility. I don't understand why this always gets brought up. It's not like matchmaking gets turned off entirely in quickplay. One mode would just be what we have now: people sweating in casual mode with fairly loose MMR.
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What would a rank mode actually bring to the game? MMR is hidden and there's no public leaderboard so there's nothing to really show off how will you do.
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I mean in theory casual mode would have some sort of MMR system to prevent this sort of thing. Realistically you'd have to implement huge restrictions in casual mode to make things like tunneling and camping practically impossible. You'd probably also have to lock certain killers like Nurse/Blight out of casual mode. Same for high level addons, items, perks on both sides. Would Behavior be willing to go that far? Probably not. There'd be too many arguments about what should and shouldn't be in casual mode I suppose. I do think it's worth trying however. I think the game needs a mode where casual players can queue up and not have to worry about being hard tunneled at five gens. I've tried to introduce multiple people to this game and they all quit because of tunneling.
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Texas Chainsaw Massacre is a fun game. I have been exclusively playing Bubba so far and having a blast.
However I can not see myself playing the game for more than a couple weeks since there is no variety.
DBD has become stale, too but with a billion perks and killers there's more room for interesting moments.
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TCM has been out for 2 days and people are already saying that its gotten stale?
dbd has had seven years to get a bajillion perks, survivors, killers, maps etc. if people would stick to another asymetical horror and give it the same attention as dbd, there would at least be another game to play other than this one. if you abandon a game the same week it comes out because it 'doesnt have enough in it' then get ready to just have dbd, since no other game can be given any time to actually flourish and create more content.
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If you go into a 'casual mode' game in, say, a 5v5 scenario and one person on one of the teams decides to sweat their balls off that game, you might notice, and it could sway the game, but the impact is likely going to be minimal unless that one person is also much much better than everyone else.
Basically, the game balance it out because the sweaty player is balanced out by being in a casual team.
DbD has the unique problem where one team has exactly one player. If that killer player decides to sweat, and the other survivor team is playing casually it will absolutely be a stomp for the killer. There's no 'team member' to balance that out on the killer side.
It isn't much of a stretch too see that if a casual mode was actually played casually, it would attract every killer who wants easy wins, even if it means they sweat every game. If it's a nearly guaranteed win, it stops being a casual game mode and would simply fail entirely as a concept.
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Watching and playing TCM, there’s no point in denying it anymore- DBD is way more comp than the “casual party game” crowd want you to believe. Would be nice if the devs finally just acknowledged this and balanced things appropriately.
It’s funny to me that the majority of the people I’ve seen on social media saying TCM is boring and dull are also survivor mains on DBD. Coincidence? Maybe. Or is it because dunking on killers isn’t really possible in TCM.
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So we can have old Moris where the killer just needs to down a survivor and 115 Nurse with 7 blinks.
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It matters what the goal is. Many of the DBD survivor streamers just want to see how much they can bully the killers, so when they play TCM, Leland is way more "entertaining" for them. Sometimes their goal is to see how many different stuns they can chain together in a single combo, or how many stuns they can inflict in the same game.
The streamers I've watched are only focusing on Connie if they are trying to make speedrun videos, or if they're in a SWF and someone else in the SWF wanted to play Leland.
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To be a comp game it must almost perfect (balance, rng etc)
DBD is not even close to be a comp game it's just a bunch of tryhards thinking they are comp in a casual 4x1 game by nature.
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This essentially
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When I think of games with a healthy long-term future I personally think of both endless lobbies, and also controls that cannot be re-binded. These are both core features that add to my enjoyment and won't become annoying as ######### by the end of one week at all.
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Right, and that's exactly what DbD currently is. Adding a ranked mode changes nothing about that. The game ceases being casual when one side is surprisingly optimal and the other side isn't ready for that. The single biggest determining factor in a match is how hard one side is trying relative to their opponent. We're not fundamentally changing anything about DbD if a ranked mode is added. Every potential drawback of casual mode is already present in the single mode we have.
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Feel like its too far gone, even if we added a ranked mode there would still be a very large player base who’s only goal is to bully players, all it would really do is filter out more good players making their job easier. Better solution would to actually fix MMR
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That’s what im sayin! They fact that they managed to make 2 full killers, a new victim, and a new map + more stuff added to old maps in 2 months is already a huge accomplishment. Don’t pull an assassins creed and complain when there isn’t new content every 20 seconds
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Tcm has a great gameplay model but it's tied down by the fact that it's got limited source material and lacking content. The maps are very few and repetitive and the character progression is more limiting. Fun game but once the novelty wears off everyone will flood back as soon as alien arrives.
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It's not that is doesnt have the potential for good content but the content that can be put in is stuck to one franchise in one universe. How many maps can you truly add from the tcm franchise? Sure you can make up some new characters but it won't feel as authentic but you would literally have to make up maps that don't exist in TCM lore to get a decent amount going. The game just has very little in it right now and it will lose peoples attention fast
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You can't deny that there is a lack of counterplay in TCM regarding actual chases. In dbd you at least get pallets
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They have already said that they have only the rights to the first movie, and as such all future maps, victims, and family members will be their own creations. They aren’t trying to be like other horror games (F13 or DBD) they have said very explicitly that they do NOT want comparisons to be drawn, and very much so want them to stay as separate games. Pls stop with the comparisons, all they do is make us vs them mentalities. And i for one don't want a 4th BDB esc game to die.
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I feel the opposite. The fact that I can team up with people as Killer makes TCM consistently fun as hell.. Now if DBD had a mode where you could do that, I'd have nothing to say.
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crawl spaces, pallets, windows (emergency), well, doors, cracks in walls. All slow down the family, their pallets can only be broken by leather face and crawl spaces and cracks are only accessible by hitchhiker/sissy. There are lots of ways to escape chase you just need to learn the maps and best ways to escape them.
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Not sure what you're on about. There are so many holes and spots you can get through that most of the family cannot. I mean if they're all after you, that's just a better luck next time. Saying there isn't counter play though is clearly wrong. Not to mention one of the Victims can tackle the Family temporarily stunning them. Leland I think his name is. If anything there is more counter play in a single match of TCM than in a single match of DBD. DBD is pallets.. That's it. We're talking about the base game. So vs Trapper just pallets, vs Wraith just pallets, vs Hillbilly just pallets..etc etc..
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If Sissy or hitchhiker decide they want you then thats it. Also the fact that there are 3 killers with easy communication can lead to a very easy cut off and gang bang sesh
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Those are temporary set backs that can easily be ignored by the sissy/hitchhiker meta. Add comms to Leatherface and that's a done deal
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Agreed, there’s an entire bone scrap fight mechanic for a reason
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Wells, doors, windows, pallets all work against them and pallets take long enough to break to give victims the chance to escape, bone scraps allow you to fight them off, and you can just knock them over with a door. And if multiple family members are active you can communicate that with your team and then they can all get an exit ready to help you escape.
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Pallets are temporary set backs what you mean? Not to mention the other things you can do. Turn lights off to hide in the dark and multiple different ways to escape.. Anyone saying DBD has more ways to counter the Killers is kidding themselves.. xD
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Once again would like to say the games are not here to be compared. Can we stop with this us vs them bull. It does nothing but make this game more toxic and kill the new game that should succeed.
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Dbd has unigue chases mindgames which tcm does not have.
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yeah what’s your point? They aren’t trying to be like DBD
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Point is dbd is much more entertainting and interactive. Tcm you just spend most if the match finding survivors which is boring that also most boring thing in dbd when survivors hide. Tcm only beats dbd in that it has multiple killers. But clearly there should be lot more survivors.
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Why do you people insist on killing every game that isn't exactly like the games you play? Why can’t we just have variety without people like you comparing them into the ground? They are 2 different games, they want to be 2 different games, stop trying to bring down their game for literally no reason. If you don't like the game fine, but stop comparing it when the devs have said before the games aren’t feuding unless we make them feuding.
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Most of these arguments amount to “killer too op in TCM, me mad!” The game literally JUST came out, stop complaining because you’re not good at the game yet. Wait until you and the others in the game are at least decent before complaining. It amazes me how anyone with less than 1000 hours in DBD basically doesn't get to have an opinion yet this game just came out and suddenly everyone’s an expert and knows all about it. Double standards are crazy bro
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Players that can't win in rank will bully those in casual.
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My biggest gripe at the moment is more that there is no incentive to attempt the more complex methods of escape. I've tried multiple times to do the basement fuse entrance and the valve pressure entrance and only been successful once. Normally killers can close the fuse entrance by flipping the fuse or just closing the door if they see it open; often it takes so long to get from the fuse to the basement again that this has happened. With the valve entrance If killers see the steam out the pipes they just camp the entrance till it closes again. This just makes it easier and more consistent to try the exists that require simple locpicking half the time. Also, the amount of time it takes to do this can be counterproductive as rhey can get Grandpa to 'nowhere to hide' level too quickly. They really need to address this more than anything.
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