Feedback and Suggestions

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I think I am done with Singularity

Member Posts: 5,735
edited August 2023 in Feedback and Suggestions

It's such a shame since his power is very unique and he is cool and could be fun to play if your power wouldn't be in Survivors hands. Every chase againts decent Survivors will lead you to lose your power mid chase X times, sometimes in row too, leading to big frustraition.

How fun is, put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay, put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay , put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay , put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay, etc.

It's not fun. The counterplay to him is just too easy and too strong for me to enjoy the Killer. You have to be aware and tryhard every match with him for Survivors just pick up fully printed EMPs and delete all your progress you just made.

Post edited by EQWashu on

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Comments

  • Member Posts: 4,634

    The reworked red Forrest maps are a nightmare for him every 2 m is some dumb Los blocker how did they rework those maps and managed to make them worse??

  • Member Posts: 5,586
    edited August 2023

    "How fun is, put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay, put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay , put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay , put camera in good angele, jump in, try to shot the Survivor, go back, try to chase them again, aha EMP, okay, etc"

    Thats literally how my games as singularity go. Survivors are always on top of emp. (Also the amount of times i can literally see a survivor on the cam and no lock-on happens) Honestly i dont know how broken hed be if they just made it so you can only have the 4 emps in the match at a time. (So someone cant just print another one from a already grabbed box) so Survivors at least need to hard hold the emps or group up. Right now theres just way to much to make singularity fun for the effort. Then they nerf 2 of the good addons. Like even tryharding (which i never do) to get the effort needed to get the value out of him just doesnt make him feel rewarding. I swap to nurse or spirit and get the same value for much less effort.

  • Member Posts: 939

    Its a shame, Singularity its cool and original but is just not worth.

  • Member Posts: 658

    They should keep emps but only have a limited number of emps per game, like Wesker or nemi

  • Member Posts: 91

    I wanted to be a Meatball main but I gave up on him.


    Either his power stays as is and they completely remove EMPs because his power is strong but not so strong to justify EMPs. Because as is even if they don't use EMPs any survivors that reaches a loop will out run overclock as is.

    The other option is to keep EMPs but buff his power triple the duration, remove the slowed effect from getting stunned in overclock AND make anyone with a pod on them exposed.

    The final option is to make using the emp a risk/reward. Make it so while carrying an EMP you cannot do any conspicuous actions or use pallets/vaults.

  • Member Posts: 9,344

    I agree with your post. mechanics like xeno turrets, nemesis vaccines and singularity EMP look like they're designed to remove any challenge from escaping the killer. I particular dislike xeno turrets and nemesis vaccines as a mechanics because they add little killer gameplay and only serve to make those killers weaker. singularity infection has potencial to be something useful for the killer with extra overclock duration per infected survivor but it is way too hard to keep multiple survivors infected compare to the input it takes for survivor to remove infection. hard to apply, easy to remove. it should be easy to apply, easy to remove so that there is some dynamic gameplay going on.

  • Member Posts: 4,634

    I think about Nemi the Devs even said that he was too strong without the 3rd health state or something along those lines?

  • Member Posts: 9,344

    refer to blueberry post. "You have to present a challenge to players and have them rise to the challenge, not have the bar lowered as a participation trophy where everyone gets through."

  • Member Posts: 8,527
    edited August 2023

    This is pretty spot on. You can't design a hard counterplay that just involves flipping a lever or pushing a button. Good survivors will always do that at the correct time and render the killer powerless. The counters need to be mechanical skill-based. You can't bake in a hard counterplay that boils down to a braindead flowchart of "do I have counter item>no>get item" and "did the killer use their power>yes>use item". You can train a dog to perform that level of problem solving. Imagine what a good DbD player will do.

  • Member Posts: 2,972
    edited August 2023

    Singularity taught me a lesson about buying new chapters on launch, even when the content creators are praising them, because they don't know what they're talking about and BHVR's current killer design philosophy is a mess. I probably won't be buying any DbD original chapters anymore.

    I thought having a sci-fi chapter was the coolest thing but Singularity sucks to play as, plain and simple, and while I like Gabriel, he gave us MFT. I'm already in the Deep Rift so I feel no motivation to pick up Singularity to attempt his awful Tome challenges. I'm skipping those.

  • Member Posts: 6,927

    If you are chasing a Survivor long enough for them to be able to get rid of slipstream multiple times, you are chasing them for WAY too long.

    Also having a Survivor use an EMP in the middle of a chase is probably the worst thing they can do, as its super easy to reapply Slipstreamed.

    Honestly thinking about learning video editing just to make a video on a guide because so many people are confused on what to do as him

  • Member Posts: 249

    Tbf when they reworked that map the singularity wasn't out yet so maybe they came up with his concept after they already did the rework

  • Member Posts: 4,634

    Yeah but the map also be a me worse for many other killers, that many line of sight blockers hurt a lot of them, I think the collision is also rather bad, not garden of joy or eyrie levels of bad but pretty meh.

  • Member Posts: 249

    There are times when I feel they intended on having alot of collision for some maps

  • Member Posts: 4,634

    Come on man you cannot tell me they intended for the hitbox to be wider than the model or than some small branches actually have collision and make it stop your chainsaw, like that small branch in the yamaoka house for example, I think they just messed up, if not it is just bad design.

  • Member Posts: 582

    Maybe there are some reasons that this is the first killer I have ever seen that has laughable 42%(!!!) Killrate on Nightlight.

  • Member Posts: 4,634

    Yeah he is hard to play and some maps are really rough on him... I could imagine that Nurse used to be similar.

  • Member Posts: 1,511

    You don't need to, if this is against the rules reply and I eill deletr the post but there is this dude called cocolatte on youtube and twitch and he is a beast on singularity, he has very enterraining videos but also gives very good tips about how to play singularity, teachrs mindgames, when to tp, how to position biopods etc.

    However even as an avid watcher I see he puts a 1000% of his effort for a result that a blight/wesker can get if they just got good muscle memory so I would not recomend practicing singularity yourself, however watch cocolatte, hes really a hidden gem.

  • Member Posts: 249

    While it's certainly believable that they simply messed up with the design, I also feel like they wanna make it harder to hug the loops since that is a common strat

  • Member Posts: 4,634

    The branch only has colision for the chainsaw or when you try to lunge attack through it, you can walk through it as killer and as survivor... I guess you haven't encountered it yourself otherwise you'd know...

  • Member Posts: 4,634

    controller is hard mode anyways on many killers it seems ^^

  • Member Posts: 6,129

    Yeah it is. The new only killer I actually consider unplayable with a controller is Trickster. The rest at doable but way harder than needs be.

  • Member Posts: 8,527
    edited August 2023

    They only need to remove Slipstream once for him to be a bad killer, and they have plenty of time to do that with correct distance management on the first Biopod hit. If you go into a Biopod, tag someone, and they EMP, you just went AFK for 10 seconds. A good survivor isn't stopping dead in their tracks when Singularity enters a pod. They're running away.

  • Member Posts: 6,927

    It should take no more than 2-3 seconds from shooting a pod to slipstreaming some one, not 10

    Also if they dont have an EMP on hand theyre probably going to go get one. Sure there might be one thats already printed, but that wont be the case every time. And if you let a Survivor EMP themselves to get rid of Slipstream, the time they waste adds up VERY quickly. Some Survivors may opt to just stay Slipstreamed once they realize that, and now you have one of the best mobility tools in the game.

    First time Ive heard of him and decided to give a couple of his videos a watch, and yeah hes probably one of the better Larrys Ive seen. He def has a much more aggressive playstyle than I do, but I just play a lot more passively in general.

    Also as far as Im aware its not against the rules to say some ones name (like a content creator in this instance) as long as its not in bad taste

  • Member Posts: 9,344

    edgarboop is talking about pre-charging EMP. the idea is that when singularity throws bipod, he stands still, so you can charge EMP such that when he fires at you to be infected, you remove immediately. he has internal cooldown for infecting survivors and he stands still at 0% speed so you can just hold-w away from him. this what he means by 10 second cooldown.

  • Member Posts: 6,927
    edited August 2023

    Ah that makes more sense, even though you can just reapply Slipstreamed to them in again, 2-3 seconds. So yes they may of wasted 10 seconds of your time, but they will be spending way more than that just getting rid of Slipstreamed. And if they use EMP's that are already printed, thats 2/4 used on just one of them. If youre applying enough pressure and Slipstream Survivors as much as possible, that should be get the snowball rolling

    EDIT: Also if you see them running around with an EMP already charged, depending on how close you are you can just hit them since they cant do any actions and theyre slowed by 10%.

  • Member Posts: 9,344

    his point is that chases are extended by EMP. the purpose of anti-loop chasing powers is to shorten chase time. EMP is counter-productive towards shortening chase time. you still move at 90% and singularity moves at 0%. your still moving near full distance away from him enough to run-forward near full map away by the time he goes out of the camera. i don't think he is super bad per say like edgegarboop says but he is not super fun to play in his current state. you need a lot of game-sense to do well with him if survivor uses EMP's correctly to waste time on every chase.

  • Member Posts: 143

    He takes too much effort for not enough reward.

    Either make him easier to use and more comfortable or make Overclock much more dangerous.

  • Member Posts: 6,927

    You're moving full distance away yes, how ever you're forgetting what the whole point of Slipstreaming a Survivor is, and thats to shorten the distance

    You can do so and TP straight back onto them in seconds to resume chase if you really need to. Even if they run behind cover you can just shoot another pod and lock onto them that way

  • Member Posts: 1,897

    Don't completely give up on him tho, I'm certain they're gonna change\buff him. No one has seen his official stats yet, but I'm sure that he's underperforming any expectations.

    Just patiently waiting for buffs\new perks. We'll see...

  • Member Posts: 249

    I was referring to maps as a whole and not just that one with one particular problem.

  • Member Posts: 4,634

    Well I was just reffering to such things to occur, but hugging a loop really is not that thard so I don't think it is a good plan to try to make that harder, because more often than not it will hurt the killer far more than the survivor, not only when it comes to using the power around the loop but also when it comes to just following, since killers have bigger hitboxes, so either it is an unintended error or just bad design.

  • Member Posts: 2,972
    edited August 2023

    They'll add a 2% Haste buff somewhere and then abandon him, like they did to Knight and Skull Merchant.

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