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Things DbD could take from TCM

ThatRedPyramidThing
ThatRedPyramidThing Member Posts: 91
edited August 2023 in Feedback and Suggestions

I want to be clear I'm not suggesting one is better than the other or starting a war but there are some fresh ideas in Texas Chain Saw Massacre that could help freshen up Dead by Daylight and bring something new to the table.

1. Multiple objectives and escape routes. This is the biggest thing that could easily make DbD feel better. We've had one tedious objective as survivor for 3/4ths of a decade now.

2. Give survivors more personality by giving them unique abilities. In TCM victims are actually different. While they share a perk pool they all have unique stats and a unique ability. In DbD they are quite literally skins.

3. A bigger focus on stealth over looping. TCM feels more like a horror game than DbD for this very reason. No one has wants to be found in TCM or chased as chases are actually threatening and dangerous in TCM because you have 1 life. While in DbD you aren't afraid of a chase because you have 3 lives and multiple health states.


Please don't make a war out of this.

This is just my opinion on some things that I think DbD would benefit from implementing.

Comments

  • Smoe
    Smoe Member Posts: 3,306

    Making Generator interaction more interesting and fun to do, as well as just implementing more mini games when interacting with stuff would also help alot.

  • JPLongstreet
    JPLongstreet Member Posts: 6,986

    To your point about Survs being somewhat unique but nothing game-breaking, I've always advocating making practical use out of the charms.

    Have one of Claudette's increase healing by like 0.5%, or one of Trapper's increase the time to set or escape a trap by a third or a second, or one of Feng's vaults a third of a second quicker.

    Things like that, nothing huge just a tiny bump. But universal so they can still go on any surv or on any hook.