Dear Developers! When you going to reveal stats (killrate and pickrate)? Is it September?
I'm sooo curious to see an official killrate and pickrate for 2023. 😋
You guys have some predictions?=)
The previous one (September 2022) has some really unexpected info.
(Forgot my prediction) Top killrate is gonna have SM. (Probably wrong, due to previous stats)
Top 3 pickrate are gonna have these: Wesker, Huntress, Wraith.
Comments
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I would love to see these stats every 6 months. Hopefully the devs share it with us again.
Also I would love to see a bit more transparency when it comes to changes ingame. What have you planned? Why have you delayed something? Why was this and that more necessary than other things.
I would love to know a bit more whats behind the curtain ;-).
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Probably because KR are in 60%...
And this would tell us just how boring and bad survivor has become..
Which of course would mean either buffs for survivors or simply reverts.
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wish we got that for every month. separated by region.
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My prediction is that some people will find the weirdest reasons again why the stats should not be valid. (If we get any stats)
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Take a look at nightlight.gg - the unofficial stats are very close to the real ones. At least was this the case last year.
Killrates have dropped significally, even lower than pre 6.1.0
https://nightlight.gg/killers/viewer?sort=pick&shown=pick%7Ckill%7Cdist&start_days=28
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Yassssss by region would be awesome to see.
I'd also like to see pick rates by platform as well.
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I would rather see hook rates than kill rates as they’re flawed for a multitude of reasons but they still would be fun to have nonetheless I agree.
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But can they do that?
Like... How many hooks per match as each killer? Do they have stats for hooks as well?
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Pretty sure kill rate has increased since the healing nerf
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"90% kill rate still means survivors dominate in a SWF ! REEE SKILL ISSUE REEE"
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That would be a good thing, since they balance around a 60% kill rate.
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They most likely have that data as a part of vastly larger set of data, but it isn't necessarily important to parse for that specifically.
This is what makes statistics sort of a trap. Too much information and can be just as bad as too little information.
Generally speaking hook states aren't as useful to know as the end result which is kills. If the kill rates are trending lower you can infer that the hook rate is also going to be on a somewhat similar downward trend and vice versa.
The only point in which the hook rate really matters in standalone form is if there a strange statistical deviation by a large margin between it and kill rates. Like say hook rate is 80% across all games, but the kill rate is only 40% across all games then you would want to investigate why the hook rates are so out of whack.
Knowing that type of highly specific data point is interesting brainworms for us as players, but it probably isn't something they could immediately pull.
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At this point the game sucks for both sides so much it manages to basically balances itself 🤷♂️
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I think it sucks only because of a "Play for win" mentality. If you put the "winning" aspect aside, this game is pretty enjoyable.
If everyone would've care only about chases, instead of "genrushing\tunneling\camping", the game will be on a much better possition.=)
Competitive is a thing, that gonna ruin this game, I'm rooting for Casual and fun.
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i mean, its a game. in a game its the goal to win. on the other hand, the developers set the rules of what it means to win. so the developers could set the new rules for winning the game and everyone leaves the match with a positive impression.
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Cause stats can be used to claim some wild things
But what they should do is stats every 3-6 months all at once:
1) Maps play rate (and even if a offering was used) and Kill rates on those maps
2) Perks usage rates
3) Killer pick and Kill rates
4) Hook states and Gen completed
Even separating all of those for region and platform
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Maybe separately by MMR too?
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bet sadako is going to have one of the highest killrates lmao
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I want to see it just so I can laugh when it's nowhere near as low as people think it is.
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That would be better, yeah.
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I don't understand why people continue to disregard nightlight numbers. Most of the time they are only a couple percentages off from behavior stats. Within the margin of error
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What's funny is according to the unofficial stats posted earlier in the thread she does in fact have the highest kill rate
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nightlight stats aren't the most accurate ones, imo, but sometimes they correlate well with official ones.
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I would love to see if there are differences between NA, EU and Asia.
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Because in statistics, population is everything.
An English website that tracks volunteered information and is, at minimum, subject to user bias in submissions should be taken as exactly that and no more.
It's an interesting read, but to extrapolate that it's somehow better and more accurate than BHVR's 100% of the player base statistics is insane and grossly incorrect.
The margin of error can be incredibly large. Nightlight doesn't even usually include self care in the top 10 perks. BHVR consistently has self care in the top 5, usually the top 3. That's a massive difference.
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What's wrong with the Nightlight stats?
The mirror my experiences almost exactly, so they feel right.
I don't see a reason to contest them.(aside from the data tossing all the casual players, which is, who cares? Its separate use anyway.)
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sample size mostly.
and since you need to input the things by hand, it limits it to the type of people that would use the website.
like, very few casuals would bother with it. mostly the ones like me that enjoy having personal stats. did you know the second most used perk for killer on my personal stats is literally an empty perk slot with 9 "used"? it's kinda funny.
it did make me realize that people are really using dejavu... seems weird to me, but I guess people wanna avoid the 3 gen.
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They only shared the killrates last year to show the intended outcome of the 6.1 overhaul. The goal was killerates at 60% and they showed that they were successful. I dunno if they have a reason to share them again.
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They won’t share the kill rates if it doesn’t fit the narrative they want to push. If the Kill rates are too low or too high, they will have follow up on why this is so/explain how they plan to fix it and people will be paying attention. Better to say nothing and add more band aids on their own schedule.
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Prediction: Sadako will have the top kill rate.
The Singularity will have the lowest kill rate in the game, second to Nurse AT BEST, but probably even lower than hers.
Post edited by Malkhrim on0 -
she already had one of the highest killrates, but if you balance off killrates nurse would need to be buffed (this was i believe before she got her add ons nerfed and her blinks were still m1, maybe this was just after the nerf instead) and in terms off killrates here freddy/pig are also some off the killers with higher killrates. Even killers like myers and legion are high in terms of killrate.
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My 150 matches werent much, but the average hooks of first death was about 4.5 hooks, the average hooks of 4K matches were about 7.5 hooks.
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fair enough. perks like spin chill and self care are well off the mark. I still feel like it pretty accurate
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Devs aim at a kill rate of 62%. So this is below the desired kill rate percentage.
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Yeah, I remember back then when Ranks were still a thing. Devs released Stats and people saw that Killer wasnt doing too bad (and this is a few years ago where Killer was way harder). But then people claimed that the stats were not valid because there was no indication about Red Ranks since those were overall stats.
The next time the Devs released stats which showed overall and Red Ranks, people claimed that they are wrong because they did not differ between platforms.
And I know for sure the next time we see stats, people will claim they are wrong again, the devs made a mistake or are just lying because they dont match their experience. Because I am sure they will show once again that Killer is really not doing badly.
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Pick rates also play a part. For example, a Nurse picked 100 times 4 Survivors with 200 kills would be a 50% kill rate, Freddy picked 10 times x4 Survivors with 20 kills is also 50% kill rate. However Freddy’s Kill rate wouldn’t make sense since the sample size is too small.
We know the pick rates of the weaker Killers are much lower so their kill rates are probably derived from a smaller amount of games.
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Interesting. Do you find that seems expected or surprising? Comparing the kills to those hook amounts. Do they seems in line with the kills or off?
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Its fine. If the game is balanced around 12 hooks, it doesnt stop killers to get 4K within 8 hooks, not 12
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Do you have a source for that? I'm asking because 62% is an oddly specific number.
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Small Typo. Was meant to be 61%. Devs confirmed it a year ago, how they are happy about the new kill rate. But like all patch notes, the whole statement has vanished. All thats left was this thread with the official stat.
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It is very annoying that you can't access the old posts directly anymore but I think I found the old post with the killrates https://forums.bhvr.com/dead-by-daylight/discussion/346830/stats-6-1-0-in-review#latest and the october follow-up: https://forums.bhvr.com/dead-by-daylight/discussion/350586/stats-kill-rate-by-killer-and-mmr-september-2022
In those posts they say about the kill rate: "Before the 6.1.0 Update, we found Killers to be a little lacking. As a result, we introduced several change [...] The result of these changes: The average kill rate (percentage of all Survivors killed) rose by about 8%. This leaves Killers- on average- within a range that we’re comfortable with, making them deadly, but not oppressive." and "At the time, we stated that one of the main objectives behind the meta-shifting perk overhaul and base gameplay changes was to improve the overall kill rate [...], we did achieve that goal and as you’ll see in the below graphs, the kill rate continues to hover around the 59% to 61% range (up from a 51% to 53% range)."
I might be pedantic, but to me being happy with a 61% kill rate and having an 61% kill rate as goal are not the same thing and I can't see a "61% is the kill rate we want to achieve"-statement in these posts.
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Well they were not happy with the 53% range, which led to the whole killer buff across the board. But are happy with the 59-61% range. Since there have been no changes to the killer base kits since then, it seems like happy = aimed goal.
And yes, its extremely annoying that old posts are deleted. It would be so nice to look up old statements, patch notes, dev blogs, etc.
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I'm not arguing with the statement that the Devs seen to balance around a 60% killrate, just with the the-goal-is-an-exact-61%-killrate-statement. Like I said, pedantic, but I like to be pedantic.
With the link I shared in my previous post you can access the old "General News" - Section. You can also access the developer updates and patch notes over Steam and the dbd wiki shares the patch notes aswell. Laborious, but if you really want to know something it's better than nothing.
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If they going to show stats from 2-3 months ago like they did with perks they can keep them.. they mean little.. unless people unironically think stats from months ago are relevant on todays perks and meta shifts..
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According to nightlight, more people play Singularity than Wesker.
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Actually no.=)
At the moment - On Nightlight - Singularity have 3% pickrate which is average.
Wesker have 8% which is 4% higher than average and 2% higher than the next after him (Huntress 6%)
And you know what... I agree. xD
I do see Wesker A LOT, but singularity less and less.
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Btw guys, if you were paying attention on Nightlight site - Overall kill rate by killers decreased and keep decreasing month by month after chapter 28: End of transmission.
Only 2 killers has increased with killrates tho - Sadako and SM. They have the top killrates there.
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ehm... no? Wesker has by far the highest pickrate.
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Exactly. I have never seen a killrate on average of 52%. Even Pre-6.1.0, with old Deadhard, it was 54% on average. The "goal" of 60% on average is far, far away.
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The thing with nightlight is that since its a website that appeals to more competitive people you'll get stats from the higher MMR's.
Its blatantly obvious that self-care and spinechill aren't perks you see in mid to high MMR lobbies even though according to "official stats" you should expect to see it fairly often.
Dismissing nightlight because it doesn't include stats from the low MMR bracket where nobody knows what they are doing resulting in worthless data, is just intelectual dishonesty.
Mid to high MMR is the only valuable dataset since thats where people become effecient and know how to optimize the game and abuse perks/game mechanics, and that just so happens to be the crowd nightlight appeals to.
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