Running the Xenomorph
Alright, What's everyone come up with so far? Faking pallet drops ala huntress/nemesis doesnt seem to work too well. Obviously forcing walky mode by using the turrets is the ideal situation, but I'm keen to hear what everyone else has come up with.
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Well, you canβt really place the turrets on RPD and in most of the hallways you canβt avoid its tail attack.
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Off to a great start.
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Someone else said maybe itβs a collision issue. I dunno. But yes xeno is extremely strong in RPD. Leryβs might have a similar issue. Not 100% sure yet.
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I played a good amount so far. From what I've seen survivors do is bait out the tail at pallets similarly to pyramid and the drop the pallet when the xenomorph is in Cooldown. Otherwise I can't say....
Crawler mode is very strong, therefore the turrets are even a thing.
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Alright so after a couple more games it seems like windows with corners into the entry are your friend. Think azerovs mid map.
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turrets are actually horrible from my experience. they shoot flames on the alien but dont ever take them out of runner mode.
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Its a progressive thing. you need to have multiple out. Seems like two have been getting them out of runner mode.
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thats silly.... whats the point of them then
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Well to be fair, they'd never have their power up if that was the case. turrets would become like, survivors with trappers power.
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I've been trying that, The hitbox indicator is a janky to say the least. I'm sure itll get easier with muscle memory though.
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Im also still learning to hit with it. That's the fun of it. Figuring it out.
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it's a bit like deathslinger imo, survivor skill doesn't matter much with xeno it's more about killer skill, with good aim and timing you're just dead
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The tail strike distance over pallets is annoying.
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I jumped on, played one match against Alien, they hook camped at 5 gens. I turned the game off and went to play something else lmao
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greeding the ######### out of every pallet has been working for me. they really wanna use the tail attack.
also got hit by the most BS hitbox...
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They definitely take them out of crawler mode. Biggest tip I can offer is to just run from turret to turret in chase. You either pull them out of crawler mode or gain a ton of distance because they're trying to play around the turret.
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The cooldown for a missed attack is not anywhere near punishing enough. You can be extremely bad and still get another swipe immediately. Makes the skill ceiling ridiculously low.
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Friendly techs dont work... I'll say that much xD
Any noticed Xenos playing particularly sweaty/try hard?
I assumed I was seeing adepts, but nope, every single one has a full comp of perks, really strong builds and absolutely no chill... coming at us like we owe them bloody money...
Not complaining, just weird π€
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What?!?!? Have you played the killer? It's a 2 or 3 second cooldown on a missed attack.
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Compared to 4.25 on a killer like Deathslinger. Xeno's power is objectively far stronger since it is easier to use and can down you across pallets. You also do not lose anywhere near as much distance.
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Good? Slinger has a far more powerfull chase tool than xeno, punishing them the same would make xenos power worse in every aspect.
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Ive found something else interesting. Xenomorph can block the basement stairs by turning side to side in crawling mode.
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I feel if the xeno is carrying a survivor and a turret is in the xeno's path it should immediately make the xeno get stunned and free the survivor.
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god no
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you can? can't imagine that gonna last long.
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Yeah you can A D spam and ur hitbox moves fast enough that the survivor cant get to the other side of you before you turn.
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No, I have to disagree. If you are right at a pallet, you can dodge and drop the pallet and xeno can't do anything.
Also I think you switched skill floor with skill ceiling.
Ceiling is very high in my opinion, where as the floor is fairly low.
Similar to Wesker in my opinion.
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RPD should not be used as an example. All around, regardless of playing killer or survivor, those maps suck LOL
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The cooldown of missed and hit attacks is 3 seconds long, which is more than enough. You just can't gain as much distance as in the ptb because they increased the movement speed of Xeno during the cooldown, from 1.2 to 2 M/S. 1.2 M/S was definitely too punishing though, in my opinion.
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You play TCM...that's how you run the Xenomorph.
He's OP,right now...we have to wait for nerfs,if we do see...I mean Sadako was at 55-60 KR...now she's at 60+.
The Alien might remain a problem with the only counter beign...gen rushing and not beign found...
Fun...right?
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So far, I've seen a lot of people placing their turrets out in the open where I could see them from miles away. Don't expect that to work. It's more about finding places where the Xenomorph can't destroy them as easy.
The tail is a tricky power. It can hit you in situations where even Nemesis would be jealous but its hitbox is tiny and it can't be dragged like Nemesis tentacle because it doesn't stay active for as long. If you can, try to use loops with weird shapes and hitboxes and bait out an attack before you vault a pallet.
Sorry about that. I'm preparing for my next tournament as a Xenomorph main, so I have to use the strongest builds. Like Huntress Lullaby, Undying, BBQ and Thrill of the Hunt. π
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you cant set them down when they are to close to other objects. so all you hope for are line of sight breaker.
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I know that but it is possible to set them down around a corner so that the Xenomorph can't see and destroy them immediately.
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Last time I complained about a killer was Legion first month and his myriads of problems like infinite mending time or moon walk or just spamming you with his frenzy until you die. Alien is so ######### unfun to get chased there's almost zero outplay it's not even funny. I could get into a match and not drop a single pallet since safe ones like a car pallet become a total death sentence.
F this killer bro.
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I don't know if i would compare Xeno to old Legion at all. That ######### legitmately almost killed the game.
Xeno's power can be frustrating to play against, but it's also been like a day and a half.
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Playing against Xeno as Survivor is basically a soloq check. Did 1 person forget to place a flame turret (or get their turret destroyed because Xeno was exiting that tunnel)? 4 man kill. Did everyone place their flame turrets? Multiple escapes. It is like they took all the bad design concepts that make Pinhead unenjoyable to go against and dialed them to 11. Xeno was fine and fair on the PTB with the smaller hitbox and punishing misses, but now you can play like a broken bot and still win if you go against solos.
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