It hasn't been even been 24 hours 🤦
So I see a lot of people complaining about xeno because of the tail attack and some of them practically demanding a nerf, please give it a few days just a few days so people can at least try to learn counterplay instead of just nerfing the killer so hard that makes it basically "dead" on release
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It's not even that powerful on console. I miss about 75% of my tail attacks. To think it could be nerfed even more...
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It's because the people who complain about a killer being too strong are often the people who don't actually want to try to learn how to play against them.
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how does your counterplay look like?
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Right?, I think people just refuse to learn counterplay so they just ask for that feature to be nerfed or removed
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The only issue I have is that if you miss a hit with the point of the tail, and then move left or right, if the body of the tail swipes across a survivor, that counts as a hit.
You can even miss a direct hit above a survivor who is behind a pallet or other object and if you quickly lower the tail, the tail goes through the object, comes into contact with the top of the survivor, and that counts as a hit.
If you had to make a direct hit to a survivor's body with the point of the tail for it to count, I would have no issue with it at all.
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Faking windows works really well and as said: give it a few days
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I agree that the hitbox is a bit weird and that needs some looking at but people are straight up asking for a direct nerf in speed (quite huge) and for audio when xeno charges the tail attack
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Yeah and the past few weeks has been nothing but killers complaining that Rapid Brutality removes Bloodlust.
Complain until the devs listen is the forum motto.
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the xeno just has to wait until the survivor is locked in animation. the vault animation takes 500ms. the wind up for the tail takes 200ms. gives the killer a 300ms timeframe to hit the survivor while he is locked in animation.
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That's what the tail has going for it.
But I have to admit that you have a point so maybe making the tail a bit slower might be the way to go but it doesn't need to be a brutal nerf like reducing its speed 400ms. (Yes I saw people asking for that)
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Bingo
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The only one I see complaining about the xeno is only people saying that SURVIVOR MAIN DON T STOP COMPLAINING
But... I don't see these post, I don't see survivor main complaining about the xeno, only your type of post
So, MAYBE, you try to put the oil on a fire... But actually, nobody complain about that...
Maybe the hitbox from the tail, but again, it's just kind of habitude
NB: I see some people complaining about xeno because each xeno he face only camp and tunnel, but again, it's not the "xeno" fault, only a problem with the player..
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only if Xeno doesn't know how to drag quick enough. The lingering hitbox and a xeno with semi-decent reaction time and dpi will usually get the hit. If you fake and spin that may be a different story... but does, imo, not qualify as reliable counterplay.
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Did you see the deleted posts? If you didn't then:
I can't show the comments but it was literal warfare
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This is something that happens on both sides. If anything is seen as helpful and efficient the opposing side immediately calls for nerf since everyone deserves free games just for logging on
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yep
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To be fair the flame turrets seem like trash to the point there’s nothing to counter the power
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The flame turrets do absolutely nothing against Xenomorph most of the time and the tail's hit box is very weird. Also the lack of an audio/visual queue when Xenomorph charges their tail. Wouldn't have a problem if those 3 issues were fixed.
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It's very obvious some of you haven't even tried playing as Xeno.
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The people who complain in general just aren't good it doesn't matter what role, idk what it is about this game and people thinking they're the best to ever do it, I got a 3k against a survivor group don't know if they were friends or not but in the endgame chat I'm getting told to play a non broken killer and one survivor a actually claimed he was the greatest survivor in the whole game in the current meta , I unfortunately had to inform him that wasn't possible because he just died to someone who's not near the best playing a new killer
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I've seen as many people complaining about the complainers, maybe even more
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They actually do a lot, but from my experience yesterday most survivors just place them horribly so I can approach them easily behind cover so the turret barely get to react before they are destroyed.
They should prefereably not be placed right next to a tunnel, since all turrets gets disabled for one or two seconds when the alien leaves the tunnel. You should also consider the sight lines of the turrets and it's consider pallets/windows when placing it.
At least this is my experience so far with the killer.
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Many survivors (not all) are just used to things being handed to them. They get upset if they have to put real effort into a match. Usually if they feel they do they just DC.
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I've given it a few days and I very much want to stop going up against The Xenomorph at this point. The only way to combat Xeno's power are these flame turrets, which are super limited in number and downright useless in all but the most perfect circumstances for them.
It also doesn't help that the majority of Xeno players I'm going up against hook you, leave, then teleport themselves right back to you to tunnel the hell out of the wounded player. Granted that can be a problem with any killer but it's always an especially irksome problem against a killer that can leave the area and put pressure other places and be right back in your grill the second you get unhooked, no matter where they're at on the map.
Along with Nightcrawler Sadako or 3 Gen Merchant, this is one of the few killers that make me instantly just want to disconnect now as soon as I see them.
EDIT: Alright, I finally got video of it out in the open too because I was told in another thread that I just suck at placing them. YOU CAN'T PLACE THEM BY WALLS STUPID!!!!
OK, maybe that's the case, I'll set it out in the open and see what happens
Well...he broke it before it roasted him enough to stop the crawl
So we can't put it around corners or anything cause it can't fire soon enough so put it out in the open but if you put it out in the open so the Xenomorph sees it, they can break it before it finishes the job. So I need to hide it super well but have nothing in the way while simultaneously hidden so that Xenomorph can't see it and destroy it?
I think the opinion I made in the first 24 hours was spot on. These turrets are virtually useless.
Post edited by tippy2k2 on5 -
They prefer being carried by free easy counter like EMPs
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Think as the killer , bait window or pallet drop and flamethrower placement.Most likely nemesis?
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But the difference in Nemsis has an obvious tell that he's using his power, is visible over loops, and you can crouch to avoid his tentacle. None of those things can be said about a crawling Xeno.
Edit: Nemesis also suffers from a slowdown while charging his tentacle, and an even bigger slowdown once he uses it, Xeno's is laughable in comparison.
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yeah on console its good at windows and pallets that's pretty much it
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truth
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woah woah woah thats a giant nerf they just need to practice the game i mean its pretty much the nemesis tentacle strike but farther and more like a dart
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He is chasing with 4.6m speed while Nemmy, Huntress, Demo, Slinger losing speed for holding power to use.
Missing m2 hits is not punishing him good enough while Nemmy, Huntress, Demo, Slinger loses good distance.
He is giving 0 information about if he is gonna use tail attack or not while Nemmy, Huntress, Demo, Slinger gives clear information for they about to use their power.
Turrets supposed to be counter for his power but like on your videos, they are just joke.
I will be shocked if devs leave this killer like that, he 100% will get some fair nerfs or turrets will be buffed to be actual counter for his power.
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That only works against bad killers. We've been playing with Nemesis, Pyramid Head, Huntress, Deathslinger, Wesker, and Demogorgan for long enough now to know when the vault animation starts, and most people run with items to make it even easier. We don't need a few days to learn that there's not really a counterplay to the tail whip besides distance and stealth. In a few days, more killer players are going to get more comfortable with Xenomorph and it'll be worse.
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This killer has a 90% kill rate and its not bcs we are all baby suvivors and dont know how to counter him it bcs his tail attack has no slow down and can be spammed without losing distance
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Not even close to 90%. And the thing is this is likely inflated due to being a newly released killer as well.
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Well i got that "information" from an other xenomorph hater, but still this killer taill attack is broken and it NEEDS a cooldown
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He has a 3 second cooldown after using the tail attack, longer than most other killer ability cooldowns.
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I don't understand why people keep saying there's no downside to missing an M2.
When I miss an M2 (a lot because I'm on controller) I'm mashing the attack button for ages but I'm incapacitated long enough for the survivor to reach a pallet and stun me before the attack cooldown finishes.
I'm literally playing as an M1 killer with tunnels now because it's more effective.
Attacks slide right past turrets, they're more slippery than Dredges locks, so you end up hitting them twice and so you always get knocked out of your power.
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And the charge time is 0,2 sec faster than humans can react, and he can move while he uses his tail attack. 3 sec are nothing if the charge time is 0,2
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Survivors have access to flamethrowers that force the killer to destroy them giving distance. And well placed turrets have the potential to even knock the killer out of their crawler mode losing access to the tail attack.
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I mean people were complaining about Singularity the first 24 hours and how EMPs were too strong so I don't know how it's any different this patch when it's the other way around.
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The killer still has to react to the survivor movements. You're not fighting against 0.2s charge time, you're fighting against the killers reactions. That's no different to say a Huntress at 8m. Yet this is only 4.6m.
Case in point:
Survivors dodges tail, cooldown is long enough for pallet stun.
I'm failing to see how this is too strong with no counterplay. Yes the counterplay is more difficult, but you have Turrets to combine with it, so you can counter it from two angles.
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dude, this isnt official..... its nightlight.
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Like they said, it's likely inflated.
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the kill rate is massively higher than 57%, id say close to 80-85%
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HAHAHAHA
Well I'd say it's closer to 10%.
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While it's not official, it's still stats being pulled in from user submitted games. If Xenomorph had around a 90% kill rate, it would show in the 1000+ user submitted games.
People just need to chill out and actually try to learn to play against Xenomorph, because honestly the people struggling just have the vibe of immediately giving up because it's xenomorph.
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