Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Ultimate Weapon lets Survivors scream in Lockers

Aven_Fallen
Aven_Fallen Member Posts: 16,247

Platform: PC, Steam

Description of the issue:

When the Killer triggers the Perk Ultimate Weapon (by opening a locker), Survivors that are in the Terror Radius while it is active (in this case - Killer walking towards me) scream even if they are in a locker. Usually Screams are not triggered when inside a Locker (e.g. Doctors Static Blast, Infectious Fright)

Steps to Reproduce:

Equip the Perk on a Killer, open a locker, see if Survivors in Lockers scream

How often does this occur:

All the time in the one game I experienced it.

2
2 votes

Not a Bug · Last Updated

Comments

  • defaultuk
    defaultuk Member Posts: 32

    how can this be intended this way when it works with dr shocks?

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,782

    New perks can do things differently from previous perks. For example, Light-Footed affects footstep noises, even though none of the previous survivor perks have ever affected footstep noises.

    This perk would be useless if lockers blocked it. This perk reduces the amount of camping I do, because I finally feel like it is worth leaving a hooked survivor to patrol the map for a different target to chase. If lockers blocked it, then I'm sure survivors would just excessively hide in lockers once they figured out I had this perk, so I would have to drop the perk and just go back to camping survivors instead.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Not a bug??

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    It doesn't just counter lockers, but it also gives blips through Calm Spirit.

    What the hell is going on?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,247
    edited September 2023

    I would guess that this is happening because you dont scream when the Perk activates, but when it is active. So if you are in the Terror Radius, you probably wont scream if you have Calm Spirit (and maybe not even when you are in a Locker), but when the Killer moves and you are in the Terror Radius while the Perk is active, you scream, even tho you have Calm Spirit.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,782
    edited September 2023

    The perk wording is "scream AND reveal", so they are independent effects.

    If the effects were dependent, they would say something like "scream, WHICH reveals", or "survivors that scream will reveal", or "causes survivors to scream, revealing"

    Post edited by Coffeecrashing on
  • Gandor
    Gandor Member Posts: 4,261

    Good job devs. Creating perk that should have counters but not having them. Didn't you previously write something about not wanting to power-creep? I just wanted to ask you when is whispers actually better then this perk? (and don't say you don't need to open locker, because time investment on opening locker is not even close to time investment you need to actually pinpoint the location of survivor from just whispers)