Ultimate Weapon is not OP.
I see many people with a severe case of skill issue complaining about this perk and asking for a nerf.
You can easily counter it by either running Calm Spirit (which is now thankfully a more viable perk) or simply moving in an unpredictalbe direction the moment your position is given away.
Comments
-
Of course it's OP, it's super broken, in addition not everyone will be using a calm spirit waiting for this perk to appear in the game, another detail, it's the same thing as the locker safe, it was enough for the killers to use Lightborn, but the devs still nerfed locker safe, people at the time didn't want to remove the barbecue chilli to put a perk to not be blinded by the flashlight, you need to be less selfish, always see both sides, everyone wants to have fun
37 -
The problem isn't the perk being OP, the problem is its best users being OP already, and this helps ramp them to 11. Just like the old Starstruck Nurse, Starstruck wasn't the problem, Nurse was.
40 -
Imagine you being tunnel by the killer, you finally escape the chase and killer found you again with ultimate weapon.
12 -
If MFT is considered OP, then UW is also OP. Both have two strong effects that could arguably be separated into different perks, little to no CD to hinder it from proc'ing again, and each has a simple activation condition that is closely tied to the natural gameplay loop.
21 -
Hey wow, someone who thinks Calm Spirit isn't a throwing perk.
Surely it's not bait.
36 -
"two strong effects"
Are you really saying 30 seconds of Blindness is a "strong effect"? And searching lockers isn't really part of the natural gameplay loop, at least not nearly as much as simply *be injured*.
But yeah, Ultimate Weapon is kind of just Doctor's Static Blast except it lasts 30 seconds instead of being one and done until cooled down, it requires checking a locker and it doesn't inflict Madness. Oh and it doesn't have to be charged, gives no warning it's coming and works on survivors hiding in lockers. Plus the minor annoyance of Blindness. So overall I'd say it's better than Doctor's Static Blast. Weird having a perk that's just part of a killer's power but better.
11 -
I think removing the blindness and making it 20 second with a 49 second cool down would nerf it where it's viable, but not overturned.
3 -
Bait?
1 -
Dunno about OP but my ear drums do not like screaming perks and I feel like they're just increasing. CS is such a mediocre perk, I hate having to equip it over better stuff but no choice
13 -
How rude. Some of us just see the godlike potential in not ****ing off the crows. Unless we step on them...
1 -
Its not bad but i believe it is bugged. I should not be screaming if im in locker and the perk is active. Other perks even other killers powers like doctor prevents the survivor from screaming if they are in a locker.
Also, it gets really weird when someone wants to slug and find the last person with it
1 -
(which is """now""" thankfully a more viable perk)
the whole post is kinda... but... this is crazy lmfao
6 -
Yes, I am. Lockers are not exclusive to Huntress or Trickster gameplay alone. I check lockers frequently in my games, even more so with incentive, no matter the killer. The first effect is great alone like Infectious and synergizes well with other good information and aura perks like Whispers, Darkness Revealed, and the likes.
Blindness is impactful on games. The 30 Seconds of blindness is just that, information denial. It counters a meta perk like WOO, on-the-go which that option alone killers all around should be rejoicing about. It also synergizes well with multiple blindness perks and add-ons which can be a nightmare for survs to handle because it prevent them from having the information they want to have, mainly in chase but that doesn't limit its uses outside chase like locating a downed surv in the immediate area. That's why I say arguably could be separated. It is indeed a good multitool perk across the board and makes characters who do more directly utilize lockers even better.
Post edited by Nun_So_Vile on7 -
It's a stupid perk and you're forced to equip CS to counter it, which hinders your ability to do totems. You can't just run in an "unpredictable" direction.. you leave scratch marks. Most killers will be on your ass in 5 seconds or less
16 -
Mft have no cd ultimate wep have tho
3 -
Apparently it is not a Bug:
My Bug Report got flagged with "Not a bug". Which is really strange since every other instance of screaming can be countered by Lockers. It is weird to think that one of the best Tracking Perks ever released should be the exception. And IMO it would still be one of the best Tracking Perks if lockers would block the screams.
10 -
(which is now thankfully a more viable perk)
very confused, how is calm spirit any less trash than it was a week ago ? people wasting a perk slot on it doesn't mean it's good it just means they really hate UW
8 -
When they spot you, they know the end is near.
Whenever you open a Locker, Ultimate Weapon activates for 30 seconds:
- Survivors entering your Terror Radius scream and reveal their location to you.
- Those Survivors suffer from the Blindness Status Effect for 30 seconds.
Without saying the 30 seconds the perk is activated, what CD?
3 -
It does have a cool down, the wiki just doesn't list it for some reason.
The actual in game description is:
When they spot you, they know the end is near
When you open a locker, this perk activates for 30 seconds.
Survivors entering your Terror Radius scream, reveal their position and gain Blindness for 30 seconds.
This perk goes on cooldown for 40/35/30 seconds.
5 -
Ah, you're correct. That last line needs to be added whenever they update the official wiki. So yeah, like Doc's area shock CD. Still, little enough CD to where the sequence of surv being found -> chased -> downed -> hooked should see it back up in time to find a new chase. Or decide if one chase is going on too long and it's time to drop chase and find a new target to harass.
0 -
The funny part is it is basically the exact same cooldown as static blast since 30 second duration 30 second cooldown. Static blast is 60 seconds. So you can run it on like doc for double blast basically. One which reveals in lockers as well. Good for a interrupt build.
2 -
Calm Spirit was nerfed
Not gonna cleanse Devour with Thrill of the Hunt because I am running this terrible perk
15 -
Calm Spirit a viable perk (thankfully) 😂
5 -
Wait, wait, wait I tought telling people to just equip a perk was fine, like each time someone complains about MfT they just need to equip exhaustion perks, why is it now different with calm spirit?
5 -
It would be a useless tracking perk if it was blocked by lockers. Most of the tracking perks are useless because they are hard countered by lockers.
If I'm expected to leave a hooked survivor to find a different target to chase, then I want a real way to find hiding survivors, that isn't going to be blocked by lockers. And many aura perks are useless because they are hard countered by distortion. And survivors can counter this perk if they really wanted, it would just take up a perk slot. I've been camping a lot less when I'm equipping this perk, because I feel like there's real value in leaving a hooked survivor.
0 -
Very good tip, dude!
I had a passing thought yesterday about how a perk like Distressing might synergize with UW if it was put into a build focused around harassing survs with TR. I could see Doc players having a lot of fun being a menace
0 -
Why run one Perk to counter another?
Killer complained about Boons but never used Shattered. Now Boons are dead.
7 -
Imagine people using that over spies from the shadows 🤣 it just has more steps.
0 -
This is the build ive been using. Using the iri queen for simultaneous blasts to give all 4 survivors a static charge which is surprisingly valuable for if say survivors want to heal eachother and one goes madness 3.
Also it gives you basically lethal in the beggining of the match.
3 -
You're plugged in with all that incoming information. Had them on lockdown the whole match and UW in the pocket when needed. That's a nasty build, not even a chance to be sneaky for hatch. Very cool Doc fashion btw. The Yui was cute too
0 -
Deleted
0 -
I'm a killer main. UW is overtuned atm. It needs to have longer cooldown (at least 45s) and the active duration cut in half.
10 -
I combine it with Darkness Revealed and know where all survivors are at all times.
3 -
It power-creeps basically every other tracking perk in the game and there’s no counter other than running Calm Spirit, even lockers don’t block it for some reason.
The active duration needs to be reduced significantly and it probably needs a longer cooldown too. The Blindness part is fine as is.
6 -
+can trigger it quickly with a locker don't have to accomplish anything
+the perk follows your radius around and keeps applying
+activation window is so long you almost always get all 4 survivors to scream
+applies blindness for a long time which counters perks like woo/bond
+works even if survivor is hiding in a locker which is very inconsistent with other perk designs
+it's too oppressive on killers like nurse who can just teleport to a location
+cooldown is irrelevantly low
12 -
DbD is not a counterpick game. Using X perk to counter Y perk is not good balance.
14 -
This perk shoudnt make survivors scream inside lockers. You just can counter this perk using Calm Spirit and its not fair. The Doctor's power is more weak than this perk.
0 -
at the risk of whataboutism, isnt that the current solution to mft?
don't get me wrong, i agree, its just something that gets selectively thrown around by both sides a lot.
Edit: i also agree that it shouldnt work in lockers
2 -
Shattered Hope has garbage even during the boon meta, as you had to find and snuff 5 totems just to counter Circle. Calm spirit completely destroys Ultimate Weapon, just like Distortion destroys Lethal Pursuer.
3 -
Isn't it a bit off to say "skill issue" when your supposed 'skill response' is to take a perk that completely nullifies the effect, or rely on the Killer not having 2 working eyes and functioning brain so they somehow can't find you and your scratch marks after it procced? 🤨
5 -
It's fun to make survivors yell and give you a direction to run, but that's all it gives you. This is not an aura or killer instinct, it's a notification you can hear and might be lucky enough to see if you're facing the right direction (it happens while facing a locker). If I do see it, I get no info on how far you are in that direction.
Also you're my terror radius away, that's not close. Like I said, it tells me which way to run, a little more than whispers, but less than most info perks.
The reason it's popular right now is it's fun, but it's not winning the match for anyone.
1 -
Facing a locker isn't an issue though since it's a lingering effect. You can just locker and use it as a sweeping tool as you vaguely run into the map for a hefty 30s.
It's like a mobile BBQ and chilli that you don't even need to hook a survivor or some other out of your control condition to have. I mean why would I run say Nurse's Calling over this perk? NC is a good perk... made completely obsolete by this one xD
I'm not necessarily saying the perk needs to be nerfed, but I will call bull crap on anyone saying isn't a very strong perk, cause it clearly is.
5 -
Nurse is not OP
I see many people with a severe case of skill issues complaining about nurse being OP. You just need to dodge their blinks, if you dodge their blinks or you never get found, nurse is the worst killer in the game, she gets completely countered
4 -
Just never get found guys! Simply ignore lethal, bbq and the other dozen aura revealing perks Nurses commonly use!
Dodge one blink = You won! Completely countered as she can't blink more than once.
Jokes aside this is one of the funniest takes I've seen here LOL.
10 -
It’s a mobile BBQ and chili… except that requires you to spend time patrolling the map, and it alerts the survivors, and it only gives a single point of detection (instead of BBQ’s 5-7 seconds of aura reading)
Nurse’s calling doesn’t alert the survivors. If I’m playing Nurse, and see someone with Nurse’s calling, I might be able to blink directly to that survivor, without that survivor moving at all (which is a free attack)… but with Ultimate weapon that survivor is definitely going to move
1 -
What kind of survivors are you going against where you can viably be checking lockers?
2 -
What would you rather have?
- Information on someone over 40m from you for 5 secs only after a hook that can be blocked by lockers and Discordance?
- Or a 32m bubble around you for 30s that you can trigger whenever you want, and tells you where someone is, no matter what they are doing, that is only countered by Calm Mind.
Given how vehemently you're defending Ultimate Weapon, I'm gonna guess the latter. Your argument is assigning disproportionate value my dude. The persistent aura to find the survivors is a very strong effect, and screaming in of itself is not a signifiant weakness.
Screaming interupts actions and causes survivors to lose precious seconds that may cost a gen from being finished or a heal being completed. You can run something like Dead Man's Switch and even force the issue.
The obvious busted use of this power is on a hex build, where it makes defending your hex's a comparative breeze. Even without that, a near guaranteed method of finding survivors while holding a 3 gen, or defending against an unhook, or interrupting a gate beimg openee during EGC is insanely strong.
Also BTW, no skilled Nurse is going to care if you know she's coming of not. Same with Blight and Spirit, these characters do not rely on stealth to get you.
4 -
You realize that in order for this perk to get value while holding a 3 gen, it requires the killer to commit to a chase, which should be a good thing, right? We should be encouraging killers to commit to chases, instead of just endlessly kicking the generators. Half of the 3 gen problem revolves around survivors that are excessively pre-leaving generators and excessively hiding. And we do hear a bunch of people say they want solutions to 3 gen, and this perk helps with that solution.
The "no skilled Nurse" thing isn't going to work. I've played a lot of Nurse, and I like using aura perks to get free attacks. Why go through the hassle of chasing a survivor that got alerted from Ultimate weapon, when I could just get a free attack instead? If someone is using Distortion, or excessively hiding in lockers, then I could just tunnel out the other survivors first. And that is the main problem that occurs when survivor stealth is too powerful. It just heavily encourages the killer to tunnel out everyone else.
And this is why a lot of people will still value BBQ over Ultimate weapon. BBQ works instantly, and doesn't require the killer to patrol the map. The killer can instantly determine if they have a new target to chase, and if they don't see a new target with BBQ, then they're fine with camping the hooked survivor. In fact, many killers are fine with camping, and would rather use camping-friendly perks, instead of patrolling the map with Ultimate weapon (which takes more effort than camping).
0 -
From what I heard, calm spirit doesn't help. You won't scream, but the killer will still see the bubble :)
So calm spirit keeps being useless
10 -
Not that I find the Op nurse, but the way certain players use her is weird, it seems they even use some tracking hack because I dodge the first blink and she goes straight to where I am even if I run behind her in a space short of time, how can that?
0