How is the Tail Attack, in this state, a 'balanced' ability?
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It has a pitiful 4.8m range, stops the moment it hits an obstacle, and no additional utility. Pyramid Head can go through walls and hit multiple Survivors at a range of 8-10.5m. Nemesis can break pallets and get 6m range, and the attack doesn't stop when it hits something so you can strafe around objects mid-swing.
When Xeno uses the tail whip, it curls upward and moves back slightly and makes a sound. I went through frame-by-frame and from hitting the button to the Survivor getting injured took around 0.7 seconds. For Nemesis, it takes 0.8 seconds including the charge time and 0.4 seconds excluding it. Nemesis can start his attack while hidden behind a wall which can give less than 0.4 seconds to react. All your complaints are invalid.
Even if you perfectly time the tail whip while coming around a corner as Xeno to try and do the same thing, your body is pointed sideways while strafing so they can see your head coming around the corner.
Post edited by Frumpbeard on3 -
All my complaints are invalid huh? I doubt you explained all my points in 3 silly paragraphs but lets dive in.
4.8m range is far from pitiful, especially combined with the speed Xenomorph has. Weak argument.
Pyramid head has a whole animation + sound cue. You can react to his ability, something you cannot do with xeno. Again, weak argument.
Why are we suddenly getting into Nemesis statistics? Get to the point.
Xeno's tail whip has a sound AFTER it strikes, not before. Stating false assumptions doesn't help.
Conclusion: you proved absolutely nothing.
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Now that I take as a personal offence.
First you deny me my quality education.
Second, as far as I know, killer mmr spreads across killers. I have a 80% ein ration on my pig so I don't think I'm anywhere low mmr on killer. Sorry.
On survivor, it could be, course I play the role less frequently. However, I solely play soloq and have very decent teammates. Soooo....
Low mmr? I can't say for sure that I'm above low mmr because of the lack of data on my part. But on the same end you can't call me low mmr because of the lack of data on your part.
Sorry mate.
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I'll have to refer back to my previous post:
If the Tail Attack is no better than something like Demo's Shred, with an equivalent telegraph and cooldown for missed attacks... why would there need to be a counter mechanism like Turrets?
Why would it matter if Turrets were reworked, if survivors never needed to use Turrets anyway, because they can just dodge the Tail Attack like you could dodge a Shred?
Counters like Turrets, as well as Singularity's EMP,s or Dredges Locks, are tools given to survivors that allow the killer to have a more impactful and stronger power. Without Locks on lockers, Dredge would be too efficient at teleporting, and would need their base teleport speed reduced to compensate. With Lockers, you provide Survivors with a tool to counter the teleports, thus allowing the killers base power to be more effective and introducing a different element of skill expression to survivors, instead of relying purely on chase ability, you allow them to outplay the killer with strategy by locking the correct locker.
This is why the Tail Attack is as strong as it is. Survivors have a tool to reduce the killers power uptime and slow them down in a chase. With less than 100% power uptime, that power, Tail Attack, is afforded greater strength and impact in a chase. Survivors have the responsibility to counter it through strategy, placing Turrets in a good position, rather than chase ability.
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What I find really funny it's survivor mains complain about GUESSING what the killer is gonna do (even with clearly signals aka "animation") while reading - and using - the environment, calculating distance and timing of their own actions.
Welcome to a tiny little part of the killers' side, HF. <3
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No, you can dodge it if your smart and the Xeno makes some mistakes. Same with demo, Nemesis, Pyramid head, Huntress etc....
If you just run in a straight line and don't look behind you, yes you will get hit and downed very fast.
I've had survivors delay me a lot.
You will go down as survivor yes. But that the point of the game. You are supposed to go down eventually. Your job is to delay the killer as much as possible.
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But it does something.
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If there's an easily executable counter, then the killer isn't dangerous.
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Huntress has an easily executable counter. So does nurse. Are they not dangerous killers?
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'Don't get shot' and 'Don't get teleported to' are not easy counters.
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What's the 'easily executable counter' to Huntress chasing you around a pallet loop?
If you drop the pallet she hatchet's you, if you don't, she catches up and M1s you.
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Quality education? You hired a DBD teacher or something?
If you have a 80% win rating on Pig, one of the weakest killers in the game, that tells me all I need to know about survivors you're matched with.
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It's always the people yapping about "survivor mains" that provide the worst arguments.
Are we not meant to complain that we have to guess wether a killer is doing an M2? Every other killer has clear indication of using their special ability, just not this killer. Guessing just leads to lose/lose situations. There is no sound cue or visual cue for this ability so I don't know which game you're playing.
Stop being a silly killer main 😡
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Those are both easy to do. Or just run erratically. Or bait the hatchets. And she's only gonna catch up with you if you dont drop the pallet before she's bloodlusting. That takes a while with Huntress as she's a 110 killer. You'd have gone around the loop enough times by then to drop the pallet on her by surprise as she might expect another loop.
This is also fair counterplay as the killer at any time can decide to respect the pallet and chuck a hatchet.
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Same goes for survivor mains, that argument with "skill issue" every thread that concerns survivor perks. Instead of point the finger on me being a silly killer, read between the lines: Xeno is a new killer and people need to learn to play with and against it. Maybe - maybe - it requires some GUESSING, and in this case you can't complain about it, 'cause guessing it's a part of the game, consistently present in every killer playstyle.
That's it. Nothing silly. Then, time will tell.
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To argue your points....
- It is not a mediocre attack, you're giving it a biological ranged gun, bolt-action.
- Turrets should still be used to pull it out of stealth and it's crouch stance. Why bother having stealth specialty killers or only handful of killers default crouch, when for example.. Ghostface for suffers from a 3.x m/s reduction when he moves crouched. The Xeno gets it free at full speed.
- The Alien has the strengths of 3+ killers combined. Onryo, Michael Meyers, Deathslinger. It can camouflage, (black), stealth crouch, cross map travel, gen pressure and chase ability.... As a matter of fact... "It is the perfect killing machine" ( - Michael Fassbender in Alien:Covenant).
If not nerf the tail whip, buff the turret. Give survivors a reasonable counter-measure. Every killer has a weakness. The Xeno does not. The current option is a well-lit candle that I have to go pick-up at Yankee Candle and then decide where I want it in my room. Do I go with Sea Breeze or maybe Autumn Spiced Apple?
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If it's good pc killer then there is not dodging that. Whereas console killers attacks are pretty easy to dodge.
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The same way MFT is apparently balanced which is why it's still unchanged. The ability itself is fine, what needs to be toned down is his movespeed when you miss. It puts him at 2.1 for 3 seconds, it should be 1.5/1.6 for 3 seconds instead.
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It's pitiful compared to the strength S-tier Killers have, which you seem to be trying to make Xenomorph out to be.
Why are you using the animation and sound cues of Pyramid Head, a Killer who has double the range and hits multiple Survivors in an AoE through walls, as a comparison instead of Nemesis, a Killer who has the same range as Xeno and similar attack time? It's like going, "oh Dredge is stronger than Hag because he can teleport farther away" ignoring all the other factors involved.
Here is the spectrogram of a clip of a video, with 0 being the moment the tail whip button was pressed, and the end being the moment before it hits. You see that bump in the middle? That actually isn't me screaming the battle roar I make before every kill, that's the audio cue the tail makes before preparing to swing.
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You pretend like you're going to drop the pallet, she draws the hatchet, then you just keep running and she has to cancel. Even if you never drop the pallet at all, she's a 110% Killer, and it will be grueling for her to catch up.
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When you hear the sound, it's too late. You can't do anything. Also xeno can still drag his hitbox even after he hits so even if you were superman with 0 reaction time, you would still get hit.
Your only real option is to hope killer is bad and can't drag hitbox yet - that way you can hide behind loops and pallets and windows. When you get good (good is not god) Xeno, you are just screwed
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Why is everyone going, "wow there's no reason to play Deathslinger, Xeno can do the same thing except without any reload", when Deathslinger has a range of 18m and Xeno has a range of 4.8m, and Deathslinger has a much higher viewpoint and causes deep wound? The two aren't even remotely comparable.
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Because 115% speed is much better then 110 and 18m distance. DS does not have hitscan and his shots can be actually dodged (since instascope is not a thing any more). Slinger can't down you over (strong) dropped pallet and also slinger can't drag his spear over half a screan to get easy hits over most loops/correct his shots.
DS is just pure and simple totally outclassed.
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You were saying?
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Thanks. <3
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I firmly recommend a video on Youtube from Naymeti called "looping the new Alien Killer with no perks".
Quite a funny and educational watch!
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Doesn't sound good for the hard of hearing and deaf
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1, xeno didn't drag his hitboxes at all (you can still strafe when hitting)
2, those hits were on prediction and it can be seen by meg not dodging anything 2nd time in that clip.
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No offense, but people who can't hear sounds aren't the best demographic to judge sound design on.
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