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Xenomorph Flame Turret Placements

This is not another thread complaining about the Xenomorph being overpowered, I promise.

What it is about is some quality of life surrounding the placement of the flame turrets. I've only gotten to play against Xeno since that chapter dropped, and honestly, I really dig everything about this killer's overall design, and I love playing with the turrets... when I'm allowed to actually put one down in the same postal code as where I might want it to go.

On some maps it isn't so bad, but I had a match on Midwich earlier where actually trying to place the turrets anywhere but directly adjacent to a generator or out in the corridors was really irritating. I know some changes were already made to allow more generous turret placement, but I still feel it needs to go a little bit further, due to how cramped some particular maps/areas are.

Maybe something where it can be flush against map props as long as there's only obstructions on one side of it? That'd allow for it to be placed down in some more tight areas without allowing survivors to effectively cut off tight loops or passageways with it. I'm not sure if that's workable, but something to help them feel less neutered by random map clutter would really be aces.

Comments

  • Gandor
    Gandor Member Posts: 4,268
    edited September 2023

    It actually is workable.

    A hint for developers if they ever decide to implement it - create half-circle within existing circle (they might even make detection range tiny bit larger) - when any obstacle enters full circle, the half-circle will turn so, that it's as far away from the (closest) obstacle as possible. If there's any obstacle in the other circle - then don't allow turret placement. From UX point of view - render half-circle once there's any object in full circle. (Math behind it is to add semi-plane that is perpendicular to straight line coming thru closest obstacle and turret/survivor and starts at survivor - any obstacle that is within this semi-plane can be ignored - a perfect tweak would be if the semi-circle does not start at center of survivor, but at the edge of survivor's hitbox taking away a little bit more space where there can't be any obstacle).

    With this fix there will be always enough space so, that turret can't block any entrance, but at the same time turrets can touch walls and stuff.

  • Libervita
    Libervita Member Posts: 248

    I agree with this