Opinions on Off The Record?
As BHVR's designated replacement for Decisive Strike, do you think it does its job well? I've seen some call it worthless and others one of the best perks in the game.
i think its strong because a good killer will always wait out bt because it takes longer to regain the distance made from on hit burst than it does to wait for BT to end, even if you cant down them after. OTR forces them to hit you and give you that distance, whether its immediately off hook or far later into the chase. it guarantees you are much harder to tunnel, maybe not worth it at all.
Comments
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I really like the aura-hiding and silent grunts part.
But the extended endurance is meaningless if the killer wants to tunnel me off hook anyways. So it doesn't really help against a deliberately tunneling killer imo.
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It’s strong. Old Iron Will and perma-Distortion for 80 seconds up to 2 times per game and an anti-tunnel measure.
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Not really a fan. I used to run it when it got the latest Buff, but IMO only the Aura-Blocking and the silent grunts are really useful and I dont really use a Perk Slot for this. The Endurance does nothing, because every Anti-Tunnel-Method resolves around Endurance. Which makes Off the Record bad for Anti-Tunnel.
Because while you say that the Killer will wait out the Base-Endurance, if they want to tunnel, they can just hit after the Unhook. This removes the Base Endurance, potential BT, potential OTR, potential Styptic/Syringe... With just one Hit.
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Biggest design downgrade. DS had been pruned over time to be a proper tunnelling deterrent. Could not be used offensively, relatively strong in chase, hard to counter, etc.
But OTR misses all of that finesse. It can be used offensively, gets blocked by innate BT, and can be alleviated with things like STBFL.
DS should never have had its stun duration halved.
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I prefer the original Off the Record than this rework. Sometimes I wish we could choose which version of a perk we can use- like OG Ruin vs. the re-work we have now. Or make it OG Ruin is Tier 3 and what we have now is cosidered Tier 1 or 2 of the perk "Ruin."
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It's a pretty good perk but doesn't really do anything if you get hard tunneled off the hook. It's good just in case you get caught out by the killer before you can get a heal or something.
Off the Record still does the exact same thing as it did on release though. The Endurance was added on top of the existing effects.
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It's really strong but at the same time it doesn't do enough if the killer wants to hard tunnel and just hits you right off hook anyway since it doesn't stack with the 10 seconds of endurance you get off of hook.
I would really like to see the devs try buffing DS to a 4 second stun. 5 seconds felt a bit oppressive but 3 is pretty useless.
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Oh, my mistake- for some reason I thought it worked different and was better. Having the exit gates cancel out the perk now, does suck though.
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it does basically nothing vs actually poxy camper who tunnel, if im being honest deadhard does basically what otr does but better now. I just want ds back
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It's a fine perk, but I also don't think it's that great at helping the situations it's meant to help (hard tunneling). And saving Endurance can lead to being inefficient on gens.
If a killer wants to tunnel someone off hook, they'll proc the Endurance right away and OTR did nothing. If you manage to hide for a bit, not take a conspicuous action, and then proc OTR, it's fine, but that's a niche situation. The stars really have to align for that.
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It guarantees they can't simply wait out the 12s of basekit and doesn't rely on your teammates to have BT. It kinda relies on dedicating other perks like SB to avoid them eating your endurance if they're relatively close during unhook or ds/dh so you can force them to hit you through endurance, eat ds, and then eat dh
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most overrated perk ever. Powerful effect but still not enough to actually stop a killer who really want u out. DS actually gave u chance to excape the chase and hide. OTR just extend your tunnel.
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As others have said, it’s rather bad at doing its intended job if the killer is already there when you get unhooked. One extra, immediate hit is all it takes to nullify almost all anti-tunnelling measures. The aura hiding and silencing part is useless against hard tunnellers too, since they already know where you are and where you’re going. You’re leaving scratch marks and blood, because you can’t stand still either, so you’re just screwed regardless.
Nurse, Blight and Wesker to a lesser degree just do not care at all. One M1-hit as you land on your feet, and they’re already immediately besides you in less than 5 seconds if you’re particularly unlucky.
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Most killers don't do this in my experience. Most of them will proxy the hook and then come back to tunnel once the person has been unhooked. I get a lot of value out of it personally.
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It's strong, but it punishes killers who don't tunnel more than those who do in most cases.
A tunneler will hit you somewhat instantly. So unless you have something to loop right next to the hook and they didn't hit you immediately for whatever reason, the extended timer rarely matters. They don't need to read the survivors aura either as they will know exactly where they are.
However if the killer doesn't tunnel, that survivor has super long to go get healed if they want, come back and body block or tank 2 hits for someone else. They have 80 seconds where any aura reading doesn't work, and the killer needs to find them the old fashion way.
I don't think the devs ever said it was a "replacement for DS" I believe the community gave it that title.
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DS was always 3 seconds for a very long time. But it was affected by enduring. Then it was buffed to 5 seconds, with the intent that, when enduring was reworked, it would get nerfed back down to 3. But it never got nerfed to 3.
The problem isn't that it was "nerfed" the problem is that the original bargain was never completed until it was put back to 3 seconds.
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1) Completely useless if the killer decides to tunnel you off the hook (e.g.; hitting the basekit BT, pinhead add-on, ...), miserably failing to give you the extra endurance it is supposed to do
2) Besides, the killer can notice you are silent; thus, he will systematically take the BT hit if he wants to tunnel you.
What an overrated dooooogshit perk!
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perk got nerfed from PTB with endurance stacking change. tanking hit is not useless but BT does the job well enough already to not need it.
if you want to use as endurence anti-tunnel tool, it only really works if you use sprint burst+OTR and the survivor teammate does not to unhook you in front of the killer. you have to get unhooked a little bit away from the killer. that requires team synergy that can sometimes be non-existent in soloq. you also rely on killer tunneling you off-hook which might not happen on every single hook. the perk shines is very specific times otherwise killer can easily outplay endurance and it becomes a perk that is only good for distortion/iron will effect.
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It's a really good perk. While it does have the issue of clashing with base unhook Endurance as various people have pointed out, it isn't like the killer will always be able to hit you during that base Endurance window, even if they are looking to tunnel. If the killer isn't right at the hook during the unhook, you regularly can get away unscathed (particularly if you use Sprint Burst), and then really benefit from that extra hit in a prolonged chase. Other survivors can also tank hits for you to get away, including the unhooker themselves. And not only will the aura and grunts of pain suppression also aid you in leading the chase, but they can allow you both to lose the killer or to prevent the killer from being able to find you again. And that's obviously not only relevant against a killer that's tunnelling on purpose, it can also just prevent a killer from randomly being on you again upon hearing you or seeing you with Barbecue or Nowhere To Hide or the like. Besides, it's not actually impossible to wait out the 10 seconds of base Endurance, so OTR helps with that, too.
That said, I do think that those 10 seconds of unhook Endurance should be unhook invincibility instead, not causing Deep Wound. It just clashes with too many perks and mechanics and incentivizes camping and tunnelling. Collision of the unhooked survivor should be removed for those 10 seconds, however.
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This is an incredibly dumb, context-blind argument. The 3-second DS was a completely different beast to the DS that got its duration cut in half.
The only people that cling to 'it was always supposed to go back to 3 seconds!' are killer mains that just really want to be able to tunnel without any recourse for survivors.
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Very strong perk if used by a competent swf team.
Relatively weak perk if used by uncoordinated soloq team.
Sadly that can be said about most perks.
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Off The Record is probably the best example of the incomprehensible balance decisions that the developers of this game make so often.
Back before the great meta shakeup, BHVR admitted that they wanted to make more playstyles viable and combat hard tunneling and facecamping. For the second one, we got a real money exclusive perk with Reassurance that sees some success, but is dependent on someone in the lobby bringing it, and that they aren't the one to be facecamped. Now, BVHR is currently developing a basekit solution to this particular problem which is probably going to cause two or three more issues than the one it is solving based on everything I'm about to write below.
Tunneling on the other hand? Oh man, oh man, did they buff that bad boy so hard its borderline broken now! DS was completely destroyed even though in that iteration of the perk it was one of the healthiest and most balanced ones that only hurt Killers who were hard tunneling before the endgame. And why was one of the most balanced and healthiest perks completely killed? Because it was picked too often! Instead of BHVR realizing that it was such a crucial aspect of gameplay that it literally couldn't be ignored and the perk must be brought into every single trial, they just completely nuked it, without solving the reason it was so necessary.
But wait I hear you cry, what about OTR, a perk specifically redesigned to be an anti-tunneling perk? Surely, it must be doing something, right? Oh right! The Killer unhooks you, hits you immediately disabling the most important effect, endurance, and then runs after you, rendering the old Iron Will portion of it largely useless. Even if you are desperate enough to run new DS, you stun the Killer and they catch up to you before you can make it to a safe loop.
But wait! There's MORE! If you are a Killer who is not tunneling, you might come across a healthy survivor, injure them and then eat an endurance effect because they have been saving it while you went after the unhooker! Absolutely brilliant, punishing the behavior it supposedly should be promoting. The epitome of shooting yourself in the foot.
OTR is the crystalized essence of BHVR game design. That's my opinion on the perk.
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Damn this comment was such a slay. Literally summarizing everything so well.👌
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I would increase the stun duration of DS to 5s and keep the rest as it is.
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The game would greatly benefit from the addition of another health status. Thats given for the duration of basekit BT but doesn´t create a Enduring effect. Which would then stack with things like BT, OtR and DH. Basically a going for a freshly unhooked survivor should mean 3 hits. On top of that, increase the stun timer for DS to 5 seconds.
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To that same note Bloodlust was supposed to go away with infinites but killer mains don’t like being reminded of that. They’ll come up with a million and one reasons why bloodlust is still necessary. Lol
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They should remove the Endurance effect and give a flat out extra health state, like Mettle of Man, so if the killer hits your Bt you can still run them for a while. It would be a really strong anti tunnel perk. But oh yeah, the devs already said tunneling is a strategy. There is no point in not tunnel in this game.
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It was literally mentioned by the devs when they buffed the duration and they said they would change it back, but never did.
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Garbage perk.
Old DS was much better and more effective.
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Doesn't mean it is a good idea or the right thing to do. Stop clinging to that excuse.
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The perk is pretty booty cheeks and does next to nothing to hinder tunneling. I always feel like I'm wasting a perk slot that could have been used for a better perk when I use it. Since the rework, it's your average band-aid perk design.
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Easily one of the strongest perks in the game for survivors currently. Some might even argue it's too strong. It's 3 S-tier perks in one for 80s, twice a game.
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"Hey all ,because of an issue with a perk interaction, we are going to buff up the numbers on this perk. Once we rework the other perk, we are going to reduce the time down"
That is not an excuse, that is literally what they said. Like it or not, it is the devs fulfilling on a plan and promise they made a long time ago.
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No. Considering tunneling has increased ten-fold since decisive strike was nerfed, I don't think Off The Record is doing any good.
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It's also completely irrelevant to this discussion. It doesn't change that the nerf was one of the single worst decisions ever made in DBD balancing.
This idea of 'no, it's fine because it was promised three whole years ago' is both a myopic take and an irrelevant one.
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But then you could also use ds while working on gen and heal others. Generally loops were much stronger too. No-one had problem with the 5s ds stun it was completely fair only thing which was questionable was it working in endgame.
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It's good agains't killers who don't tunnel propelly and for bodyblocking.
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No, it's just strong overall. I see so many people claim that the Endurance is somehow weak because BT exists. To those people, I recommend learning to preserve your Endurance and not taking a hit immediately off hook.
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DS is good.. if you don't go down in a deadzone. And you as a Survivor decide where a chase is going so making sure to go down near pallets makes DS a really good second chance/anti tunnel Perk.
The only buff I'd give to the Perk would to make it work on both hook states.
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Yes, because that's absolutely up to the player getting pulled off the hook and not to anyone else, like the unhooker or the killer.
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Ah yes, I’mma just dodge the killer that’s standing less than a meter away from me.
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Can't do that when killer hits you right after hook when you're still in animation. And otr is useless alone with sb it's okay as long as the killer does not be ready hit immediatelly. Still basekit bt is usually enough to get on to safe loop.
Current ds is still almost better perk which says a lot how superior old ds is to the current otr. If you run dh and mft then otr is useless most of the time too and current ds better choise just if the timer was 80s like otr it would be perfect.
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If the killer is close enough to you to be able to hit you off hook immediately, your teammates should be unhooking you when close to stage change, meaning you've bought them a lot of free time to crank out gens unbothered. And even then, OTR guarantees value in the fact that killer is forced to M1 you and can't simply wait out BT (which would put you back on the hook if you're hooked in a dead zone). And even outside of this, you're massively advantaged in chase in having unlimited Distortion and old Iron Will, both of which are S-tier perks. Not to mention, you can reset your mend with DS if you happen to have it equipped as well.
99% of killers that intend on tunneling will take the free tag on the unhooker, which at least buys you enough time to get away from the killer. Not to mention, OTR allows you to escape some extremely dire situations, like a killer hooking you in basement then bodyblocking your BT timer, or hooking you in a deadzone and waiting out BT.
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It would be fine if anti-tunnel Endurance stacked/didn't disable due to Deep Wound. If you could take the basekit BT hit, an OTR hit, and then finally a Styptic or DH hit, then it would be fine. The problem is how the Killer (proxy) camping can deny all anti-tunnel features just because they were camping.
Alternatively, if anti-tunnel Endurance was like a Mettle of Man hit, and each hit you took only removed 10s from the timer. You can easily wait out a Conspicuous Action from the Survivor if you want to tunnel as Killer (and I would argue an intentional CA by the Survivor no longer means it is tunneling other than self-healing), and it is especially easy since they removed anti-tunnel from endgame.
Also, personally I'd defend anti-tunnel (OTR/DS) in endgame, because nothing is stopping the Killer from downing the rescuer instead other than their own incompetence. Losing the extra kill in endgame would serve the Killer better in decreasing their MMR, so that they go against Survivors more close to their own skill level.
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Basekit bt is enough to get out of basement. So otr really situational then and means you have messed up if you need it in those situations.
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"You could take three hits and this is fine just because the killer wants to win"
What planet are you living on? In what world do you think it's fine for survivors to have three health states?
Anti-tunnel in endgame? Surely this is a troll.
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You won't get out of basement with basekit BT against a bodyblocking killer on stairs. I do it all the time. It's as simple as standing in the middle of the stairway and shifting left and right ever so slightly, count to 10, then hit the survivor. And I didn't say it was ONLY needed in those situations, I said this is one of those situations where it makes MASSIVE difference. I also explained how OTR value is guaranteed if killer tunnels (whether they hit off hook or not).
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I guess you refused to read, because I even recommended a theoretical 9 hit down (if anti-tunnel hits only reduced the timer by 10s a hit). It isn't at all difficult to chase the rescuer instead, or wait out a CA from the targeted Survivor. That doesn't prevent the Killer from winning either. It also often helps a Killer win to chase the rescuer by forcing the other Survivors to heal the formerly on hook Surv (without the potential We'll Make it boost), and getting a new Pain Res proc by hooking the rescuer.
Weaker Killers crutch on tunneling weaker links on the Survivor chain, because they lack the skill to deal with chasing each independently, or to deal with 4 living Survivors by weaponizing their lives against each other. It only wins against soloq, but fails against sweat SWFs. Sadly since the majority of matchmaking is soloq, it makes Killers falsely believe it is the only way to win (when they failed to develop their micro and macro skills).
It is on the Killer to be so obtuse as to smash their head against anti-tunnel mechanisms where there are 2 clear easy outs (chase rescuer/wait out a CA). Same with anti-tunnel in endgame, hit the rescuer en route, then hit them again. Not difficult.
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It can feel worthless or it can feel like the best perk ever.
As a killer, I can tell you that I've killed a lot of people because they didn't have it.
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its trash like DS.
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