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Opinions on Off The Record?

caipt
caipt Unconfirmed, Member Posts: 686

As BHVR's designated replacement for Decisive Strike, do you think it does its job well? I've seen some call it worthless and others one of the best perks in the game.

i think its strong because a good killer will always wait out bt because it takes longer to regain the distance made from on hit burst than it does to wait for BT to end, even if you cant down them after. OTR forces them to hit you and give you that distance, whether its immediately off hook or far later into the chase. it guarantees you are much harder to tunnel, maybe not worth it at all.

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Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,898

    It’s strong. Old Iron Will and perma-Distortion for 80 seconds up to 2 times per game and an anti-tunnel measure.

  • KerJuice
    KerJuice Member Posts: 1,907

    I prefer the original Off the Record than this rework. Sometimes I wish we could choose which version of a perk we can use- like OG Ruin vs. the re-work we have now. Or make it OG Ruin is Tier 3 and what we have now is cosidered Tier 1 or 2 of the perk "Ruin."

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,525

    It's a pretty good perk but doesn't really do anything if you get hard tunneled off the hook. It's good just in case you get caught out by the killer before you can get a heal or something.

    Off the Record still does the exact same thing as it did on release though. The Endurance was added on top of the existing effects.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    It's really strong but at the same time it doesn't do enough if the killer wants to hard tunnel and just hits you right off hook anyway since it doesn't stack with the 10 seconds of endurance you get off of hook.

    I would really like to see the devs try buffing DS to a 4 second stun. 5 seconds felt a bit oppressive but 3 is pretty useless.

  • KerJuice
    KerJuice Member Posts: 1,907

    Oh, my mistake- for some reason I thought it worked different and was better. Having the exit gates cancel out the perk now, does suck though.

  • Steakdabait
    Steakdabait Member Posts: 1,275

    it does basically nothing vs actually poxy camper who tunnel, if im being honest deadhard does basically what otr does but better now. I just want ds back

  • edgarpoop
    edgarpoop Member Posts: 8,365
    edited September 2023

    It's a fine perk, but I also don't think it's that great at helping the situations it's meant to help (hard tunneling). And saving Endurance can lead to being inefficient on gens.

    If a killer wants to tunnel someone off hook, they'll proc the Endurance right away and OTR did nothing. If you manage to hide for a bit, not take a conspicuous action, and then proc OTR, it's fine, but that's a niche situation. The stars really have to align for that.

  • LeFennecFox
    LeFennecFox Member Posts: 1,284

    It guarantees they can't simply wait out the 12s of basekit and doesn't rely on your teammates to have BT. It kinda relies on dedicating other perks like SB to avoid them eating your endurance if they're relatively close during unhook or ds/dh so you can force them to hit you through endurance, eat ds, and then eat dh

  • solarjin1
    solarjin1 Member Posts: 2,144

    most overrated perk ever. Powerful effect but still not enough to actually stop a killer who really want u out. DS actually gave u chance to excape the chase and hide. OTR just extend your tunnel.

  • I_CAME
    I_CAME Member Posts: 1,294

    Most killers don't do this in my experience. Most of them will proxy the hook and then come back to tunnel once the person has been unhooked. I get a lot of value out of it personally.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    It's strong, but it punishes killers who don't tunnel more than those who do in most cases.

    A tunneler will hit you somewhat instantly. So unless you have something to loop right next to the hook and they didn't hit you immediately for whatever reason, the extended timer rarely matters. They don't need to read the survivors aura either as they will know exactly where they are.

    However if the killer doesn't tunnel, that survivor has super long to go get healed if they want, come back and body block or tank 2 hits for someone else. They have 80 seconds where any aura reading doesn't work, and the killer needs to find them the old fashion way.


    I don't think the devs ever said it was a "replacement for DS" I believe the community gave it that title.

  • Reinami
    Reinami Member Posts: 5,503

    DS was always 3 seconds for a very long time. But it was affected by enduring. Then it was buffed to 5 seconds, with the intent that, when enduring was reworked, it would get nerfed back down to 3. But it never got nerfed to 3.


    The problem isn't that it was "nerfed" the problem is that the original bargain was never completed until it was put back to 3 seconds.

  • gnehehe
    gnehehe Member Posts: 510
    edited September 2023

    1) Completely useless if the killer decides to tunnel you off the hook (e.g.; hitting the basekit BT, pinhead add-on, ...), miserably failing to give you the extra endurance it is supposed to do

    2) Besides, the killer can notice you are silent; thus, he will systematically take the BT hit if he wants to tunnel you.

    What an overrated dooooogshit perk!

  • Devil_hit11
    Devil_hit11 Member Posts: 8,761
    edited September 2023

    perk got nerfed from PTB with endurance stacking change. tanking hit is not useless but BT does the job well enough already to not need it.

    if you want to use as endurence anti-tunnel tool, it only really works if you use sprint burst+OTR and the survivor teammate does not to unhook you in front of the killer. you have to get unhooked a little bit away from the killer. that requires team synergy that can sometimes be non-existent in soloq. you also rely on killer tunneling you off-hook which might not happen on every single hook. the perk shines is very specific times otherwise killer can easily outplay endurance and it becomes a perk that is only good for distortion/iron will effect.

  • zarr
    zarr Member Posts: 996

    It's a really good perk. While it does have the issue of clashing with base unhook Endurance as various people have pointed out, it isn't like the killer will always be able to hit you during that base Endurance window, even if they are looking to tunnel. If the killer isn't right at the hook during the unhook, you regularly can get away unscathed (particularly if you use Sprint Burst), and then really benefit from that extra hit in a prolonged chase. Other survivors can also tank hits for you to get away, including the unhooker themselves. And not only will the aura and grunts of pain suppression also aid you in leading the chase, but they can allow you both to lose the killer or to prevent the killer from being able to find you again. And that's obviously not only relevant against a killer that's tunnelling on purpose, it can also just prevent a killer from randomly being on you again upon hearing you or seeing you with Barbecue or Nowhere To Hide or the like. Besides, it's not actually impossible to wait out the 10 seconds of base Endurance, so OTR helps with that, too.

    That said, I do think that those 10 seconds of unhook Endurance should be unhook invincibility instead, not causing Deep Wound. It just clashes with too many perks and mechanics and incentivizes camping and tunnelling. Collision of the unhooked survivor should be removed for those 10 seconds, however.

  • radiantHero23
    radiantHero23 Member Posts: 4,204

    Very strong perk if used by a competent swf team.

    Relatively weak perk if used by uncoordinated soloq team.

    Sadly that can be said about most perks.

  • Venusa
    Venusa Member Posts: 1,489

    Damn this comment was such a slay. Literally summarizing everything so well.👌

  • Tsulan
    Tsulan Member Posts: 15,095

    I would increase the stun duration of DS to 5s and keep the rest as it is.

  • Rudjohns
    Rudjohns Member Posts: 2,139

    They should remove the Endurance effect and give a flat out extra health state, like Mettle of Man, so if the killer hits your Bt you can still run them for a while. It would be a really strong anti tunnel perk. But oh yeah, the devs already said tunneling is a strategy. There is no point in not tunnel in this game.

  • Reinami
    Reinami Member Posts: 5,503

    It was literally mentioned by the devs when they buffed the duration and they said they would change it back, but never did.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Garbage perk.

    Old DS was much better and more effective.

  • Firellius
    Firellius Member Posts: 4,384

    Doesn't mean it is a good idea or the right thing to do. Stop clinging to that excuse.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,419
    edited September 2023

    The perk is pretty booty cheeks and does next to nothing to hinder tunneling. I always feel like I'm wasting a perk slot that could have been used for a better perk when I use it. Since the rework, it's your average band-aid perk design.

  • dbdthegame
    dbdthegame Member Posts: 699

    Easily one of the strongest perks in the game for survivors currently. Some might even argue it's too strong. It's 3 S-tier perks in one for 80s, twice a game.

  • Reinami
    Reinami Member Posts: 5,503

    "Hey all ,because of an issue with a perk interaction, we are going to buff up the numbers on this perk. Once we rework the other perk, we are going to reduce the time down"


    That is not an excuse, that is literally what they said. Like it or not, it is the devs fulfilling on a plan and promise they made a long time ago.

  • mecca
    mecca Member Posts: 317

    No. Considering tunneling has increased ten-fold since decisive strike was nerfed, I don't think Off The Record is doing any good.

  • Firellius
    Firellius Member Posts: 4,384

    It's also completely irrelevant to this discussion. It doesn't change that the nerf was one of the single worst decisions ever made in DBD balancing.

    This idea of 'no, it's fine because it was promised three whole years ago' is both a myopic take and an irrelevant one.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    But then you could also use ds while working on gen and heal others. Generally loops were much stronger too. No-one had problem with the 5s ds stun it was completely fair only thing which was questionable was it working in endgame.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    It's good agains't killers who don't tunnel propelly and for bodyblocking.

  • dbdthegame
    dbdthegame Member Posts: 699

    No, it's just strong overall. I see so many people claim that the Endurance is somehow weak because BT exists. To those people, I recommend learning to preserve your Endurance and not taking a hit immediately off hook.

  • MrDardon
    MrDardon Member Posts: 4,033

    DS is good.. if you don't go down in a deadzone. And you as a Survivor decide where a chase is going so making sure to go down near pallets makes DS a really good second chance/anti tunnel Perk.

    The only buff I'd give to the Perk would to make it work on both hook states.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Can't do that when killer hits you right after hook when you're still in animation. And otr is useless alone with sb it's okay as long as the killer does not be ready hit immediatelly. Still basekit bt is usually enough to get on to safe loop.

    Current ds is still almost better perk which says a lot how superior old ds is to the current otr. If you run dh and mft then otr is useless most of the time too and current ds better choise just if the timer was 80s like otr it would be perfect.

  • dbdthegame
    dbdthegame Member Posts: 699

    If the killer is close enough to you to be able to hit you off hook immediately, your teammates should be unhooking you when close to stage change, meaning you've bought them a lot of free time to crank out gens unbothered. And even then, OTR guarantees value in the fact that killer is forced to M1 you and can't simply wait out BT (which would put you back on the hook if you're hooked in a dead zone). And even outside of this, you're massively advantaged in chase in having unlimited Distortion and old Iron Will, both of which are S-tier perks. Not to mention, you can reset your mend with DS if you happen to have it equipped as well.

    99% of killers that intend on tunneling will take the free tag on the unhooker, which at least buys you enough time to get away from the killer. Not to mention, OTR allows you to escape some extremely dire situations, like a killer hooking you in basement then bodyblocking your BT timer, or hooking you in a deadzone and waiting out BT.

  • mizark3
    mizark3 Member Posts: 2,253

    It would be fine if anti-tunnel Endurance stacked/didn't disable due to Deep Wound. If you could take the basekit BT hit, an OTR hit, and then finally a Styptic or DH hit, then it would be fine. The problem is how the Killer (proxy) camping can deny all anti-tunnel features just because they were camping.

    Alternatively, if anti-tunnel Endurance was like a Mettle of Man hit, and each hit you took only removed 10s from the timer. You can easily wait out a Conspicuous Action from the Survivor if you want to tunnel as Killer (and I would argue an intentional CA by the Survivor no longer means it is tunneling other than self-healing), and it is especially easy since they removed anti-tunnel from endgame.

    Also, personally I'd defend anti-tunnel (OTR/DS) in endgame, because nothing is stopping the Killer from downing the rescuer instead other than their own incompetence. Losing the extra kill in endgame would serve the Killer better in decreasing their MMR, so that they go against Survivors more close to their own skill level.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Basekit bt is enough to get out of basement. So otr really situational then and means you have messed up if you need it in those situations.

  • dbdthegame
    dbdthegame Member Posts: 699

    "You could take three hits and this is fine just because the killer wants to win"

    What planet are you living on? In what world do you think it's fine for survivors to have three health states?

    Anti-tunnel in endgame? Surely this is a troll.

  • dbdthegame
    dbdthegame Member Posts: 699
    edited September 2023

    You won't get out of basement with basekit BT against a bodyblocking killer on stairs. I do it all the time. It's as simple as standing in the middle of the stairway and shifting left and right ever so slightly, count to 10, then hit the survivor. And I didn't say it was ONLY needed in those situations, I said this is one of those situations where it makes MASSIVE difference. I also explained how OTR value is guaranteed if killer tunnels (whether they hit off hook or not).

  • mizark3
    mizark3 Member Posts: 2,253

    I guess you refused to read, because I even recommended a theoretical 9 hit down (if anti-tunnel hits only reduced the timer by 10s a hit). It isn't at all difficult to chase the rescuer instead, or wait out a CA from the targeted Survivor. That doesn't prevent the Killer from winning either. It also often helps a Killer win to chase the rescuer by forcing the other Survivors to heal the formerly on hook Surv (without the potential We'll Make it boost), and getting a new Pain Res proc by hooking the rescuer.

    Weaker Killers crutch on tunneling weaker links on the Survivor chain, because they lack the skill to deal with chasing each independently, or to deal with 4 living Survivors by weaponizing their lives against each other. It only wins against soloq, but fails against sweat SWFs. Sadly since the majority of matchmaking is soloq, it makes Killers falsely believe it is the only way to win (when they failed to develop their micro and macro skills).

    It is on the Killer to be so obtuse as to smash their head against anti-tunnel mechanisms where there are 2 clear easy outs (chase rescuer/wait out a CA). Same with anti-tunnel in endgame, hit the rescuer en route, then hit them again. Not difficult.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    It can feel worthless or it can feel like the best perk ever.

    As a killer, I can tell you that I've killed a lot of people because they didn't have it.

  • JudithMorel
    JudithMorel Member Posts: 562

    its trash like DS.