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Best way to move grade up on killer

It's tunneling immediatelly then share hooks between last 3 survivors and if you feel it's not enough slug for 4K agains't last two. That should quarantee +2 pip if game goes well. Pipping system reward killer for absolutly dominating his opponent so that's why you need someone quickly out.

You can bit share hooks before first kill if you can get downs quickly but it still need to happen soon as if there is 4 alive and they rush gens it's hard to get iri gatekeeper. I did this tactics for around 15 games (won all 3-4K) and it moved me from silver 4 to Gold 1. I didn't depip single game which is very important you almost never depip with this stragedy. Even some games you don't get +2 pip because survivors give up.

Now I tested few games going for hooks and all games I depipped technically (0 pips on gold). My result where 1-2K with 7 hooks average. So to reach iri grade you can't play fair. If I would tunneled in these games I would at least safety pipped and even pipped one of two of the games. I continue now still playing fairly until I pip as that lowers my mmr too so you can do that when you're in new grade with 0 pips. Then you get easier opponents and pipping is easier.

Comments

  • supersonic853
    supersonic853 Member Posts: 5,542

    Damn ive been playing the game wrong then. Split hooks on doc for the past 15 games. Pipped up everytime. Rank 3 about to be 2. Using dms,ultimate weapon, shadowborn, merciless storm. I really need to master the art of the ranking.

  • radiantHero23
    radiantHero23 Member Posts: 4,306

    You wanna know what's the best way of increasing your grade: having fun.

    I never care about my emblems and I mostly have 4 iridescent badges. If you try to much, it often happens that your performance suffers a lot.

    Some killers are really awful in scoring though (cough Hillbilly cough)

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Doc might be exception to do that but I figure my way bring more certain result. Lot debends how good survivors you face.

  • tjt85
    tjt85 Member Posts: 955
    edited September 2023

    It's pretty easy to pip as killer in my experience. I'm pretty sure I've double pipped on lots of "lost" games with my Legion. To be fair, they're one of the best killers to use for maxing out every category except Sacrifice (and this does get a lot more difficult to achieve as you reach the iri ranks).

    The system kinda punishes if you end the match way too early. Once, I had the opportunity to end a game quickly by putting everyone in the basement (they were all doing the same gen on top of the basement at shack). So that's what I did and I actually de-pipped in that game.

    That's when I was sweating to get to Iri for the first time, though. I never sweat to get to Iri on killer anymore. Been there and done that.

  • supersonic853
    supersonic853 Member Posts: 5,542

    Well i mean. The build blocks gens so i normally get gold-iri in that. Split hooks means i more than likely get more brutality and use of my power. So posssibly? Both doc and legion are known for being good at using their powers and leveling quickly.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    I played for fun and was stuck in silver 4 well I even depipped purposelly some games I think to avoid the whole stressing of depips/pips. But then I started playing sweaty and moved in 2 days to gold 4. But im not sure if I can sweat to all the way to the red grade. I could do it if I play like this but's it's lot of stress. But what I describle is the best way to do it cetainly. Good if you can play for fun but pipping system takes the fun away for me.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,740

    I’m Iri 2 just playing as i usually do. Ie., actively avoiding tunnelling unless they force my hand.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    you rock dude i do the same as you and im gonna challenge you to master billy

  • ratcoffee
    ratcoffee Member Posts: 1,493

    I have to disagree. Tunneling one person early on gives 3 people time to hit gens, reducing your gatekeeper score. Tunneling one person also makes it possible that your total number of chases gets reduced, leading to a lower brutality and chaser score. I find splitting pressure across the map, spending my first minute or so defending gens and sussung out who may be a quick down, then using the pressure of my first hook to snowball and keep people off gens to be far more effective than tunneling. It is worth noting you do need to be decent at finishing chases quickly in order for my strat to work though, so there's that

  • Deathstroke
    Deathstroke Member Posts: 3,521

    That's why take your time once you get someone out. If the match end up too much of blowout then you can keep injuring and downing people to secure pip.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    If you keep 4 alive there is much longer time 3 people can keep hitting gens. My strat is to down someone then go pressure gens down another then get another and the once one of them get second hook I tunnel them out. If survivors gen rush do 2-3 gens first chase then I just hard tunnel.

    Once it's 3vs1 survivors can barely do gens that's when you can easily snowball and keep them off gens. Never has worked for me just guarding gens at the start and waiting easy down survivors get way too much gen progress in that time. Snowball in that situation relies too much on luck.

  • rysm
    rysm Member Posts: 275

    Why do you wanna move up a grade anyway? The pip system is busted and outdated AF. There is literally no point unless you want a handful of extra BP. By that stage you're moving up grades you've obviously got a decent amount of BP to spend anyway.

  • radiantHero23
    radiantHero23 Member Posts: 4,306

    Pls don't. I do t think I have the patience for this killer. I also don't like the "pure chser" archetype. I like strategic killers like Pig and old Sadako more.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    It definetely is outdated I already made suggestion to remove depips as it would allow players to play casually. I just want the job done to be in red grade so that's why I sweat now. Last time I was there on killer like 5 months ago so I just want to do it one more time now. Also I could use the bp even I get a lot now it's nice bonus.

  • ratcoffee
    ratcoffee Member Posts: 1,493

    With corrupt you can patrol 4 gens instead of 7 for the first 2 minutes; you get 10 of your 35 gatekeeper points basically for free and having a start like that all but guarantees a gold gatekeeper emblem.

    As long as you're getting quick starts and ends to chases you'll be keeping 1 hooked, 1 chased and 1 going for rescue so after the first chase it's basically only ever 1 person on gens, not 3 (and if you're efficient with your corrupt the survivors shouldn't even all have room to be hitting gens all that time)

  • Xernoton
    Xernoton Member Posts: 5,849
    edited September 2023

    Or you play normally and just pick a killer that is good at pipping.

    I love playing Hillbilly and Bubba but both are awful when it comes to pips. On the other hand there are killers like Blight, Wesker, Huntress and Doctor. You can pip very easily on them, since you will be in chase constantly and use your power non stop without ending a chase in 1 hit.

    If you are further along and already on your way to red grades, then I recommend not playing the weakest killers either. There are too many ways that a game can go south when you play one of them, which would only lead to depips.

    So far I've only made it through red grades twice with Billy. He is just too awful at pipping. It's almost a given that your chaser emblem is not going to be higher than silver (in a good game btw). And at that point nothing else can go wrong or you'll easily depip.

    I main Billy but when I want to get to iri 1 I play different killers until I reach a higher grade, then get my fill of Billy matches, rinse and repeat.

  • tjt85
    tjt85 Member Posts: 955
    edited September 2023

    Or just play a normal match until you need to get someone out of the game?

    With respect, I tend to hate these kinds of games as survivor. When it's obviously a no win situation, yet the killer refuses to hook me, then clearly they're just farming / toying with me and I'd rather just collect my BP and go next.

    I might have been guilty of doing this myself at times. I've kept survivors in games for longer than I maybe should have. Mostly to give them extra chances to earn some BP (and with Legion it's fun to try for lots of 5th hit downs), but maybe that's more cruel than it is kind sometimes.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    nice but why not step out of your comfort zone to get better in your comfort zone

  • Deathstroke
    Deathstroke Member Posts: 3,521
    edited September 2023

    There is always risk I get gen rushed just playing normally and depipping so you just can't do that if you want to reach red grade if depip was removed then I could do that. I made that mistake already twice in a row and lost all my pips. The survivors I mostly face you don't win playing normally not even safety pip.

  • Mr_K
    Mr_K Member Posts: 9,228

    Grade 1 killer really isn't that hard. It just takes time to play all the required matches.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Not easy if you think about it definetely hinders gameplay. Given your profile picture you play probably lot of nurse and I imagine depipping is rare with her. With weaker killers you either destroy or get destroyed.

  • Mr_K
    Mr_K Member Posts: 9,228

    I play more than just Nurse. You don't play just Oni, right?

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    im finna send you to the slaughterhouse map with cow tree right next to shack and 3 good structures

  • pseudechis
    pseudechis Member Posts: 3,904

    Not bad advice, it can work well on a lot of killers in the roster. If up against a team that's smashing the gens it can really swing it to get it down to 3v1 as soon as possible, so it stands to reason that making it your main aim every game can make it easier to avoid de-pipping.

    What I find weird is the people replying that you could, or should, just "play normally" as if what you are suggesting is outside the realm of normal play.

    If you want to kill someone early by all means kill someone early, managing 3 survivors is easier than managing 4.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Yup Oni is bad for pipping eve more about destoying and getting destroyed and instadown not good for chaser but I've seen you in some nurse discussion's too so I just made assumption and given you said it's not too hard to reach red grade. But I think it is given how inconsistent matches are with weaker killers.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Many of those games I just played effiently. As the one survivor is hooked I pressured others and tried to get another hook if it didn't work I returned to hook and got some trades that way. This I found very good way to pip. What I did just didn't give them any time to recover.

    The first hooked I usually got then pretty quickly downed again and then took them out if good chance. Usually my first kill happened at 5 hooks sometimes it was second hooked too to get first out. Or whoever was easy. Earlier you can get someone out the better are chances.

    Only few games I went my way to just kill one survivor no matter what when it was neccessary to win/pip that game and that still is big risk as if it fails it's certain depip. 3vs1 is sometimes hard to manage too when there is 1-2 gens and if you take one out there is risk the other 2 don't save each other if they're not yet hooked which is really needed to pip. But I found ways to win/pip.

  • pseudechis
    pseudechis Member Posts: 3,904

    Yeah that makes good sense.

    If you don't enter a new chase in a timely manner or if the unhook comes when you are still really close to the hook, which is very common, then It makes sense to return and pressure the two survivors at the hook.

    In a lot of circumstances the most logical person to pressure is the injured one not the other way round. Especially if they body block for the un-hooker and use up their endurance.

    I just always find it odd that the target that makes the most sense to chase (which often involves "tunneling") is perceived by many to be some kind of toxic aberration of normal play than just a completely normal choice as part of the game.

    You gotta make that call though because if you sink a ton of time chasing a good survivor simple due to their hook state then its a de-pip.

  • tjt85
    tjt85 Member Posts: 955
    edited September 2023

    I hear you. I hope BHVR removes de-pipping for everything except DCing one day soon. The grade system needs a rethink because in its present state, all it does is rub salt in the wound after a bad loss. DBD can't decide if it wants to be a fun party game or an ultra competitive sweatfest and so ultimately satisfies neither.

    Once you reach the iri ranks, you can kinda cheese the system a little by playing killers that you don't play very often to hopefully get weaker survivors to face (assuming MMR is actually working as it should. This doesn't always work). Or maybe play at times when you know the sweatier survivors are less likely to be playing.

    Like I said, I hit Iri 1 only once and once is more than enough times for me. When the games get too sweaty these days, I log off for the night.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Yeah I done switching killers but thing is I have done it now so long that it does not work often anymore. I used to reach iri 1 on killer almost always if I played enough between november 2021-april 2023. Around then gen regression was gutted which made gen rushing lot easier. Best is not to care about grades too much but it can be hard.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    If injured block's for healthy survivor that is pretty much asking to get tunneled. If survivors give me free tunnel I always use it. I agree on your points some form of tunneling is usually required to win/pip. I have my games going more hooks too and even I have won usually emblems score get hurt because you need to dominate to get them to iridescent.

    When everyone hooked once I think after that there is not really point going for hooks because pain res/plaything don't give value after that which I use quite lot on my builds. So then tunneling next hooked is smart play. To play this way you need to get downs still quickly and if there is one survivor you can't catch then it's better to leave them until it's 3vs1.

    Only the high tier killers can purely go for chases. Blight is good example he can win going for 8 hooks consistently and still keep gens not progressing that much. For any weaker killer max should be 4-5 hooks if playing to win.

  • Tsulan
    Tsulan Member Posts: 15,095

    Devout Emblem seems to bug sometimes. Had a match with 10 hooks. Only got silver devout. When it clearly says that i should have gotten iri.