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Eruption needs to be buffed

caipt
caipt Unconfirmed, Member Posts: 689
edited September 2023 in Feedback and Suggestions

Okay, okay! Look, I KNOW how this went last time it was NOT fun. But hear me out! Eruptions design, at its core, is PERFECT. its a perk based around rewarding skilled plays and making decisions for the macrogame with regression and information. You need a down to activate it, and you need to spend time kicking gens and lose distance on the repairers for it to activate at all. It was 100% broken before and needed to DIE, but we're at the point where we've seen it be trash, less trash, then overpowered and below average. we have seen every single side of eruption EXCEPT it being a strong and balanced perk. I say we have it block every gen for 20-25s along with the 10% and info. And yes, that genblock is different from the incap because during that time you can still heal or go repair a different gen etc etc instead of being forcefully removed from the game for 25s. The issue atm is that eruptions value is disproportionate to its conditions. The ~9s it regresses for you is almost pointless half the time because most often you cant act on it. At least a third of it is eaten up while you are still in your hitcooldown, then the rest while carrying. Compare this to old pain res. Its a 5% difference, about 4-5s. except old PR's regression wasnt repaired while you were carrying someone because it activated on hook. you could efficently act on it. thats not the case for current eruption; its 10%, but you need to kick each gen and you cant act on that regression, it just makes up for the time spent carrying. If it blocked the generator for roughly the time spent carrying, that would not be the case. You could hook the survivor and still have time to go over and act on your eruption, and since its not incap those survivors can still do something efficient, just not relating to that gen. eruption should really get a touch up.

Post edited by EQWashu on

Comments

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555

    Ruin should be unnerfed but Eruption is fine as it is.

  • Venusa
    Venusa Member Posts: 1,489

    Kicking a gen and downing a survivor is skilled play?

  • Venusa
    Venusa Member Posts: 1,489
  • Xernoton
    Xernoton Member Posts: 5,846

    How about we buff some actually weak perks instead? Like Overcharge, Call of Brine, Ruin, Predator, Beast of Prey and so on.

    Eruption is quite alright.

  • Beatricks
    Beatricks Member Posts: 857

    I like to believe that I'm fairly open minded and can entertain thoughts that I initially vehemently disagree with.

    That being said: absolutely, under no circumstance does Eruption need any sort of buff.

  • ratcoffee
    ratcoffee Member Posts: 1,480

    Honestly bring back eruption to how it was before the original buff. It was a decent slowdown options overshadowed by better perks

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I mean how is it not skillful to not kick Gens?

    Also Eruption wasn't used when it had 16 seconds so they buffed it to 25 seconds and it became OP

    So why not give it 10 seconds of Incap. and be done with it

    Blocking Gens takes away regression... so you would get the 10% but nothing else

  • caipt
    caipt Unconfirmed, Member Posts: 689
    • It depends on the situation, it can be braindead for either option. theres skill in the decision making based on the situation, ex choosing to kick the gen and apply eruption instead of immediately chasing the survivor because you feel you dont need to commit right now and applying it is a better move for later.
    • I know, thats what I was saying in the post. i could have worded it better to be more clear.
    • Mostly because incap is an unhealthy status effect, but also because 10s wouldnt be enough. It was below average back when it was ~15s of incap. I feel like gen block is the most healthy form of slowdown, becuase its temporary and you can go do something else while its happening.
    • fine with me. 10% is about 9 seconds, so thats at least like 30s of time lost of that gen.
  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I was going to say... kicking Gens shouldn't be viewed as unskillful... even then kicking a Gen instead of chasing a nearby Survivor might be better then just chasing the Survivor (IMO)

    But there's other options to get the Gen blocked without making a PR on a down

    Running Thrilling Tremors and Eruption might work... DMS and Eruption

    So Regressing a Gen isn't healthy?

    There are work arounds for Incap. but that's besides the point I was trying to make... yes 10 seconds isn't that much time but there should be a bigger penalty for getting caught by Eruption (IMO) it being an Aura Reading perk at this point isn't doing that much

    Yea... 9 Seconds of regression then 30 seconds of blocking actually means 39 seconds of slowdown

    And again... there's more to it then Eruption... it was Overcharge and Call Of Brine being paired with it

  • Crowman
    Crowman Member Posts: 9,518

    Honestly, it shouldn't give any amount of incap and it wasn't just the buff to 25 seconds of incap that broke the perk.

    Don't forget Eruption was originally 6% instant regression lose which is 5.4 charges. The 16 seconds of incap means a gen could lose another 4 charges before a survivor could start the repair.

    With the buff to 10% instant regression, gens now lost 9 charges instantly which is roughly the same value as before, but than added 25 seconds of incap allowing gens to lose an additional 6.25 charges. The perk was double buffed and incap as a status effect forced survivors into situations where there wasn't anything else they go while waiting out the status. It's not like facing Twins or Pinhead where survivors have something to engage with to break out of the status effect.

    Current eruption gives the same value as the release eruption, but more consistent on top of additional aura reading. If eruption needs a tweak, we could bump the instant regression a bit. But outside of that I don't see Eruption as needing more changes.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,843

    that is kinda of issue. your not suppose to be doing anything else during gen-blocking otherwise it becomes ineffective effect. also the incap and blocking effects are not suppose to be instant win. their objective is to slow game down by x amount. they may aid in the win but they're not 100% guaranteed to win.

    a buff that could be good for eruption is removing cooldown from 30->0 similar to jolt. adding 10 second incap instead of aura reading could also be additional buff in 3 meter area when the gen explodes. incap is another one of those controversial effects.

  • BlueRose
    BlueRose Member Posts: 658
    edited September 2023

    Personally, I would like it to go back to its state when it was released and if the incap is still too bad at its og numbers then just replace it with blocking the gen for 10s to 15s or something. I don't care what anyone says but eruption now is a useless perk. I never have gotten any value from its aura reading effect bc I never slug and even if I did I know where the survivors are anyway bc of their screams and where the gen I kicked was. As for 10% it's ok but it never saves gen for me. Usually, by the time I down a survivor, carry them to a hook, and then go to the gen that went boom, they already did that 10% back and plus some. I know you can run it with other gen-kicking perks but come on, I would get more value running pop and nowhere than running pop and eruption. Im sorry it's a useless perk.

    Before someone says something no I didnt support the buff eruption, I also thought 25s of incap was way too much and it needed a nerf but I still think it didnt need some whole new effect that is competely useless, to begin with. I think I just dont like the fact I can't use the aura reading part of the perk at all. Why put an effect on a perk when it has no value and is competely useless?

  • solarjin1
    solarjin1 Member Posts: 2,163
    edited September 2023

    I don't want to see the incapacitated effect return. They should buff the regression tho

  • dbdthegame
    dbdthegame Member Posts: 699

    Pocket 10% gen regression PLUS aura read isn't enough? Eruption is one of the top 3 current gen regression perk along with Pain Res and Pop. Leave it alone.

  • Boons123
    Boons123 Member Posts: 857

    Perks are generated depending on the character

    Like Michaela, she has Boon because she is naturally a witch, but Nemesis has no connection with the entity, as he is essentially an instrument of destruction.

  • miniwengsel
    miniwengsel Member Posts: 396

    True the skill is the same as needed to play Skull Merchant.

  • miniwengsel
    miniwengsel Member Posts: 396

    You dont want to kick gens in chase normally. Exept you play Wraith with o kick build. Yes you can kick gens in chase but you better only doing it if you have the upper hand. The only Killer, that also uses Eruption perfektly is SM and buffing Eruption and SM also by doing this is a pls dont do it for me. Btw I m a killer main and probably shouldnt saying that, but Eruption is at a good state and pls delete SM thanks.

  • miniwengsel
    miniwengsel Member Posts: 396

    Pls do not connect any perk to the lore. If that would be the case no one would have gen or healing perks exapt maybe cloudette in terms of healing, but no Charakter did do anything in terms of gens.

  • solarjin1
    solarjin1 Member Posts: 2,163
    edited September 2023

    ....Don't u dare compare an elite level chess game from the skull merchant to anything!!!

    downing people consistently do take skill tho

  • miniwengsel
    miniwengsel Member Posts: 396

    Yeah ...😂 at least chess needs some kind of brain power, but SM is just knowing where to place the drone to have no dead spott, thats covered and when to recall and when reactevate. For me thats not enough for even thinking starting a chess elite match. The Video where eternal playes against the p100 SM even prove, that there is no brain needed, because the SM hears music in the Background. In chess you would do that at all and with every other Killer also, because you need to hear. 😂

  • Boons123
    Boons123 Member Posts: 857

    What do you say about Nicolas Cage? He perks about his acting career

  • BlueRose
    BlueRose Member Posts: 658
    edited September 2023

    I give you the 10% even tho I still think isn't really worth the time to kick the gen and for the cooldown the perk has after it triggers. As for the aura reading it's the most useless part of the perk. That info is competely unused bc by the time you pick up, carry, and hook the person you down that aura reading is gone. BBQ, Floods, Face of Darkness, and Nowhere to hide are all better info perks. Personally I rather them remove the aura reading from the perk and either remove the cooldown or keep the cooldown and bump the regression to 15%. Another way I would change it is to move its trigger from downs to hooks. That why you can use the aura reading and then you can keep it mostly the same.

    Maybe it's just me but gen-kicking perks need to feel super rewarding to make me want to kick a gen otherwise I rather spend that time looking for survivors than holding space on a gen. The only gen-kicking perk that is worth it for me is pop. If I need info with my kick then I would use nowhere to hide with Pop. Those two perks imo do a much better job than an eruption.

  • jajay119
    jajay119 Member Posts: 1,061

    The issue with OG Eruption was the block that it put on you and the effect that had when combined with other regression perks. This would take us right back there. It's a hard no from me.

  • dbdthegame
    dbdthegame Member Posts: 699

    The aura can give you a general idea of what the survivor does: if they try to sneak away, or get back on the gen. You can also slug assuming the gen isn't too far off, and make your way over to pressure the survivor whose aura you see. Yes, all the perks you mentioned ARE better info perks but that's all they are: info perks. Eruption is both a gen regression AND info perk, and pairs very well with other strong perks like NTH and Pop.

  • caipt
    caipt Unconfirmed, Member Posts: 689

    the aura is useless unless you are slugging because the survivors will just stick the gen that got exploded. Speaking of which, the scream already tells you where they are. it gives you info that just barely gives you more than its other effect, that you will only get value from by leaving your downed survivor to go pressure a gen instead of getting a hook.

    I'd say its top 3. but only because everything else has been so brutally obliterated. its a garbage perk thats only worth running because theres not a better option beyond the clear top 2. Its like if smash hit was the only exhaustion perk, it would be the best exhaustion perk because there arent any alternatives.

  • caipt
    caipt Unconfirmed, Member Posts: 689

    I disagree. The point of genblocking to stop that one specific gen from progress for a set time, so its always a valuable effect since it will always prevent progression. Thats why deadlock is good, it doesnt matter if the survivors go to a different gen because that gen isnt going off.

  • adaw0ng
    adaw0ng Member Posts: 715
    edited September 2023

    Eruption is fine as it is now.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,843

    incapacitated does same thing. It has additional effect of preventing healing so that your not being efficient during gen-block.

  • Orthane
    Orthane Member Posts: 434

    Nah as a Killer main Eruption is fine. It's actually still a solid perk tbh.

  • mizark3
    mizark3 Member Posts: 2,253

    Eruption's quality is dependent on how many gens you kick. If you decide to kick 3 gens before each down, you get a better version of Pain Res or Pop, and you can't realistically run out. Pain Res only gets 4 uses, and Pop gets a theoretical 12 uses (although 10 could be argued as an alternative max), but Eruption can hit 8 times per Survivor (32 times total, but you could argue the same with pop and 30 times max) if they 95 themself and you let them get picked up. With that in mind you can get 100% from PR, 330% from pop (only kicking 99'd gens), and 320-2240% with Eruption (kicking 1 per down or all 7).

    Now to be fair that was white room math, but Eruption/Pop/Nowhere to Hide is a solid combo for any Killer slightly above 4.6 basic mobility, from Clown to Xeno to Demo to Freddy to Sadako to even those far and above normal Mobility like Wraith and Billy and Blight. I'd even argue it would only be bad on ranged and trap Killers. Eruption can easily tell you a good place to send the Pop after a hook, and ensures you almost always have the time to apply it as long as only 1 person was on the gen.