Xenomorph nerf
So now that the hype is starting to settle down finally and the majority who wanted Xenomorph (Alien) in the game probably got it when is the nerf coming?
This killer is pretty annoying and really-really boring to go against. It can hit through walls/windows/pallets AND have an M1 in crawler mode (and most Xeno players only use this to hard-tunnel anyway) and have a small terror radius, the turrets are pretty much only useful to tell the survivors that it's near cuz 1 turret usually doesn't even get it out of crawler mode (plus they break for a sec when it gets out of a tunnel) so chases are short and dodging is not really a thing since there's no telegraph and there's a weird, buggy like.... lingering hitbox[?] plust the tail's hitbox and no punishment for missing (unlike Nemesis).
So the question is now that Alien fans got what they wanted when will the nerf come?
Best Answers
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I asked when the devs nerf it.
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I still don't think it's fair.
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Please stay relevant to my question.
The question still is: When will the devs nerf the xenomorph.
Post edited by EQWashu on0
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1 - having access to M1 in crawler mode is quite literally *required* otherwise hitting survivors in melee range would be impossible thanks to the tails delay and finecky hitbox.
2 - the turrets are an audio and visual cue with a 41m radius, it works similar to the visual heartbeat, closer xeno is, the faster and louder it beeps.
3 - one turret can and DOES knock him out of power, you just need to learn how to place them to the *side* of the loops instead of inside them , force the killer to choose between losing his M2, or dealing with the turrets and granting you distance.
4 - there's an audio and visual cue for the tail strike, https://streamable.com/cnvuyj the M2 is pressed, the tail visually goes up aswell as a whoosh sound. Theres enough time to dodge.
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By design Survivors aren't meant to be able to loop a killer for 5 gens, stop demanding xeno to become a pushover killer.
Post edited by EQWashu on4 -
My question was when will the devs neft it. It's the last sentence of my post.
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The final point is just wrong, dodging the tail by reaction just isnt really possible.
Jund even made a vid about it frame by frame, and the survivor only dodged cause he started moving before the attack even started, there just isnt enough time to react dodge to it.
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The point of the clip wasn't to showcase *him* dodging, just that it is possible and there's audio and visual cues.
In that specific spot any survivor worth their salt would move out of that hallway since you'd effectively be stuck in a straight line against a ranged killer.
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The only things that BHVR has stated is they have a fix for the missing speed penalty during the tail attack cooldown. There's stated there's no plan for changes (buffs or nerfs) on xenomorph, because he just came out.
You guys really need to not rush demanding nerfs for a killer that is likely just fine once the bugs are fixed.
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Closing this here, as the OP does not wish to engage in civil conversation.
In the regards to the question, there is no information to share at this time; any changes to the game will be announced through posts here, as well as on Social Media. Thank you.
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