What do you consider tunneling?
Yesterday I had a match on Eyrie of Crows as Bubba. I played pretty chill (no slugging, camping or deliberate tunneling) and got to 6 hooks pretty quick. Then I stumbled upon one survivor that was dead on hook. I pretended, that I lost them before hitting them with the chainsaw and hooking them. They died at 7 hooks.
Fast forward to the end game chat and they actually waited so that they could call me a bad bad tunneler. I explained to them that I already had 6 hooks at that point and it was only a matter of time until someone would die. But apparently it is not enough to not hook anyone twice in a row and get a bunch of hooks to not be considered a tunneler.
This got me thinking, what I personally consider tunneling. I don't consider it tunneling, if someone dies at 5 hooks and at least 2 other people had been hooked as long as the killer doesn't completely ignore everyone else to get someone out. At 6 hooks I consider everything fair game. At that point the killer either has 3 people dead on hook or 2 people dead on hook and 2 people on first hook. Chances are that the next hook is going to kill someone.
Of course this is pretty subjective. So I would like to know: What do you consider tunneling?
Comments
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4 hooks first kill is 100% tunneling but over that it really just depends.
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At least to me, tunneling is incessantly targeting the same survivor. The key word being "incessant". I.e. without interruption. If you go and chase, injure, or hook other survivors, it's not tunneling as far as I'm concerned.
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4 hooks means the killer has hooked someone else, other than the person dying on hook. Ergo not tunnelling in my opinion.
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Depends.
I generally soft tunnel people. I'll try to two hook two Survivors before going after the others. Let's me swing control back easily if I feel a momentum shift coming.
Hard tunneling is either 3 consecutive hooks or 2-1-3
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To me it is only tunneling in a negative way if you are going after the same person over and over again and avoiding other chases to get that person down. Since tunneling usually goes hand in hand with camping or it's creepy uncle proximity camping, when you run back to the hook and chase the survivor that was unhooked versus the one who got them, yeah... that's tunneling.
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Tunneling is hooking any Survivor after they have been unhooked, but before they have done any Conspicuous Action. Essentially do they have DS/OTR active if they had the perk? If yes, its tunneling. That means theoretically you can tunnel 3 different Survivors in a row (if the 4th rescued each and the Killer decided to go for the rescuees instead of the rescuer).
This also technically means if a Surv accidentally taps M2 with a medkit/toolbox post-unhook they are not longer tunneled. They realistically would still be tunneled in spirit, even if not by the mechanics if chased immediately afterwards. I consider them tapping a gen to be their own decision to open themselves up again, even if they accidentally tap a medkit.
I personally aim for 12 hook games in general, with the earliest kill by 7 hooks. This way I need to decisively win in order to win, and force myself to chase each Survivor to improve. That doesn't mean that happens every match, but it works enough.
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Whatever the survivor says it is. I'm lazy to argue semantics.
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Most killer players who want to win recommend “soft tunnelling” 2 survivors. I don’t know any killer main who recommends 8 hooking before getting someone dead if a 4K is the goal. I don’t even think the devs would say that’s how they expect killers to play the game.
I think it really depends on the pace of the match and matching the way the survivors are playing. So sometimes I’ll play for 8 hooks minimum if the game seems chill. Other times I look to eliminate someone around 5/6 hooks into the match if the gen progress is efficient.
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Agree.
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Or because another survivor gives you a free hook to hope the tunneled one can stay longer.
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for me its the simple raw definition of it and nothing extra:
Tunneling or (tunnel vision), when you are only focused on one thing to the point you ignore everything and everyone else.
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they were just in a foul mood and taking it out on you. not fair to you, but you gotta recognize there's nothing you can do about it, sometimes people have it in their head they have to be unreasonable
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Intentionally going after the same surv, i don't consider hooking the same survivor in a row tunneling if they didn't get targeted for a while. (for example i had a game where a nemi was chasing a Nea but he eventually lost her so he went back to a gen a found the last surv he hooked)
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I think its very subjective, I played as nurse( perkless and no addons) they brought me to the game, i spawn in and see Feng tea bagging me already I down her but don't pick up due to flash light nea makes a mistake and I down her I go back hook Feng and then nea DCs her partner also DCs. There's also a Kate whose stays I play normally and chase whoever I see. I noticed one of the bots haven't been hooked and Kate( suicides on hook) is dead the other bot is dead and Feng is death hook. I purposely tunnel the last bot to give Feng hatch and low and behold in end game nea calls me a trash tunneler and tells me how bad I am at the game, and then comments that I faced camped him and his friend on my steam profile. Point is people see what they want to see.
My rules are if you use bt to body block for the unhooker then it's fair game,
If I let you go because the unhooker disappeared patrol gens and happen upon you again it's just bad luck
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You're right about that. But even looking through this thread you can see some different interpretations on what tunneling actually means. This a lot like what I expected. Because from an outside perspective it's hard to tell, if the killer is actually trying to tunnel or just stumbles upon the same survivor multiple times.
I agree with this. I don't really consider soft tunneling as tunneling quite yet because to me tunneling always follows the intention to eliminate a survivor early on. But this is just semantics.
Although I would say that a death at 5 hooks can still be tunneling, if as @C3Tooth said, someone takes their hook stage instead. It's also possible to get another hook before the first person is unhooked and then targeting them again.
I play pretty similar to that. If someone demands my attention, then who am I to ignore them?
But that doesn't quite answer the question. Do you consider this to be tunneling? Or do you follow the definition of 3 hooks, 1 death = tunneling?
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Oh ok so tunneling to me is 3 hooks, 1 death for sure, or ignoring all other members right in front of you to down someone just unhooked then repeating, until two are left and you can easily cycle them.
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For me it's 3 hooks 1 death with no time to reset, hard tunneler will not hook anyone else they slug and keep chasing same person
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chasing me before I had the chance to use my medi betty to heal my boo boo.
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3 continuously hooks on the same survivor. And only as long as at least 3 survivors are alive.
When only 2 are alive i try to end the game asap
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Imo, theres "tiers" to tunneling.
T1 hard tunnel - 3 hooks 1 kill, very simple.
T2 Soft tunnel - even though you've hooked other people, you still prefer to chase the survivor and re-hook a survivor you've previously hooked. (Hook A, Hook B, Find A and C on the same spot and you prefer chasing A)
T3 Survivor induced tunneling - while chased,survivor B decides to lead the chase back to A on hook and unhooks infront of the killer. This more often than not results in a slug + A "tunneled" off hook.
T4 survivor induced tunneling via speedrun unhook - Surv B rescues A when the killer didn't even have time to walk 10 meters, at this point the smart play is to wait 10s for basekit BT to run out and rehook A instead of engaging in a 30s chase with B.
More often than not survivors complain about T3 and T4 "tunneling". Most killers due to game strategy alone engage in T2 soft "tunneling" because it just makes the most sense to remove a survivor in a relatively fast way.
You'll very rarely find T1 hard tunneling because it just isn't the best play in general.
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I think it's difficult to know what people actually mean by "tunneling" in the end game chat. Especially if they have just lost.
People get upset by losing and will say pretty much anything to justify how they are about to treat you. So their words are usually just desperate ramblings.
I think most of us know what tunneling is. It's more about how it's applied during the match.
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Tunneling is when you chase/hook same survivor again without hooking or chasing others. Also I do think survivor should get bit of time between his hooks to reset. So scenario where you chase other but instantly return to hook once earlier survivor is unhooked is still tunneling.
But there exist different level of tunneling. Hard tunneling is ignoring everyone else and hooking same survivor again and again until they're death. Whereas tunneling someone after his second hook and having multiple other survivor hooked is fair tunneling or soft tunneling whatever you want to call it.
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Yes that definetely not tunneling the survivor had time to reset and killer also chased other survivor.
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focusing the same person while ignoring others. that is what I consider tunneling.
which is something I basically only do on accident. did you die on the 5th hook? I literaly did not realize it was your 3rd time.
or when the game is going bad and I really need someone to die already.
but if you try and body block me from chasing the unhooker, then you are giving me a license to down and hook you again. so that's not tunneling anymore.
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It's usually is because one survivor gives you free hook or you get someone while the other was hooked. And usually you still chase and hook someone twice in a row. 5 hooks is usually the limit where it's not tunneling.
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Tunneling to me is consecutive hooks unless they take a bt hit, then it's on them(or me).
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