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the actual problem with the xenomorph

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Comments

  • Batusalen
    Batusalen Member Posts: 1,323
    edited September 2023

    Are you going to say that this one is false, too? A noob playing with keyboard that still makes rookie mistakes in loops, reacting to the audio cue of the tail and dodging it without even looking.

    But who knows, maybe it is fake. After all, no one is able to get the timing of the attack and know exactly when it is coming, as it is impossible to react, right?...

    Post edited by Batusalen on
  • Gandor
    Gandor Member Posts: 4,261
    edited September 2023

    or maybe it's just luck?

    Look at the video - that Claud started to turning BEFORE there was any cue (go at it frame by frame if u can't see it immediately). Xeno probably just missed and didn't adjust/drag his hitbox to compensate and Claud fully "dodged" when there was absolutely nothing to dodge any more.

    You also saw it frame by frame in previous video.

    Or if you just can't accept anything from me, go to Hens's stream and ask him (or any other bigger streamer that actually plays both sides).

  • Batusalen
    Batusalen Member Posts: 1,323
    edited September 2023

    Dude... look at the name of that Claudette. It wasn't luck. I heard the audio cue, I know the timing from using the attack myself, I started turning and when I knew the tail was coming I got to the side. And I just did it again in another game that if I would know you would keep with that, I would also had recorded for you to see.

    I guess you don't play fighting games, where you have a window of 15 frames (0.25 seconds, way low than the tail attack taking in count charge plus attack window) to punish someone for making a mistake and sometimes you need to do frame perfect inputs to do combos.

    It is completely possible to dodge the tail attack and you only need to get the timing right. It is undeniable fact with video evidence for it. That, or maybe me and the others that do it can see the future and that's why we are able to predict when it is coming, who knows.

    Post edited by Batusalen on
  • WilliamSN
    WilliamSN Member Posts: 524

    Yeah , everytime i read "tail is too fast , nerf pls" posts i wonder if survivors measure their reaction time with a calander. 0.250 ms is more than enough time for a normal person to almost react *twice* to the audio cue.

    Average human reaction to audio is 0.170, a normal gamer is likely in the 0.100 ms.

    I also have good enough memory to recall survivors DHing on reaction to M1s and those are considerably faster than xenos tail.

  • Gandor
    Gandor Member Posts: 4,261

    Ok then. If you have such an inhuman reflections, then you will not have problem with turrets will get -300ms time to get xeno out of power - because same argument. Do that and we are perfectly fine with this killer

  • Deathstroke
    Deathstroke Member Posts: 3,513

    Grabs where mostly luck and ping was biggest factor not skill. I been grabbed after 1s letting go off (faking). I have grabbed survivors aftrr they already unhooked. But biggest thing was they were unhealthy for the game. Though they could been left working for endgame because then killer needs bit of luck.

  • WilliamSN
    WilliamSN Member Posts: 524

    By default xeno takes 0.2s to windup and 0.4 to hit. So already thats 0.6s that you cannot "improve on" put in a reaction time of 0.17 for audio and you have a minimum reaction time of 0.77s

    If you factor in another 0.2 - 0.3 for actually locating the turret , that jumps to 0.97 or 1.07.

    Turrets take 1.5 seconds to remove crawler mode, so xeno has effectively a 0.400 ms window of error, which can be shortened or outright deleted if the turrets are well placed.

    Of course, if you place the turrets out in the open that window of error is going to double.

    In conclusion, buffing turrets is not feasible just learn to place your turrets right.

  • Gandor
    Gandor Member Posts: 4,261

    So much inconsistency xD So move the sound cue to survivors at the beginning of M2?

    So how can be 250ms long enough and get good while 400ms is just not enough and learn to place turrets? You even have time overlap of 150ms that just screams at your double standards :D Like this is comical at this moment :D

  • WilliamSN
    WilliamSN Member Posts: 524

    250ms is more than enough to react on sight as proven by multiple people, but here, take a refresher :

    https://clips.twitch.tv/ObservantDarlingStarlingGrammarKing-j--xnudPrIw34ZG1

    You're legitimately forgetting that Xeno v turret isn't just "Press M2 when screen goes burn", Its more akin to "OH DAMN A TURRET WHERE IS IT? OH TO MY LEFT , FLICK MOUSE TO TURRET AND PRAY I HAVE MY IMAGINARY CROSSHAIR ON IT, CLICK M2!"

    Theres an actual *thought process* and multiple actions that the xeno player has to do in order to destroy a turret without being knocked out, so the theoretical 400ms window of error is indeed fair and short enough.

    Same thing for the 250ms to dodge the tail, you're given 250ms to decide if you want to press A or D.

    The timeframes are not comparable 1:1 because of these inherent differences in what is required of you to do within each frame.

  • Gandor
    Gandor Member Posts: 4,261
    edited September 2023

    So survivor just has to know and be able to get it in 250ms - lags and - actual movement time and that's fair, but killer's 400ms - 0 is barely enough. U don't need to say anything more. U have just proven my point

  • WilliamSN
    WilliamSN Member Posts: 524

    https://clips.twitch.tv/ObservantDarlingStarlingGrammarKing-j--xnudPrIw34ZG1

    250ms is more than enough has proven by *actual players* , your lag doesn't and shouldn't be factured into how long of a delay an attack needs to be, thats a you problem.

    Again, Im going to say it again because it seems you dont read enough.

    ---------

    Theres an actual *thought process* and multiple actions that the xeno player has to do in order to destroy a turret without being knocked out, so the theoretical 400ms window of error is indeed fair and short enough.

    Same thing for the 250ms to dodge the tail, you're given 250ms to decide if you want to press A or D.

    The timeframes are not comparable 1:1 because of these inherent differences in what is required of you to do within each frame.

  • Gandor
    Gandor Member Posts: 4,261
    edited September 2023

    Right. Because if u want to move/dodge at least 1m away... how long it takes? How much time you are left for reaction? But you uhhh have enough time to dodge while not having enough time to shoot turrets xD Talk about double standards :D