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Make playing against SWF opt-out
Because playing against SWF groups are way different as playing against randoms, the communication changes ,everything, playing stealthly basicly has no use since they know at all times where you are. There is no uncertainty anymore and even a survivor whos dead on hook wont heal when he knows that the killer is far away.
The difference between 4random players and 4 players (on the same skilllevl) but as a SWF group is massiv.
In normal groups, people play more on the safe site whats in my opinion a more fun way.
I mean i dont blame SWF groups, but i mean they can play against killers who have fun playing against them, for example if they want a different challenge. And how i said i want it "opt-out" so the standard is that killers are playing aginast SWF
Comments
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If killers could opt out of facing SWF those survs would never get a match.
With something like half of all survs in at least a two-man group (threes and fours especially are far less common) this change would wreak queue times for everyone and destroy matchmaking.
This cannot be the solution.
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Also you do have assumptions which are not correct. I can tell you that the biggest benefit of SWF (and specifically 4man) is not in communication (don't get me wrong, comms do help). It's actually in circumventing SBMM and having 4 reliable teammates that will try to help you + you can rely on them not going down in 3s or having single weak link that can be easily and quickly tunneled out for free 4K.
Also opt-out from SWF would be the same as showing killer to survivors - a lot of killers would have real problem getting match (most problems to get match would have nurse, spirit, blight, wesker, skull merchant and knight).
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I mean if all killers hate to play against SWF, maybe its time to change something?
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SWF can be weaponized against themselves. They want a 4 man out more than anything, so if you apply even a tiny bit of a tunnel threat, they often go out of their way to protect them. Take the free hit, then get an easy chase done on the protector. Most SWFs are hilariously bad though, as they are just friends wanting to have fun with each other. You'd be surprised how many of your easier matches are actually SWFs.
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Not denying that, but this is not a good idea either.
It's mainly a problem in the higher MMR areas, but so is everything there. Most playing the killer role don't have the macro gameplay sense & chase judgement to hang with a coordinated team. Those that do should get the best teams all day every day, but they certainly won't enjoy that sweatfest for very long.
While map rng can absolutely be a strong determining factor, that is usually outside of a player's control. Being a smart all-around killer is not.
Post edited by JPLongstreet on0