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MFT good, Alien bad
Killer players complaining for months about MFT - Okay take your time, we will adjust it after some time...
Alien (that is bugged the whole time) after two weeks - NERF HIM ASAP.
What happend to that "we will take time before making any balance changes to new killers"??
Comments
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The community wanted weskers, blights, nurses and spirits only.. too bad if you bought other DLCs expecting somewhat near results in todays meta..
19 -
Oh no! How awful! They fixed a bug and made it so that Xeno now is actually punished for missing an attack, how will Killers ever recover from this?
48 -
You don't get it. I am happy they fixed the bug that made him same speed when you missed. What I am not happy is that they decided to nerf him even tho he was bugged THE WHOLE TIME! They didn't even give him chance with that 2 m/s. Nah, better nerf him fast bruh.
10 -
He was good on the PTB and iirc, he had the same speed.
Acting like this is some conspiracy against Killers is ludicrous, childish and only promotes further tribalism.
38 -
That wasnt the bug.
0 -
Oh, really?
The bug wasn't him not slowing down.
6 -
Well then how does it feel when you have one broken, busten, objectively overpowered perk (go watch any other haste perk for Survivors, they are heavily limited) + adds one of the best status effects (Endurance) for almost free condition, getting so many feedback even from famous content creators and it takes months to solve.
Then you have new killer, people complain about him and he gets nerfed (and he was bugged at the same time). "We take time before making balance changes to new killers" went missing I quess.
It feels pretty bad when you compare these two.
11 -
Yeah, but for successful attacks, the Movement Speed change for missed attacks was a nerf, which was essentially reverting it back to how it was in the PTB.
2 -
Just because one perk isn't actually overpowered and something else isn't working correctly doesn't mean the devs are out to get you lol
11 -
Which was completely fine.
Xeno did not lose enough distance on missed attacks.
10 -
Btw I love the fact that since the patch I am seeing 0 Aliens and like 4+ Weskers haha.
1 -
They will stop playing with this killer.
I don't really want to be in an idiot fight over this but...
He played well before the adjustment.
After 10 or so games today, he plays a lot less well, for a lot of reasons.
After selling the item, I'd expect some serious discussion and testing before making major changes.
5 -
It's dbd going back to what it always mean to be.. the same killers picked by the community and for the community only.. The cycle must continue.. now the next in line is probably ultimate weapon and then maybe we will see the usual threads again.. all things balanced..
7 -
He was bugged and OBJECTIVELY, was not appropriately punished for missing attacks.
He is still an A-tier Killer. People hear nerf and freak the ######### out. I've seen it happen for five years.
16 -
That is fine.
The game is complex, his bugged instance was making him perform well, at the time. I would assume part of that was his interaction with survivor looping habits, and that would have worked out over time as they adapted.
But now, Its very different.
I won't argue over subjective rankings like A or D tier. I will say that a lot of "W" and little to no looking back and chases are too long.
His ability to transvers the map mitigates this somewhat, but you still have to chase people, and they do not have to loop.
I'm going to spend somedays playing him because I think he looks neat.
But I know its not a good use of time.
5 -
He is not A tier anymore. His tail attack is much slower (excluding the bug) and turrets can be set up even better againts him. Even someone like Nemi who has longer range, can't turn him into M1, has better range later in game and break stuff with the tail has shorter cooldown than Xeno now.
He is more clunky now to play. And Killers don't tend to enjoy clunky Killers.
14 -
Them reverting a buff from the PTB takes less time than reworking a perk from the ground up what
5 -
His Tail Attack charges faster than you can react to. There's not really any "looping" him. You have to get lucky. He's a perfectly fine strong Killer, if you think he's cool, play him.
6 -
Sooooooo, he actually gets punished for missing? Sounds good.
People just hate it when they hear nerf. Seems like a lot of people were getting massively boosted by his extremely forgiving cooldown and bug.
14 -
I mean, it's not like he got a Deathslinger level nerf, when you have to re-learn the killer to be able to perform at half of the previous power, or a Pyramid Head nerf, when they've made him so unpleasant to play you better pick some other killer. The nerf is rather minor, so... Whatever.
3 -
The real Pyramid Head nerf was the cake nerf.
8 -
noooo xeno got a non factor nerf he's literally unplayable!!!1! The only people who think mft is fine are never killer survivor players lol
1 -
I was one of the people who essentially have stopped playing since Alien release (and the influx of Xenomorphs that came with it - which is normal) precisely because of the two things: a big part of counterplay was supposed to be "put turrets in good locations" but smh most "good locations" got blocked and you could either walk around at snail's speed for 1-2 minutes or settle for a suboptimal spot and resign yourself to the turret being a "Geiger counter". And second, when you did inevitably end up in a chase, in which Xeno is in crawler mode, Xeno would just keep poking until they hit you and that was perfectly fine because they didn't lose any distance doing so. You chased like you were in hitting range - just that you were 4m away which made most mindgames, pathing tricks and whatever else useless - safe for the shift-w-godloops.
This was a significantly different experience than PTB was. The devs, having had two sets of feedback, now rolled the killer back to what it was on PTB and some (turrets). And tbh, maybe the changes are overtuned, given that Xeno was always supposed to slow down after M2 (hit or miss, iirc) but hardly ever (never?) did. I would have liked to see turret placements adjusted and the M2 bug fixed before adding additional slow down to missed M2 attacks (especially one that reads somewhat significant).
On MFT: I think on PTB it was initially laughed at for the measly 2% - Though, people changed their mind very quicky and it didn't take long until concern was voiced in the PTB feedback threads. Which is why I don't understand how it got to live without any changes. That being said, iirc the reddit AMA indicated that MFT is up for the chopping block sometime soon, along with the quarterly perk balance review (iirc they did want to look at perks for re-balancing purposes on a quarterly basis).
Which brings me to the last point: It's not about who screams the loudest or who screams for the longest. It's mostly about what fits into the schedule. From previous releases we know that a few weeks after a chapter is released the killer receives some minor tweaks. When a new perk is released (be that a killer or a survivor perk) it stays as is until the next round of rebalancing, except if it's game breaking.
2 -
We knew a cooldown for missed attacks was coming, not sure why the dramatics
3 -
Even if this was true - this is the usual reaction, which you also show. Whenever a Killer gets nerfed, it is "gutted". That it might be a nerf which makes sense is never thought about, nono. Only "gutted" and "good", there is nothing in between.
Xeno is fine. It was fine on the PTB with the punishment on missed attacks and they should not have buffed it and all would have been fine from the start.
4 -
I wish I had that luck. I got three aliens in a row earlier.
0 -
I thought they were simply reverting a change made after the PTB. As oppose to needing to redesign the whole perk.
I agree, they have been slow on Made for this and I would like to see a nerf soon, but they aren't exactly comparable?
0 -
There have been plenty of busted perks left for ages in the game?
Pain resonate
Old dying light.
NOED
Some of these perks were in the game... for years literal years before they got a redesign. And if killers did not have perks that are objectivly kind of disguising the meta, would not exist. What about Mettle of man? How long should original mettle of man remained in the game before we could agree to nerf it.
And they nerfed it, with no idea on how to balance, making it close to unusable of years.
I agree made for this needs a nerf, most of the community agrees. But there is no need to suggest the devs have a secret agenda.
The devs are not perfect... but seriously there is no conspiracy.
1 -
The bug needed to be fixed and is much quicker to fix than adjusting MfT is. So I can understand why Xeno was changed first, especially when the MfT changes might be more than just bug fixes and simple number changes. And let’s not forget there was a Xeno friendly bug fix as well that removed the turret protection after tunnelling.
The thing that annoys me though is that they fixed this but STILL haven’t fixed Clown!
1 -
You can just dodge him.
Just move to the side, and he will miss, its not hard, the hit box for an aimed tail hit is tiny. Survivors have 100% got this down.
Dragging or flicking it is a little different, but this won't be done with forward motion.
The ability to use the tail hit rapidly was nice for learning the geometry of things, so you could figure out how to hit over something. It was always dumb to use the tail in a straight forward hit, when an M1 would do, and do better.
He needs help, this, as is, is not okay in my opinion. He might not need what he had pre nerf, but something should be adjusted.
3 -
Rest in piss 😔💅
1 -
Way to miss BHVR's intention. It's not that they don't know MfT is strong it's that they want the meta to be chase oriented. Why do you think they released Ultimate Weapon? Not because it counters MfT but because it starts chases. It's also why there are so many screaming perks now. They nerfed stealth for survivors and are forcing interaction between killer and survivor.
It's really short sighted to not be able to recognize what is it they're going for.
The strength of Xeno chapter isn't the killer themselves but they perk they brought, Ultimate Weapon. You should be running UW+DMS on most killers now, it's crazy how slow to catch up some people are. BHVR wants the meta to move in a specific direction.
4 -
Perhaps we will see the nerf mft this week, in ptb.
They seem to have been unable to fool Eruption for the same long time, which has become quite problematic and almost breaking the game (for solo) since the 6.1.0 update and was weakened only in 6.6.2, I'm just saying that the killers also have similar examples.
These are completely different aspects of the game and do require different approaches, preferably those that will still leave them useful, I think that all that time (6.1.0 to 6.6.2) they were working on the nerf Eruption, and in the end we got a not the best nerf, but at least not a completely killing perk, I think now exactly that is happening the same is familiar with MFT.
And someone else's, in my opinion, has only become more difficult to use, not weaker...however, I also don't understand why they didn't wait a week before returning to the values from the ptb
Post edited by kin on2 -
I'm fine if they thought 2.0 was too much but I'm less fine we didn't test 1.5/1.6 first. I don't know why BHVR is so against incrementalism when it comes to balancing. Everything is either gigabuffed or gets a hammer taken to it.
You pretty much only take the safe shots now and being forced to DS yourself to deal with turrets feels awful. I don't think Xeno is gutted by any means but they're absolutely back to being B tier and they definitely don't feel good to play anymore.
I'm kinda at the point where I'm very doubtful we ever see another A tier killer released which is a bit depressing but it is what it is I guess. Time for the community to go back to Wesker by Daylight.
8 -
You pretty much only take the safe shots now and being forced to DS yourself to deal with turrets feels awful.
it was like that in the PTB. survivor said turrets are ineffective. now they're very effective as passive health-states that never end. you just have to accept the turret type drawback aspect of the power. just another annoying aspect to deal with as killer.
Post edited by Devil_hit11 on0 -
Then don't play him?
Nobody forces you to play Alien, yes?
Nobody forces you to play DbD either.
If you are unhappy with devs decisions, you simply can leave DbD.
Alien just got what he deserved. Missing attacks did not make him slower. Maybe it was bug, maybe it was not? We don't know. So we got these changes.
And for turrets, they were terrible. Especially in indoor maps. You could not put them because circle was so large and walls was not let you to put them. I did not test them after update but hopefully they fixed this, so you can actually put turret on better places.
If Xeno feels weak and not perform better, he will get some buffs but i highly doubt. Because he is still same killer. You still can break turrets without losing power. His tail is still strong. Only downside, now you will actually be punished for missing and you deserved it if you miss?
Next.
7 -
I mean Wesker got a great perk in his arsenal called Ultimate Weapon, so it won't be surprising people go back to him.
1 -
Though I'm not a fan of the nerf to Alien, I will say these threads are not helping matters any. Just seems like yet another us vs them post. I'm sorry but this sounds just like what survivors have been crying about over the killswitched flashlights. "Why did the devs killswitch flashlights so fast but left MS bugged and unkillswitched for months." Honestly, all the "us vs them" arguments are getting old. Yeah, I'm not a fan of the nerf to Alien or of MfT.
In fact, I hate MfT with a passion bc how many times I have to see the damn perk in my lobbies, and every time I lose I have to have to question myself "Did I lose bc of MfT or did I do something wrong." I just wish the game let me know MfT was even in play so I can avoid or drop chase against a dumb MfTer sooner. Lucky thought Dev has confirmed they looking into mft and we might even see a change to it in the next PtB. As for Alien, I did play him two times last night. Tho I would like to see how 2m/s movement speed would have felt, I didnt really mind the new slowdown. The only time I didnt like it was when dealing with turrets. Every time I killed a turret the survivor I wanted to chase was long gone so I just had to give up on that chase and head back into my tunnel. That honestly didnt feel great.
1 -
The problem is that they fixed the bug but also nerfed his speed after a miss. Didnt even let him preform as intended before deciding he needed a nerf.
6 -
You actually cannot dodge him on reaction. His attack charges and moves too quickly for people to react to
9 -
...but we know it was a bug tho. Nvm.
3 -
No we did not. We just knew missing tail hits is not slowing him down.
We did not know what caused it. Bug or they overtuned it.
Post edited by MikaelaWantsYourBoon on0 -
5
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I guess this person just happens to be genetically enhanced...
https://clips.twitch.tv/ObservantDarlingStarlingGrammarKing-j--xnudPrIw34ZG1
0.2 charge + 0.4 to hit is 0.6s in total, if you can't react in time thats a severe skill issue.
4 -
They didn't react. They predicted where he would be hitting since killers usually assume you're going to go through the pallet.
You really can't differentiate that?
14 -
Fixing a bug and adjusting a perk of debatable strength are two entirely different things.
It's not a killers vs survivors thing. Fixing something that isnt working properly is always going to take precedent over adjusting something that is working as intentded.
2 -
This is the literal clearest prediction I've ever seen.
7 -
Imagine thinking you had a gotcha! and were like totally wrong. That player predicted the attack. They didn’t react-dodge it. Lol.
7 -
Tail goes up to attack on the first screenshot, dude starts dodging on the 2nd SC as indicated by the head starting to turn.
If after 2 weeks of xeno being in DBD you still don't grasp that the tail going up + the whoosh sound IS the cue, then you have undeniable skill issue.
All in all don't be blatantly lying to spin a narrative that isn't true.
7 -
Yes. It's you vs. the world. This ain't Street Fighter or Mortal Kombat. We don't have servers like that.
Post edited by EQWashu on8