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Another Skull Merchant rework idea

Hello,

well, there are a lot of these, even though decidedly less then the ones calling for killswitching her. So while musing about the whole Skull Merchant issue, I came up with an idea.

I think the concept of the stationary drones that expose survivors isn't a very exciting one. Besides the obvious problem, ie that it lends itself to 3-gening, its also quite rare to actually expose survivors and get any value out of the drones, while the clawtrap tracking somehow rarely comes into effect, too, because it often happens when you are far away and occupied with something else. And while the speed boost is nice to have, you have no control over when it happens and how long it stays. I think the claws should stay active a good while longer, so that clever use of your drones will eventually pay off. There are also some really strange add-ons that decrease the survivors skill check zones, while repairing a gen inside of a active drones radius; how wack is that? It takes 10s to expose a survivor, and if they think that its worth to spend their time inside an active zone, you can potentially make their skill checks harder?

That later part actually isn't half bad, but you would never get a survivor sit down in an active zone, for this to have any effect. But what if you can't bring the survivors to the drones, we must bring the drones to the survivors. I want drones roaming about, locking onto survivors and debuffing them with whatever loadout you give them via the add-ons. They could make the skill check zone smaller, give more skill checks or even make the survivors oblivious. The stronger the debuff the shorter the uptime of the drone, before it shuts down and must be reactivates after a while.

And it turns the concept on its head: the survivors could either deal with the debuff, or try to catch the drone, who will try to always keep some 8m distance from them. If they catch them, they could then initiate the arrow minigame. Drones that seek out survivors and apply a debuff and that fly away when you try to disable them sounds like much more fun then her current version.

I know that DBVR stated that AI is eating heavily into ressources and that they couldn't add more zombies for Nemesis, for example, because of this, so I don't know if somewhat agile drones would be that much more simple, but maybe its worth a try? At the very least I wanna give BHVR something to think about, you never know if someone with some say over there isn't reading this.

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