Do you think Hag needs some more buffs to traps?
I feel like Hag can be in 1 of 2 worlds. Either she is one of the weakest killers in the game or she can be a solid B+ - A tier. It all depends on how survivors deal with her traps. I think they are very easy to counter. Just crouch through them or wipe them away. With made for this and crappy map design it is very hard for Hags to do well consistently in the current game.
I'm not really sure how you rework her kit. I would say just make it so that her traps can't be removed. So crouch to avoid activating them or just run through it and ignore it. But I can see how that might be too much of a buff. What do you think should be done for her?
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Her entire kit and designed around camping a specific area and you see how much people hate that currently with Knight/SM/Sing
The difference with Hag is that she's slower than the others. Nobody honestly wants a killer whose power is designed around one area of the map. Trapper doesn't work well simply cause he HAS to go to the other areas of the map to even get his power. Hag has the downside of being slow. That's the only thing keeping those two in check if they ever do anything like that to her traps she will easily be one of the most unfair killers in the game.
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She is currently in a good spot, she definitely takes a lot of skill to master but i would like to see some few changes, i mained her a for good while. She has a lot of things going for her with her default playstyle and probably one of the best designed set of higher-tier add-ons in the game. But i think people camp with her to much because the game kind of tells people to do it, it really leads people in that direction.
- Teleportation range is now infinite.
- Teleportation range add-ons now increase the max amount of traps.
- Can no longer place traps within 12m of a hooked survivor.
- Speed add-ons now work on the entire duration, rather than just the drawing animation (they are low-key kind of bad right now).
I think these changes should give her a little bit more of flexibility regarding trap placements, nothing is more frustrating than trapping up good spots on large maps around high-traffic areas, having them trigger only to be out of range. It really hurts her and leads people into playing more defensively than they should. The nerf of placing traps around hooked survivors is more intended to help people catch on how to play her "aggressively".
Hex The Third Seal and Ruin should also be buffed. I think The Third Seal should simply activate after 60 seconds into a match and Ruin should get unnerfed, it was a much more healthy perk than most regression/stalling Perks that came afterward because unlike most of them Ruin demands you to go harass people of gens to get value.
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Her entire line of addons that increase the distance from a trap that a survivor can be for it to go off needs to be wiped and something else put in it's place. Anyone who's played Hag for more than five matches knows to not use those addons.
Since she's an M1 killer outside of the traps, adding something like boosting her from 4.4 speed to 4.6 after a trap goes off for 30-40 seconds in case that she's too far to teleport or in a chase with another survivor would also go a long ways for her, particularly vs survivors running speed perks.
As a trade-off, Hag (and Trapper as well, who could use a boost) cannot place traps within 12m of a hook or exit gate console, and 5m of the Hatch, all of which has always been cheesemode anyway.
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The range add-ons are really good, but you need to use them differently, survivors automatically run into the direction of the trap because of the camera pull and the add-ons make the effect stronger, meaning that at many loops you can force the survivor into taking a different path completely or faceplant them into a corner to give you enough time to hit them. Use them without the intention to teleport but to hit them during a chase.
They are also good if you just put them near high-traffic areas since you can teleport to them and usually hit them before they reach a window/pallet.
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She just had the biggest buff to her traps with the removal of the flashlight interaction to her traps
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i'd love that. having to hang around a specific area is the reason i hate playing her and trapper.
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Hag just needs 8 more meters of teleportation range basekit and a slightly faster post-teleport recovery. Although, I'm happy with the spot she's at now
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Hag needs to be deleted too.
Period.
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not really. she is fine.
would appreciate some, like her traps not being erasable and having infinite range... but she is fine.
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i feel like she's in a good spot except from having too many boring addons and being a campy killer.
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Idk man I love area denial/control killers. Hag was my main before SM and now that SM is out and Hag was nerfed into the ground Im a SM main
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I enjoy her (aside from that god awful chase music) as well but the amount of hate I get everytime I touch that killer even if I don't 3 gen or have a build focused on it is insane
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She is too easy to bully with little to no consequences.
The camera swing doesn't even always work.
As far as I'm concerned, she is worthless against most good teams.
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Yes, I would love to see some Trapper buffs, thank you for asking.
...Oh. I saw the word "traps" and got too excited :/
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Are you kidding me? She's one of the easiest killers to get kills with. Why the hell is she allowed to put traps in the basement and easy get everyone killed there and Pyramidhead can't put trails of his there which do not have anywhere near the effect that Hag's traps do? She already has enough ridiculously OP add-ons and doesn't need more. Most Hags camp the basement to make it impossible to do crouch walk and unhook someone in time to avoid springing her traps even when players who know how to deal with her try to unhook. Also it's very hard to know the radius of a trap so you don't set it off, unlike Trapper's traps which are clearly visible. On a map like The Saloon, forget about it. I got her adept the 1st time I played as her and that was when adept achievements were harder than just kill everyone dumbed down versions like they are now.
Either she should be forbidden from placing traps in the basement or they should be made to glow so they are easier seen because now it's disgusting and when I see some of the BS add-ons she has like the one that gives no warning that a trap is triggered, it makes me just kill myself on hook or DC rather than dealing with an impossible situation. No killer should be designed like that.
I'd rather she be redesigned to be able to put teleport traps on walls where survivors would have to watch out & pay attention & be able to wipe them than put them in the basement and nerf some of her other add-ons as a trade off.
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Same. People are just blinded by a hate band wagon because every content creator milked the hell out of her 3 gen since it was popular :/
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Definitely not. She's already very powerful, and a complete nightmare for solo queue to deal with. I'd much rather face Blight or Spirit than Hag. Heck, even Skull Merchant would be preferable.
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Indeed, as I previously said, she needs to be deleted ☺️
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Absolutely not. She's unbearable enough as it is. While I'm grateful for the fact that you no longer need flashlights to remove her traps, the activation range is still ridiculous. Half the time the traps spring before they even come into view.
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