Dead Hard = Token-based
Hi, hope this thread reaches devs so maybe my dream will come true or - at least - I will know why things are not the way I see them.
I started using DH after the massive nerf (deserved) but nowadays I don’t get why I’m not allowed to use DH two times while being on death hook. If my solo q teammates left me on hook for a whole stage - I’m punished for this with not being to use 2 Dead Hards.
I can see why giving a token for ‘second-chance’ perks not great for perks like Decisive Strike or Off the record… But why DH? Also this is not clear to me by in-game text, but missing dead hard = loosing ability to use it again?
Comments
-
Why? because DH is Endurance on Command its incredibly strong in the right hands, which is why its use is now heavily constricted.
And also, DH IS a second-chance perk too.
3 -
Yeah, that’s why I mentioned second chance perks. In the scenario when you were hooked for too long - perk performs underwhelming
0 -
Nah I don't see how can prove that it performs underwhelmingly despite that scenario because the strength of DH in the right hands is still good even if you only get to use in once. its like Deliverance, if you cant make the activation in time its just not going to help you.
Point is, the perk is strong enough as it is, It does not need feature to ensure you can milk the perk for max allowed value.
That just isn't how its supposed to be.
1 -
They should just change it from an exhaution perk. Make it so it works during deep wound so it functions as an anti-tunnel perk. At least then it would serve a solid purpose.
1 -
to work like Mettle of Man? «Denying» killer’s hit? I agree, was thinking about this
0