The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Xeno is still A tier killer

MikaelaWantsYourBoon
MikaelaWantsYourBoon Member Posts: 6,564
edited September 2023 in General Discussions

Nothing actually changed about him.

The only difference than before, now missing hits is actually punishing him.

And there is nothing wrong with that. If survivor outplayed you and played better than you, then you should be punished. Simple.

All killers, even the strongest 2 ( Blight and Nurse ) are getting punishment for missing power hits. Xeno is not different.

Except punishment for missing hits, he is still same killer we got. If you are getting slowdown so much, then you are missing so much hits. That's not killer's problem, it's on the player.

Post edited by EQWashu on

Comments

  • Seraphor
    Seraphor Member Posts: 9,421
    edited September 2023

    What about punishing console players who have a mechanical handicap and not a skill handicap?

    PC players can just click on what they want to kill and it dies, see Huntress/Nurse/Trickster/Deathslinger.

    Console players have to fight against joystick unsensitivity and will miss the majority of M2's.

    PC players aren't going to be affected because they land all their hits anyway, 50% reduction on zero missed hit slowdown is still zero missed hit slowdown.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited September 2023

    Well i am with you guys, console players deserves better controller. Game need to offer better gameplay for console players.


    But we can't buff killers for consoles sadly. If we start to do that, we will need to buff killers like Nurse as well.

  • Xendritch
    Xendritch Member Posts: 1,842

    Except it's not just missing hits it's destroying turrets as well.

    Between the nerf and prerunning which was already strong against them it takes Xeno ages to catch up to a survivor when coming out of a tunnel. It's delusional to call Xeno still A tier at this point.

  • Moonras2
    Moonras2 Member Posts: 380

    I think they need to fix the tail attack, whatever is going on with it. I'm perfectly happy with the changes but I hit directly through several people last night and it didn't register. It could be some kind of latency thing I guess It's like getting hit by the killer after I've fully vaulted and started running.

  • Ayodam
    Ayodam Member Posts: 3,134

    So what changes besides making the missed attacks slow Xenomorph down (which was a bug fix) did the devs make?

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,424
    edited September 2023

    Good to see you back, Aku. Thanks for sharing those details.

  • WilliamSN
    WilliamSN Member Posts: 524

    Xeno is definitely A tier, the map traversal alone is very strong and having the tail always threaten a vault/pallet drop is extremely good.

    However my pet peeve is that instead of just fixing the no slowdown bug, they went ahead and fixed the bug + nerfed it from 2ms to 1.2ms.

    Nobody even had time to "test" the 2ms as intended.

    Tbh, i feel like if atleast LANDING the hit granted you the 2ms or a faster recovery it would encourage skilled play opposed to forcing the tail into just anti loop.

  • Akumakaji
    Akumakaji Member Posts: 5,467

    Awwww, thanks :) Lets not dwell on the past, it shall never happen again. Instead leads try to discuss away and find out whats wrong with poor Xenomorph!

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I promise you it’s not as simple as “click what you want and it dies”.

    PC does not automatically make you good. There are tons of terrible pc players, just like there are tons of good console players.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    That's true but good PC player will always have advantage against good console player.

    But this is same for all PvP games. PC players will always have advantage. Nature of gaming.

  • Akumakaji
    Akumakaji Member Posts: 5,467
  • Ayodam
    Ayodam Member Posts: 3,134

    There were issues with turret placements (on RPD you basically couldn’t put them anywhere besides the main atrium/room) being super limited. That definitely needed fixing. Idk about the tail besides it not cooling down following an attack though. I know it was said they have fixed that issue, which was something they acknowledged as an unintended bug.

  • solarjin1
    solarjin1 Member Posts: 2,165

    Map traversal mean nothing if your time to down is bad. fready, legion, dredge, etc can all get around the map fast and none of them are crazy good. The bulk of your time is spent catching a survivor while looping not getting to areas. His anti loop still strong but i wouldn't call A tier just yet.

  • Akumakaji
    Akumakaji Member Posts: 5,467

    BTW, I never understood why Freddy was considered a map traversal killer. Yes, he can teleport to a gen once in a while, but thats no major part of his kit, its not like Demogorgon or Dredge, where he is all over the place, but every couple of minutes he can try a teleport. It feels like a relic of a forgotten time, when things were much different.

  • solarjin1
    solarjin1 Member Posts: 2,165

    good point

    He can't even teleport that often and the teleport super slow giving survivors plenty of time to just leave

  • mizark3
    mizark3 Member Posts: 2,253

    Legion can't get around the map fast normally. If you spend the normal Frenzy going 5.2 for 10s, you only gain 6m. The fatigue slows you down to 2.07m/s for 3s, losing 7.59m of distance. Even with Mischief List, with 12s, you only gain 7.2m. Technically you can lunge at the last second to go net positive, but then you are down your power if they are healthy. Technically this is good if you are going for a corner gen that you know you'll have the injured Survivor cornered in, but it most often loses you distance/time, especially if they have medkits with 99'd heals and they catch on to Frenzy for Mobility.

    Clown is slightly better at power for Mobility (with exclusive Yellow Bottles) than Legion, as the fatigue equivalent, the reload, isn't required. You can pressure the gen, then take the reload when they are cornered, and cancel early to get a free hit if they try to hold W instead. Clown also gets 9.2m of distance with the basekit 4 Yellow bottles with ~9m lost in a reload (without Yellow duration, extra bottle, or reload adjusting add-ons).

    TL:DR Clown is better at map mobility than Legion, and add-ons shift it further into Clown's favor.

  • solarjin1
    solarjin1 Member Posts: 2,165

    Well you clearly know all the exact numbers so I'll take your word for it.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    I just wish the movement speed penalty didn't apply to destroying turrets. Right now hitting turrets with your tail loses you so much distance and you often have to do that multiple times per chase.