Quiting this game
Comments
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it's this https://youtu.be/b4grJs2c4xw?feature=shared first down is barely ten seconds in and nothing Feng could have done about it and it continues just like that. I suppose in a way you're right: they were not actively trying to prevent that state. Though that's because they never got a chance to do so. I also like the accidental in that title. I think it says a lot.
Personally, I see a lot more of those blights and nurses as surv than I see genrushing survs as killer (we see those nurses and blights often enough that the phrase "another funny one" in an overly sarcastic voice is how we ended up calling them). I think you eventually reach that point on both sides if you play regularly and it isn't fun on either side if you don't have that hyper sweaty mindset.
It's imo very sad and it really upsets me, so I do feel where op is coming from, but it is how it is. There are plenty other games and touching grass isnt so bad either ^^ I used to sink pretty much every free minute into the game; 50-70hrs/week. Now it's more like 5-8, and it's because of the people in vc, not the game.
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The game is already survivor sided. What more do you want? :/
Except for nurse, blight, and skull merchant. They are way overtuned.
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you take issue with me taking a figure of speech literally...
but then you also take issue when I use one with the "we"... 😂
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Okay.
Number 1 and 2 were hits.
Number 3 didn't even attempt to dodge, which is not how my Blight games go.
Number 4 just stood there, she gave up. Like a killer that hides in the basement when 3 gens pop on first chase.
But the point I think being that open match info perks on blight are very powerful. And ofc they are.
I do think it makes a nice case for adjusting that iri tag addon.
I personally don't play like this, on either side. I found it as little fun for me to rush, as it usually is for the opponent to experience it.
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Lol this is like a Killer complaining they can't get a 3-4k every single game. Oh no the game is only slightly Survivor sided now instead of heavily Survivor sided. Overpowered Kill perks? Like which one Lethal Pursuer? Windows is infinitely stronger, Pain Res? It can only be used 4 times max, Pop? Have to actually hook someone first, so still gotta catch someone (Although it could be tuned down to 25% and that would be fair instead of 30%), other than that I actually don't even know what perks you would think are OP on the Killer side. Survivors have wayyyyyy more OP perks than Killer does.
Undermining Survivor perks? Like Made For This, Adrenaline, Windows of Opportunity, Resilience, Hope, Prove Thyself, We'll Make it etc?
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Not even a killer main and still my soul died.
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- The huge hitboxes exist since 2016, so they did not get worse. The problem is that with all those projectile killers now the game would need more accurate hitboxes. I'm not saying they need shooter-accurate hitboxes, just a little bit more than just an ellipsoid.
- Camping will see a fix soon, with Deliverance being made basekit if the killer camps.
- Which OP killer perks? Are you talking about Ultimate Weapon? You know that the Gen-kick meta was heavily nerfed again very quickly after it came out?
- Worst case all 4 survivors bring a perk, which can provide for a very powerful combination you cannot go through as killer. This is why DH and DS got nerfed many times. They were op for ages and had to go.
- fun is very subjective. For you it might be fun to escape, but the killer will have a bad time if you 4 out. The scare factor is lost once you play the game for more than a few months.
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What? I didn’t understand you at all and why you were contacting me. a few years ago people were setting records on Billy 4K in the same amount of time or even less. Video also on YT
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Normally I'd roll my eyes and say you're being overdramatic, but I'm honestly having similar opinions myself lately. Killer tends to win in about 3/4 of matches, and even when I survive it doesn't feel that great. It's not even burnout, I've been taking frequent breaks. It's just a miserable, unrewarding experience for solo survivors.
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Since the only exclusively new tools they used was Plot Twist/No Mither on the off chance of Corrupt Intervention, buffed 6% Deja Vu (for ~86s gens instead of 80s gens without buffed Deja Vu) and they also used the nerfed 10% PT, nerfed BNPs, I'd say it was theoretically faster before, and only not done because why gigasweat to that level?
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everyone only thinks about genrush when guys with straight arms continue to set records on killers
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Now show me 10 game average... they had something like 3 min 10 sec +/-.
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If you had played only Survivor, you would have played for a long time; if you had played Killer, you and your friends would have probably quit the game after an hour.
DbD in the last 2 years or so has become a very comfortable environment to play Survivor with a lot less stress, HUD added, basekit BT, balancing with map rework, killer's park obsolescence, etc.... Still not enough?
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Because it is the exact same situation having one killer with instadown and high mobility down piled on survivors thanks to game RNG than be able to do gens in less than 3 minutes against any killer of the game 10 games straight.
Totally comparable.
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I highly doubt that. Then they are not communicating efficient, which my former team also did. When you share information like, who is the killer, where is the killer, on which generators is being worked on and you use that information to your advantasge, then only a few killers can win against you.
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In general, they don’t change much in the game, and recently they added several characters and skins, but in terms of working on the game they are not interested in working on it, and such a game quickly gets boring. In my case, I've been waiting for years for statistics for a single player and balancing. They are not interested in players and changing the game for the better; in their opinion, this apparently does not bring profit and is not worth the time devoted to this game
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And that's why, in trying to fix the game, they broke everything as a result.
Time has shown that increasing the time needed to repair genes only accelerates the repair of generators, and mmr does not work at all. It would be really nice if they tried other ways to fix problems in order to choose the most optimal way, although they will never do it, and if they try, it may turn out much worse.
And by the way, the survivors still have a lot of untouched meta perks, in fact they only touched the most problematic ones, like dh and coh and now mft.
When the killers had most of them was weakened and is a faded shadow of former greatness.
Although I don't understand how you can complain about injustice if improved jumps are added to you soon, in this ptb which will be on the 19th.
And they have already added a lot of chips for solo, which is not enough for justice, it would be nice if they showed the auras of allies, then it would probably be better to work with the balance of the game.
Developers are not biased.soon there will be Nerf camp and sm (skull merchant) and someone else, personally I expect a lot of bad things for the killers. They probably just don't know what they're doing.
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In the changes that you propose, or any player suggests.
They are better off worrying about another perk just because they often take it or overdo it trying to do something good, turning it into something bad.
I'll tell you just two things:
1 Accept this fact2 And play, preferably for the killers too, because how will you see the full picture if you haven't touched one part of it? Don't be a fool.
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do you need anything else? I still won't look for some streamer who will make the fastest kills and will just leave the selection for every taste
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Did you know that the highest 4K in a row on killer is over 1000?
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I didn't. neat!
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At leasts its over quickly, like ripping off a bandaid.
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You don't have to let the other team decide. I'm a killer, I only play killer, I have fun every match. I try to give the survivors what they want, kinda. They're new, I play just hard enough to let them think they barely made it. High-skilled specialists, I give 'em a run for their money to the best of my ability. Bullies, I bully 'em back.
But it's my choice to let them choose. I'm pretty casual, I just like chasing and hitting people with stuff. I'm at the point where I'm just unlocking all perks for all the killers. My win condition is how much I prove I can control the map. I like to get 8 hooks before I even decide. That's me showing off. I'm so good at getting you, I can do it in a specific order and then toy with you like a killer in a movie. (Also hook you up with a bunch of points, I'm not griefing when I slug, I'm showing you that your method of evading me still isn't working, but I'm letting you stay in the match so I can hit you more.) The more I slug ya, the more I like ya, I won't let you bleed out.
The point is, that's how I like to play. If I want to play to win, I do. If I want to play without a care in the world, I do. I do not care about the trials. I've played a lot.
I've did my best and failed completely more times than most players will ever play. Didn't hurt me a bit, made me play better. Survivor gets a good one on me, I'm laughing as hard as they are.
Just play and have fun, the ranks reset every month, nobody is keeping track, nobody cares. Killer plays too hard, so what? Play and die, it shouldn't take long. Survivors slam gens? So? Killer doesn't even die. The survivors ain't going anywhere, kill them next time.
Just a scrimmage, every trial. Nothing matters but you having some fun in this game you have. The game is exciting, that's drama, that's the appeal. It's PRETEND drama, though, be mad in the game, but not in real life.
C'mon y'all, let's play some DBD and murder/escape just for the fun of it.
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That's not what I asked for, but nice try.
I want to see 10 games in a row, not lucky games with potatoes.
I highly doubt they can get anywhere near close those results.
Survivors can do it regularly.
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