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A suggestion about Xeno’s last nerf

NotVerySuss
NotVerySuss Member Posts: 51
edited September 2023 in Feedback and Suggestions

Been playing that killer since it first came out and I absolutely love him. Even with the last nerf he got to his tail attack cooldown I still think the killer is decent. But my main issue is now turrets will always put you on a lose-lose situation. Because now if you hit the turrets during a chase, you give the survivor a massive distance to reach a better loop. And if you ignore the turrets, you turn into a boring m1 killer.


so here’s my idea to fix this:

the tail cooldown remains as it is right now after missing the attack or hitting the survivor with it. However, when you hit a turret with the tail you get a reduced cooldown (the pre nerf cooldown).


and that’s it. What are your thoughts?

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