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Blight vs. Every Other Killer

Venusa
Venusa Member Posts: 1,489

Why does Blight get special treatment? Why can't other killers do stuff like this without getting nerfed in the same week? Thoughts?

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Comments

  • squbax
    squbax Member Posts: 1,493

    Probably because restricting skill might be good for survivors but not enjoyable for killer, I do understand that there is a pleasure in looping an m1 killer aka a fun/ balanced killer, as you as a survivor have full control of the chase, I do its fun af tbh, but it gets old at least for the killer player, blight is one of the few killers that actually rewards sick plays, yes alch ring, iri blight tag and all that bs should be erradicated but at his core blight does something few killers do, make the players skill count, even when facing opponents who are also good.

    Other more simple explanations include: mclean is the only one that understands blight's code, or stats say blight is ok due to newer people picking him and lowering his killrate, same scenario as nurse.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    that's cause wraith obviously isn't an atheist like blight

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,424
    edited September 2023

    I heard they had to find ol' boy's number who designed Blight and ask him to come back.

  • Wraith is a beginner killer who is also free with base game. Plus very low skill to play as. They'd need to bring his skill up to Hillbilly's or Nurse's if they want him strong.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,284

    Did they say that they will nerf him tho? Because "changes" does not mean "nerfs". I remember the last time Blight got changes and everyone was running Alchemist Ring (because everyone knows that it is busted) and it turns out they just buffed his worst Add On to one of his best Add Ons.


    @Topic:

    I am not 100% sure if Blight only needs Add On-Nerfs, but personally I think this should be the first step, because it is an obvious one. Then we can see how he will perform with nerfed Add Ons. And if then changes are needed, they should be done (but faster, please). Other than that, it is a joke to think about any Killer Nerf while Blight stays untouched.

    I just hope they make interesting Add Ons when reworking them. They dont even have to be strong, just fun. I would rather have Alchemist Ring turning into something gimmicky and fun which is not strong than it simply becoming an Add On which inflicts Mangled.

  • Interocitor
    Interocitor Member Posts: 149

    Point #5 gets ignored too often in all these posts. Even right now on nightlight.gg site for stats reported in the past 28 days for over 24,000 games, Blight is ranked #20 out of all killers in terms of kill rate while Wraith is #7, and this is with Blight being #3 in the pickrate ranking on that site.

  • Vorahk08
    Vorahk08 Member Posts: 267

    Blight is a killer with a really high skill expression. Hug tech, bump logic, etc. etc. Other than his good add ons needing a pass, how he performs is very much based on the player. People who perform well with Blight have generally put in a decent amount of time to get good with him. As an example, I couldn't really hit anything with Blight when I started with him (I'm on console). Now, I've figured out bump logic and can pinball between objects to down survivors. I'm get good results with Blight because of practice. This is probably why he dodges nerfs. Bad Blights are on average no better than M1 killers, because they can't actually hit you with a Lethal Rush.

    My conspiracy theory is that, on top of this, Blight dodges nerfs because he's the killer player's answer to SWFs and unbalanced maps. If a SWF sends a good Blight to Garden of Joy, the Blight will probably still win. I think BHVR are keeping him the way he is until the maps are mostly balanced and they figure out how to balance solo que and SWFs. That's just a conspiracy theory, mind you.

  • Vorahk08
    Vorahk08 Member Posts: 267

    I can confirm this. He's currently at a 51.89% killrate on Nightlight, which seems to place him solidly in the middle of the list when ordered by kill rate. Almost half of his kill distribution is either a 4K or nothing at all. I think most people mainly remember the Blights who beat them.

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    Nurse also gets special treatment.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,931

    While I suppose you are technically correct, the question they responded to in regards to Blight specifically mentioned his addons and them being too strong. Given that, I doubt BHVR would have answered that question in the way they did if they planned to buff him overall.

  • Vorahk08
    Vorahk08 Member Posts: 267
    edited September 2023

    I wasn't clear enough in what I was "confirming" in my last post. I was talking about a lot of Blights not being able to play him properly.

  • Vorahk08
    Vorahk08 Member Posts: 267

    I wasn't referring to "balance." I was referring to a lot of Blight players not being able to play him. I wasn't clear enough in the original post.

  • Interocitor
    Interocitor Member Posts: 149

    On nightlight Nurse's current killrate is 56.45% while Blight is 51.89%. I don't think BHVR has released any stats on kill rates recently so these are the only stats available and Nurse has a higher kill rate.

  • mecca
    mecca Member Posts: 330

    Ok. I thought you were saying he was balanced because he only had that killrate.

  • Vorahk08
    Vorahk08 Member Posts: 267
    edited September 2023

    I don't rely on kill rates as a statistic of balance because I feel like there are so many ways to skew the data. Tunneling, camping, and the like. The bar underneath the killrate that shows the kill distribution over 0ks through 4ks is more interesting to me, because I feel like the distribution says a bit more. Blight has most players getting either a 0k or a 4k, with very little in between. I was just saying that this seems to indicate that a lot of Blight players don't know how to play him. However, it does seem to suggest that Blight does need balancing, since the other most common outcome is essentially Blights that destroy the entire team.

    He doesn't seem to have a lot of in between.

  • Venusa
    Venusa Member Posts: 1,489

    Still kill-rates aren't an accurate representation of how strong the killer is. So we can't say "Blight's kill-rate is %52~ which means he's perfectly balanced and there's nothing wrong with him!"

    By that logic we would say "Look at these kill-rates. Myers and Wraith are as strong as Nurse!" which is untrue.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    He's very hard to play with a controller like trickster and few others, console playerbase drag the stat down, you can find good blight mains on twitch and youtube (or just good killer main) and they lose with blight once in a blue moon, be serious pls

  • Vorahk08
    Vorahk08 Member Posts: 267

    Is the console playerbase represented on Nightlight? I thought it was all data taken from PC players' endgame screens.

  • CLHL
    CLHL Member Posts: 184

    Blight sliding around like that is basically a bug. That's not something you "nerf", they literally need to fix the collision for all the maps in the game, including all the updates and the new ones. If they simply removed the sliding, we would have killers that would get stuck in the walls.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    You can submit a survivor game against a console killer i'm pretty sure, anyway for official global stats from bhvr console is represented, nurse and blight have always kinda low killrates because they are harder to play not weak

  • Interocitor
    Interocitor Member Posts: 149

    A console player can get screenshots and then upload them but I'd imagine it requires a few more steps than on PC. I think it is safe to assume the vast majority of Nightlight users are PC but it would be cool to know the official percentage.

  • Vorahk08
    Vorahk08 Member Posts: 267

    Thanks. I knew BHVR's stats were global. I just thought based on Nightlight's description of itself that you couldn't get console killers on it.

  • mecca
    mecca Member Posts: 330

    I mean, but it is OK for players that know how to exploit Blight to bully survivors?

    Signs of unbalance when most can't win against something.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786

    1) The frequent ragequitters should get matched with each other, so they don't ruin the games of the players that actually want to play every game. In my killer games, an early ragequit is pretty much a guaranteed loss for the survivors, even with the wallhack bots that BHVR created. One of the biggest gaps between solo and SWF is the fact that in a SWF, you're not getting games ruined by random teammates early ragequitting.

    2) Nerf the perks that encourage "lone wolf" strategies, like Wake up, Left Behind, Sole Survivor, and Low Profile. Another big gap between solo and SWF, is that in a SWF, all the players actually want to work as a team. In contrast, Lone Wolf survivors are perfectly happy lowering their team's survival rate, so they can personally survive the match. For Lone Wolf survivors, a 3k where they escape is far more important than a 1k where they lose the match... and these Lone Wolf survivors often lower the escape rate of their team, because they're not even trying to get all the generators repaired, and instead they just want to excessively hide until all the other survivors are dead. Maybe match "lone wolf" survivors with each other, so they can ruin each other's games.

    3) Yes, I think that survivors excessively hiding is problem in solo q, for survivors too. When I'm playing survivor, I shouldn't feel like I'm being punished for trying to repair generators, because my teammates are excessively hiding, and therefore the killer decided to tunnel me because they can't find anyone else. Excessively hiding can be fine for survivors in a SWF, where everyone is coordinated and all agree on the strategy. But excessively hiding is yet another solo q problem that encourages killers to tunnel the survivors that aren't excessively hiding.

    4) There really should some solution, so that survivors that actually want to win a game aren't getting matched with survivors that are fine with throwing the entire game for a Rift challenge. Yes; it is a big solo q issue, when only 3 survivors are actually trying to repair generators, because the 4th survivor is literally spending 5-10 minutes trying to find and cleanse all 5 totems for their Rift challenge. I have no idea how this idea should be implemented.

    5) I still, to this day, do not understand why the Myers instakill addons haven't been removed, considering how many times Pig got nerfed over and over and over, to make her headpop potential severely lower than before. And the instakill addons don't even work on survivors that know what they are doing, after the survivors figure out that Myers has an instakill addon. Yes, we know that we can jump in a locker, repeatedly vault a pallet, or repeatedly vault a window, to stop the instakill (and if it's the last generator, we might even just repair the generator right in front of the killer, to give us instakill immunity until the generator is 100% repaired). The whole Myers instakill mechanic is garbage, and should be removed.

    6) I think the matchmaking needs to stop having ridiculously lopsided matchmaking scenarios. There's zero reason that some of my killer games are against survivors that literally have zero idea how to play against my killer. Does the game do this on purpose, so that players can take turns feeling like they played awesome, and really feel like they stomped all over their opponents? Or is this happening because my survivor queues are so long that BHVR is just throwing survivors in any game possible, instead of waiting for a good match? I know people like to blame lobby dodging for this issue, but I really don't think this problem is 100% the fault of lobby dodging.

    7) I think there should be some in game solution, that makes it much easier for solo q survivors to find other players to SWF with. Maybe a better friends list solution, better ways to chat with each other outside of games, and yes, add in game voice chat specifically for SWFs, so PC players can easily voice chat with console players (or console players can easily voice chat with players on a different console), because many console players don't have Discord properly set up to work with their console. To be super clear, solo q should never get in game voice chat, because random solo q survivors can be VERY AWFUL in voice chat to their teammates.

  • Brimp
    Brimp Member Posts: 3,001

    The guy with the winstreak uses hyper tunneling, slugging, full slowdown and is on a region where the average skill of the survivors is bad.

  • Venusa
    Venusa Member Posts: 1,489

    Thank you so much for answering even though I asked if you could do something off-topic, I really appreciate it. I honestly agree with everything you said and I see your points. I think sometimes the forum just shows one side of the story and it's hard to get a full picture of other players.

    It really means a lot that you actually took time to share that with me. Even though sometimes debates get heated there's value to what everyone is saying. I hope I never made you upset in any way!🤞

  • Steakdabait
    Steakdabait Member Posts: 1,280

    The same reason nurse was left in the state she was for years lmao

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786

    Thanks. As a bonus piece of trivia, I really would like for ALL of Blight's collision bugs to be fixed. I'd gladly trade hug tech, for actual functioning reliable collision, that doesn't break when an object sticks out above Blight's shoulders or below Blight's waist.