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Will it still be possible to punish gens-before-friends?

drsoontm
drsoontm Member Posts: 4,903
edited September 2023 in General Discussions

One typical tactic is to ignore a hook and go only at the last moment while pushing gens.

This is usually punished by going back to the hook a bit before the next stage to ensure it happens.

If punishing gens-before-friends isn't possible anymore, it'll become the most prevalent tactic, as annoying as it is.

Losing that counter would be a bummer.

Comments

  • crogers271
    crogers271 Member Posts: 1,942

    Why would it be lost?

    The anti-camp meter takes time to build, it's not like if you are within 6m the survivors can freely unhook.

    The meter also slows down when other survivors are nearby.

  • Akumakaji
    Akumakaji Member Posts: 5,490

    I am a little bit nervours, even scared, to be honest .... But I also want to do this and show the world, what a brave killer I am! I just hope that it won't hurt too much ... and that there will be some blood candy afterwards.

  • radiantHero23
    radiantHero23 Member Posts: 4,511

    I understand why you are scared. I'm also looking at this with a careful eye.

  • BubbaDredge
    BubbaDredge Member Posts: 815

    The chance of SWFs not finding a way to abuse this is 0%, that will happen as sure as anything.

    But it'll be fine. If they figure out a way to manipulate it so hooks stop being effective, bleed 'em out. If they keep jumping off because their team knows how to keep you within the zone, just keep putting them back or bleed everyone.

    You have to use the tools at your disposal for whatever they throw at you.

  • Quizzy
    Quizzy Member Posts: 862

    I mean. I definitely go for rescue last second before they hit 2nd. But thats why we have reassurance. The question is, will you as killer continue to stay there while reassurance is up or will u chase me? Id advise you to chase me otherwise, you will cause the person to likely self unhook themselves sitting there too close while i go right back to my gen and work efficiently.

  • CoolerBleend
    CoolerBleend Member Posts: 76

    The only way anyone could "abuse" this is through the killer actively facecamping, which is entirely up to the killer

  • BubbaDredge
    BubbaDredge Member Posts: 815

    Live, uh, finds a way.

    I mentioned two right there in the post, there's no part where facecamping was involved:

    1.  If they figure out a way to manipulate it so hooks stop being effective,
    2. If they keep jumping off because their team knows how to keep you within the zone

    So if they can keep the killer in an area where the timer is going, while somehow avoiding it themselves. For example if the radius is different, or if the timer doesn't start until the same survivors is inside for a certain amount of time, they could take turns keeping the killer inside or making him run through it. Manipulating the way the mechanics work. Getting jump-offs against killers that don't camp will be huge.

    I'm talking about convincing the game I'm facecamping when I'm not and not trying to, LIKE SURVIVORS DO ALREADY. I lose points every night because some idiot made me chase him around the hook for a minute. That dings my emblem and gets on my nerves. I lose points for proximity to hook, I wanted and deserved those points.

    They are making the game think I'm camping when I'm not, exactly what I said they would do. They'll do what they do, you can tell because it's what they already do. Have you never seen survivors that keep the killer near the hook? You know you have, it happens about a third of the time.

    And that's exactly what will happen with this, it's hard to create a system that can't be gamed. Survivors do it now and it only hurts their team, once they have a mechanic they can mess with, they will. Rather than unhooking, they'll try to get survivors to jump off in the hopes it makes the killer mad. Solos will have to get really good at jumping off, because SWFs will make them.

    You gotta know there are tons of players just playing to be obnoxious. I feel like you are cool so you don't think that way, you're assuming everyone's just playing for fun and friendly-violence and will be glad facecamping is harder. Most of us will, but there's plenty of players just here because they think being a pain in the a## is funny.

    And I'm cool with it. Sometimes it is funny. It would be boring if everyone played the same way. I don't think facecamping should be easy or effective, but I also don't think I should lose points/hooks/kills because survivors know how to mislead the game. I know for a fact they'll do it, because like I said, they already do. A lot.

  • crogers271
    crogers271 Member Posts: 1,942

    So if they can keep the killer in an area where the timer is going, while somehow avoiding it themselves. For example if the radius is different, or if the timer doesn't start until the same survivors is inside for a certain amount of time, they could take turns keeping the killer inside or making him run through it. Manipulating the way the mechanics work.

    We've got quite a few assumptions here on things that could be true, but sure, let's just say they are. If the survivors are so skilled that they can keep you on this razor thin edge for enough time that the hook meter fills and you don't manage to down anyone else in that time, you're probably toast anyway.

    Also, if they are running you in circles for that long, why not just unhook? If one survivor can keep you occupied that long, a teammate can just do an unhook and now 3 people can be on gens.

    Plus, even if they manage to pull that off the survivor gets to unhook. Seems like a lot of risk when there is a much more simple solution.

    And even if all of that is somehow still true, you could just go look for the other survivor(s) doing gens.

    Getting jump-offs against killers that don't camp will be huge.

    If the killer is not camping, why in the world would the survivors just not unhook.

    You gotta know there are tons of players just playing to be obnoxious.

    There are players who enter the game just for the purpose of looping. If someone wants to try looping me close to the hook, with the knowledge that their presence slows or stops the hook timer, and they want to keep confined to a tight area, okay, it's better than just chasing them around shack again.

    Nothing says you have to be by the hook. Even if all of the survivors gathered by the hook, and somehow you didn't believe you could catch any of them, they're the ones that will eventually have to unhook.

  • BubbaDredge
    BubbaDredge Member Posts: 815


    You asked a question, then answered it by quoting my post:


    If the killer is not camping, why in the world would the survivors just not unhook.

    You gotta know there are tons of players just playing to be obnoxious.

    --------------------------------------------------------------------------------------------------------------------------

    That's the answer, right up there /\ In my post, I followed up with details, but you summed it up just fine.


    As to your implying I must be a bad killer "if survivors are so skilled they can run you on this razor-thin"... Have you really never at least played with a player that knew radiuses, ranges and timers, at least on basic things? That might not be the flex you think it is.

    I'll learn, so I can't have it used against me. If I'm getting dinged, I want to deserve it. New facecamping might be really fun. I know obnoxious players exist, sometimes I'm one. Killers can be manipulative, too.

    Also I play nice-at-the-end quite a bit, maybe instead of watching a 3-man let a solo die on first hook, I can camp him so he can live, then go tunnel his team. I can facecamp them, too, jumps will make the tunneling faster. See what I said about manipulating mechanics? I will definitely do this, I feel a kinship with good solo survivors.

    Also with the obnoxious ones, as stated.



    Anyways, you seem alright, but I'll totally kill you if we meet in the fog because you called me Toast. Now I have to make a list and put you on it. Crogers. That's the list. You. I'll be the Dredge that's always there, more often than you expect, anyway.

    Nobody calls me Toast without me trying to pretend-murder them, so far. If I'm not playing Dredge, you'll probably be fine, but otherwise, it's done. Only one way to come off the list.

    Again, so far. It's a new list.


    Unless you play under a different name, if so, I guess you should keep the list.

  • crogers271
    crogers271 Member Posts: 1,942

    As to your implying I must be a bad killer 

    No I'm not.

    Have you really never at least played with a player that knew radiuses, ranges and timers, at least on basic things?

    Sure.

    I'll learn, so I can't have it used against me.

    The question I keep asking though, is how.

    If you encounter a survivor who can run you for an extended period of time in this razor thin window, you're toast.

    I'd be toast, any killer in that situation would be.

    The point is not about you, if the survivor is that much more skilled then the killer, the killer doesn't have a chance. It doesn't matter whether this mechanic exists or not. If the survivor can run the killer back and forth on the 16m edge radius for enough time to fill the meter, that was plenty of time for another survivor to go in and unhook.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,901

    What even is this post?

    If you're camping a hook you're just letting the survivors do whatever they want away from the hook (hint: it's gens).

    If you aren't camping the hook, are you examining the scenery? Go chase a survivor off of a gen. That's called pressure.

  • drsoontm
    drsoontm Member Posts: 4,903

    You don't seem to grasp the concept of gens-before-friends and how to counter it.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,158

    as peanits said, you might be able to punish gens before friends if you return the hook at the correct time.

  • drsoontm
    drsoontm Member Posts: 4,903
  • RpTheHotrod
    RpTheHotrod Member Posts: 1,989
    edited September 2023

    I know players are already planning on looping the killer under or over a hooked survivor on 2 story maps. There's also killer shack, a very strong loop that's right over the basement hooks.

  • drsoontm
    drsoontm Member Posts: 4,903
    edited September 2023

    No need for 2 stories maps. I had a self-unhook while chasing 2 survivors close to the hook as Nurse. (And not even that close.)

  • ratcoffee
    ratcoffee Member Posts: 1,620

    Ok, but counterpoint from the survivor perspective:

    you work for 45 seconds on a gen, then spend 15 seconds going to rescue and 15 seconds healing, before taking 15 seconds to go back to a gen - 90 seconds of time spent, 45 seconds of gen progress

    you immediately go for the unhook, taking 15 seconds to unhook and 15 seconds to heal. You both then go to separate gens, taking 15 seconds each, and then work 45 seconds on two separate gens. The same 90 seconds, 90 seconds worth of gen progress.

    survivors prioritizing fast unhooks ultimately brings better gen speeds. the efficiency slowdown for hitting gens before getting unhooks is itself a punishment

  • drsoontm
    drsoontm Member Posts: 4,903

    There is no way to regress a generator that's finished.

    A generator left alone can regress (among other things)