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Why should Killers play nice and fair?
You will get tbagged at exit gates if you do that. You think Survivors care you played nice? Nope, eat that Mr Killer! Haha noob ezi match.
But then you don't play fair and you play Seriously and some Survivors just give up on hooks and cry in chat how cruel you are and how bad of a person you are.
Then what should you do then?
Comments
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Yesterday I considered giving hatch/exit to the last existing survivor, since he kept me busy half of the match, while others were able to do gens. I thought; this Surv deserves the escape. On EGC he kept looping me and decided to put some t-bags in, which he didn't do before. So I thought; nah, if i get him, i will just hang him. And i finally got him and hooked him. After chat he said: "Such a boring game, n00b killer l2p!". I wonder if he would have told me the same if he escaped. And somehow I was glad I managed to hook him after that sentence of his.
Then what should you do then?
Most times I just try to be fair. I barely camp or tunnel (besides it is only 1gen left or so). Depending on mood, I let some escape, sometimes not. And some days I just turn off the Chat completely. It really is situational. But the one thing I can tell you; since I try to don't care that much about the outcome of the game and consider mocking comments as childish behaviour, just roll eyes about it and close chatr (sometimes even laugh about) this game is a lot more fun to me.
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I play nice because it's how I want to play. Not because i'm desperately seeking validation from random strangers on the internet. My ego isn't so fragile that I genuinely get upset over people repeatedly crouching at me.
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That's the spirit! I get closer to this, but sometimes "sweat teams" still bring up my blood pressure. Working on fixing this 😁
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Play however you like
Post edited by Rovend on7 -
There is no reason to play nice other than you feeling like it. I have stopped sweating with the introduction of MMR because I was worried my games would get incredibly stale, if I did continue to play serious. Nowadays you'll find me going for as many hooks as I can. That however does not mean, I won't punish stupid plays.
I have also stopped running regression perks. I find it boring and in all honesty I play this game purely for the interactive part, which is the chase. I prefer playing with info perks instead. Or gimmicky builds. There are hundreds of perks in this game and most people only ever use like 10 different perks. This keeps the game fresh and exciting for me.
But it would be a lie, if I said I hadn't experienced what you said. There have been more than a few groups who would go on about how I am a baby killer and should totally uninstall, after teabagging me for 2 minutes straight. The interesting part is that this will happen regardless of how well I perform during a match, what perks I brought, how I played, what killer I played and what loadouts the survivors had. These people will always be bad sports, so it makes no difference, if you beat them or not.
I mostly hope for the best and prepare for the worst. It helps to not take the game quite so serious. I know this is easier said than done but at the end of the day, why should I give a bunch of people, who are miserable the power to make me miserable as too? It may sting for a moment but the less you get into all that, the sooner you get over it.
To answer your question: Play however you want. But the more casual you approach the game, the easier it is to deal with this kind of toxicity. At least in my opinion.
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Play however you like. But dont expect everyone to like it.
I try to play in a way that the other side does not think that I am the biggest douchebag around. And I dont care too much about tbagging and stuff, I just think it is not really needed if I play fair, but whatever.
Sure, does not work out and sometimes someone is upset, but at this point, I cannot care for the guy who thinks that they got tunneled in a game where I had 8 hooks in total and he was my first hook and the 8th hook.
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I also follow the Golden Rule. That's why I play nasty and efficient, as I prefer if people in online games do their best against me, so I know the results reflect the difference between our skills (as much as it's possible in any given game). Other times I just want to have fun in a chill match, so I also play nice and casual when I feel like it.
Though we are lucky that Pinhead is just a character in dbd and not a player - he also only treats others as he likes to be treated. :P
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You can only control your own actions.
Personally, I don't like punishing bad behavior with more toxicity, but I understand that's not an easy route to take.
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Play how you want. It's your game/fun not theirs.
You'll get games no matter how you play, who you play and what you bring perk/add-on wise that people are just toxic.
I play no add-ons on my killers like trickster, huntress and clown as I like the distance hit challenge. All 4 escape who cares.
The only exception is a t-bag at the first pallet. I will hunt you down for the entire game because you are obviously so good at the game I need to get rid of you. Imagine the skill required to run to the first pallet you see and drop it. Well deserving of a t-bag.
Wow just wow.
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farm
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No player should feel the need to play "nice" or "fair" as defined by much of this community, which often means "play to my advantage not yours."
But ask yourself
- Are you playing how you play because you find it fun?
- Or is it because you spitefully want revenge on other players over gameplay that you don't like?
The first is fine, the second is a really bad motivation to play and is a recipe to ruin your own fun.
You'll also find a vast number of people on these forums heavily advocate for the second mindset and then wonder why they don't have fun.
They do this while decrying "toxicity" in all forms, which speaks to a warped sense of reality and entitlement.
The truth is the fix starts with you, the player, to not allow yourself to be aggravated by trivial game events.
The great irony is the collection of frequent posters replying here who are touting the "play how you feel" mindset, having just finished berating others over how they play in other threads.
Post edited by pseudechis on4 -
i always try to Play nice and fair but when a Survivor is Body Blocking me whit his Basekit BT or i Lost way to many Gens, or is just toxic im going to tunnel the hell out of the Survivor
Do i get hate messages when im tunneling ? yes
Do i get teabagged when i Play Nice and Fair ? Yes
Just Play how u want u never can make toxic Survivor happy they will complain and be toxic about everything
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You arent obligated to. go ahead and hard tunnel, nobody with any sense is going to say you arent allowed to or that its evil. I personally dont because I know it hampers the survivors fun, and I dont feel good playing knowing I'm ruining their experience.
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Basekit BT is meant for anti-tunneling. If someone uses it for a body block, they are actively engaged in the match just the same as if they were on a gen. It's not tunneling at that point.
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'Then what should you do then?"
What your heart tells you. I'm - generally - a nice person in real life so I'm not going to create a different personality and punish gamers in a video game with slugging, camping etc. for some childhood trauma.
It's not about us vs them. It's about people. Bad manners exist on both sides.
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I'd like a guide for that, for I play both depending on my mood, but can't do both at the same time. Best I can manage is shift the approach mid-trial to adjust for the efficiency of the opposing team.
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Why should Killers play nice and fair?
Don't. ¯\_(ツ)_/¯
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You have no obligation to, but I'm gonna be blunt, this is horrible logic to follow. Flip what you've just said to a Survivor's POV and you've just created an endless loop. All it does is perpetuate toxicity. Running into a bad group doesn't absolve you of any wrongdoing when you decide to take it out on the next group. You've just decided to become part of the problem at that point.
Play the way you like so long as you're not breaking any rules, but you can't take the moral high ground and preach against toxicity if you stoop to their level. This goes for Survivors as well.
Some people can recognize that there's a person on the other side of the screen and like to play in a way that's fun for everyone. There's nothing wrong with that. If you're in it to win and you'd rather use strategies that help you win, that's fine too. But going out of your way to make things worse for people is never going to be justifiable.
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But going out of your way to make things worse for killer is never going to be justifiable.
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It's important to understand that losses from playing fair aren't proving anything more than sweating out wins in pubs proves. If you really need the validation and it's more fun for you, then sweat out wins. But neither side in DbD has any clue how hard the other side is going to be trying, which is a huge determining factor in trial balance. And matchmaking isn't competitive in this game. Skill varies wildly from match to match and within the same team. I personally don't find winning via sucker punch to be all that validating, but people like their 100+ win streaks, and that's what those are: sucker punches.
I prefer to feel out the opponent and match their energy. If they're chill, I'm chill while trying to win. If they're sweating their tail off, I will too.
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Change your win condition and you'll have a much better time with the game.
Here is what i do, and it works out great.
- If i'm doing tome, i focus on doing the challenge, getting the challenge done in a single game is a "win" to me
- At the start of the month on the 13th, i try hard to get to rank 1 as fast as possible (minus tome challenges as said above)
- After that, i do the following:
- Roleplay killer
- Use Rancor
- Attempt to hook every survivor 2 times without killing anyone. Sometimes you need to go out of your way to do this.
- After every survivor has been hooked, focus on maxing out your chase, brutality, and deviousness bloodpoints by hitting and downing survivors, but not hooking them.
- Once you max out your points, look for the obsession and "hang out" with them
- Once the gens are done, down the obsession with rancor, and kill them.
- Let the other 3 survivors escape.
This achieves a few things:
- You get your tome challenges done.
- You get around 36k bloodpoints
- The survivors generally get around 30k bloodpoints
- The survivors are usually happy that you let them go
- Your MMR goes down, making your following games more chill.
You keep doing this until your MMR gets low enough that you hit that sweet spot of "i can mess around and not immediately lose" and "the game is still interesting". Once the game gets boring, go tryhard a few games in a row, then switch back.
You'll have more fun. Trust me.
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I know how much it sucks to have killers be toxic when on surv, so I try to not do what I would see as toxic; similarly I know survivors being toxic can be annoying when playing as killer so I try to not be a dick when playing survivor either
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Deactivate Endgame-Chat. As Killer, this is a VERY WELCOME feature, because you will earn nothing but bad words.
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Booba intensifies
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How many survivors you usually kill playing fairly? I heard here on forum the softcap is very low so playing fairly is not maybe even not worth it as even you would have low mmr but over the cap you can still get matched with very high mmr survivors.
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Last time I played fairly it was on bubba many of us play fair until survivor loops you too long and then camping is deserved.
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I get t-bagged about 1 in 10 games when I play 'nice'/normal. When I play like a sweatlord, it bumps it to 9 out of 10 games. It is important to let the Survivors know in the chat things like "yeah I coulda tunneled out the Mikaela there but I felt bad for her, she seemed kinda clueless". This shows them it was an intentional act on your part that led to their 'victory'. They can't gloat if you gave them it a silver platter.
When people 'bribe' me with a cake, I 2 hook them and slug them after that for BP caps. Just the other night I slugged a death hook No Mither Adam 3 times because I knew he gave me a cake and I didn't want to kill him. We both knew I let him pick himself up, and I had to sacrifice my hook perk effects to give him a chance to still play. We both knew I effectively had 5 hooks on him, so at the end it meant nothing to me whether or not he would teabag at the exits.
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Multiple reasons.
- What is called "nice" and "fair" is just reasonable way to play against top-teams. Camping/tunneling doesn't work against them.
- Trying to ruin gameplay of newbies is a questionable fun.
- Not trying to learn and exploit easy wins until you get to high MMR is dumb decision at best (see p.1)
If you cannot accept losing or get triggered by funny squats when you lost (because literally only two character can t-bag: GF and Pig), it's your problem and I personally have no reason or intention to support you in any way. You are like ones that don't like to play but just spoil games for others.
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I have stopped speculating on my own MMR (mostly because there is no point to it) but I believe I am not too high up. I lose a lot of matches, that I could win, if I were to use better perks or addons (or addons in general) or played more ruthless. I still get a lot of survivors whom I estimate are pretty good. I aim at improving so much that I can beat most survivors by playing casually and honestly that works just fine for me.
Peanits shared with us that the MMR distribution of players looks a bit like a bell. Meaning there aren't that many players in lower and the higher ends but most of us are somewhere in the middle. And honestly I have no reason to assume otherwise. I have heard Otz say that the soft cap is so low that most people are above it (probably where most people got this idea from) but I reckon someone, who has the actual data would know more about it than a content creator
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When people say “killers should play fair” 99% of the time they just mean “killers should let survivors win.”
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but people like their 100+ win streaks
Ist this anywhere to be seen or are those "win streaks" just personal checklists the players keep for themselves? Just wondering, since I read about "winning streaks" a lot on here.
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You can't please everyone. I've had bad chats because I killed everyone and bad chats for letting everyone go. Personally I try to play both sides in a way that I find fun from the other side. As survivor if gens are flying by and the killer is struggling with chase, I will slow myself down. I know what it feels like when the game seems to be flying. Break some totems, open a chest etc...
As killer if survivors are having it rough I will go out of my way to stay clear of someone recently hooked. If I'm running any gen regression perks I will try not to use them. I also might try out some goofy movement or mindgames to see how it goes.
I also try not to run perks or items that I find unfun from one side. Sometimes though, I get a little tilted and being stronger things.
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At the end, does it really matter how you play, so long as it is within the rules? It's highly likely a player who calls you out after the trial because they escaped will also call you out if you beat them. This isn't because of any reason other than how they are at the time. No amount of playing "fair" or playing "nasty" will change that fact.
The one thing to remember is if you change your playstyle and outlook based upon bad manners by the opponent or endgame, resulting in acting in a nastier way towards others, then those people who upset you have 100% beaten you. They achieved what they wanted by taking away your ability to play the style you want. You lost.
If you decide to play as you wish because you want to, inspite of how they acted, you've proven stronger than them and they lost to the only game which means anything to them: ruining your day. Because they will still be bitter and angry and moronic, becoming upset at every future loss or inconvenience. You carry on with life, realising one trial out of many really means nothing in the grand scheme of things.
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Thought I do think you right, I can't help to think devs could do more to help with the amount of toxicity in their game. I know you can bc I seen other games buckle down on things like unsportsmanlike conduct and toxicity. Once before I brought up Final fantasy 14 and it's pvp in another thread about toxic behavior. In there pvp and even normal pve content you can report and get someone banned for toxic behavior like tea bagging or unsportsmanlike like speech. I suggest anyone to look up pvp ban rules for ff14 and see they will ban you for emoting (like teabagging) over players bodies, spamming chat and ect. I know y'all won't or believe you can't but I still stand on the hill that the devs are just as equally responsible for toxic behavior in their game just as much as it's on the individual players. Once again I do agree with what you said in your reply.
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As killer i usuly kill 2/3 and let the last 1/2 go after double hooking them. Then i walk them to a hook, shake my head and point them to gens or hatch.
They usually seem grateful, and other xbox players I do this with generally have a nice convo afterwards.
As an xbox player I don't see egc and I'm better for it I think.
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Last night I had a match in cowshed and played pretty fair as Xeno. In the end game I was chasing a injured Michaela towards the exit gate, I was hoping she would be at least my one kill for the match, so I down her with my tail and here came a Kate who running the "totally fair" combo of buckle up and FtP. Kate picked up the Michaela during my cooldown and both was fully protected thanks to the 10s endurance and got a free escape. After that you know what I got in return? Kate teabagged me as she escaped and type "ez, you suck" So this survivor felt so proud bc they used two perks that completely allowed them to freely escape with nothing I could do about it....
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I feel you. Sounds rly unfair and rude from them.
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I do it for fun. I've been playing forever, if I just played normally, I'd have lost interest. I don't ever just play a normal game unless a challenge is making me. I always have an alternate goal, I always bring or try something impractical. Now that flashlights are killswitched, I'm bringing Lightbourne just so survivors that notice will be like #########.
There are survivors that are oblivious. If I'm crushing a team for half the game, then I disappear completely or stop hooking at 8, I didn't get amnesia, I'm letting you out because I wanna. If they teabag at the end, they're showing how clueless they are. I don't care. If I had to prove something to them, I would have.
If you read my old posts, I wasn't a fan of friendliness among killers, felt it made the game boring. Then it was my own boredom that made me start doing goofier and goofier things. Convincing survivors you're not up to something is a huge challenge once you've beat on them a lot. Especially as Bubba. Now-I'm-Friendly Bubba is harder than Adept Bubba.
But it's not about fairness. There's nothing unfair about tunneling, keeping the team alive is the team's responsibility, not the killers. Someone should be taking aggro during an unhook, survivors forgot once they started using perks instead, now it's a lost art. Not the killer's job to ignore basics just because the survivors do. The person being unhooked SHOULD NOT be the one that blocks the killer, someone else should. Play like you want to win if you want to win.
I always play fair, I was raised by parents that had high standards, to cheat is to admit I had to cheat. I'd rather lose than play unfairly, because I was taught dignity is more important than any game. Needing or seeking an advantage is for weak people.
That being said, my habit of cycling people through hooks is a flex. It started because I wanted to force myself to pay more attention to which survivor is which, just something I wanted to improve on, who was on death hook, who had which perk, etc. Started going for 8 hooks before killing to learn to keep track, now I do it just to show that I can. Showing survivors I decided who and when, the survivors that get it will get it. I like the idea that it's over some player's heads. I've been eating a sandwich and it still took them this long, and now they're teabagging? Heh.
I play fairly because I would be ashamed not to. Everyone should play fair. Cheating to win doesn't make you smart, it means you know you're likely to lose otherwise.
But I'm sometimes nice because it's often fun. I don't get any joy out of showing new players I'm better than them, it would be sad if I weren't. I love to scare them, but it's often a lot of fun to later welcome them all, show them veteran killers remember how hard it was. Hook them, and then hook them up... with some points and an escape at a time when that might be rare for them.
It seems to make them super-happy, too. Often that makes me feel more powerful than a 4K against new players would. I never cared when mad survivors tried to hurt my feelings in after-chat, but when they shower me with thanks and talk about how amazing I am, turns out I like that pretty good.
People like me in real life, but nobody tells me I'm amazing.
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Is the Killer’s enjoyment even a consideration? I mean at all. Really doesn’t feel like it.
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Now this is the kind of player i need in my games
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How can killers play however the feel if you guys are actively removing said methods? If a guy made me mad with his trolling in game and I decided to get him out by face camping... how can I do it now? You've removed it.
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Because while you are allowed to perpetuate a toxic cycle, the Devs aren't going to encourage it.
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It'd be great if you guys could look into a few ways to incentivize 'not being a jerk' instead of just sort of leaving it to fester.
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I respect that you play fair. I could not personally play without meta perks. I think the mmr tries to find opponents to you with similar mmr but if it does not then it can give you anything if you're over soft cap I quess. I figure Im higher than average at least. I would probably have to lose hundreds of games to get worser opponents than now. It does still seem to make bit of difference when you lose few games.
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Meanwhile, "We wanted to make sure that teabagging was still satisfying for our players" - BHVR Dev.
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just hide the chat like I don't get it lma
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This is the way. Let this be both the path and guiding light, all praise to the entity.
Seriously though, if I hadn't switched to a similar style after a couple months of playing, I doubt I'd still be around.
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I don't like tedious slowdown builds or using cheesy strats for easy 4Ks. I would hate to win by hard tunneling and tunneling off hook. Or by camping when it's not the necessary play (the last gen is about to pop and you need to hook someone nearby, for instance). Or slugging for the 4K to deny hatch. But I will slug for pressure or try to hold a 3 gen if it's my only option to turn the tide or gain some hooks. Mostly I play to enjoy the greasy fast speed of my power, vaulting and chasing after Survivors as my Legion.
But I don't like to get bagged at the gates or insulted in chat. So I keep the chat window closed most of the time and stay away from the exit gates if I get the vibe my opponents want to BM. That way, I can easily avoid fun games being soured by poor sportsmanship.
Maybe because I play a lot of Survivor (about 50/50 for both roles), I simply don't want to play like the Killers I seem to get in the majority of my Survivor games. That said, I've definitely played against Survivors that clearly haven't enjoyed my playstyle. At the end of the day, I can only play by my own rule book and the rules I consider to be fair.
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whatever makes you feel better/not bad. if survivors make you not feel bad for playing "mean" anymore, let it be.
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holy GIGABUBBA
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