Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Why not let Freddy have both pallets and snares?
Title
-both from same pool of charges, probably something like 6 default up to 9 with add-ons.
-definitely rework his add-ons.
He was simply over-nerfed hard and I don't think this would make him even near meta again, just more fun to play.
Comments
-
why? i am sure everyone knows fake pallet are bad. why suggest them in base-kit? freddy needs a lot more changes and this change is not one of them.
0 -
I always thought that too, i always felt that hes got a half killer power, they should merge it.
0 -
I've recommended this in the past. It could function on a token system that keeps the current single trap type limits. Snares get 5, and Pallets get 7. This works best with 15 tokens total, and 3 tokens per snare, 2 tokens per pallet. This way the same single use limit is the same, but you can mix and match.
Fake pallets are bad when that is all you have. A fake pallet on some god pallets like the RPD stairwell and at shack is invaluable. The threat of fake pallets is honestly stronger than the pallet itself.
0 -
i mean yeah maybe against really bad soloq survivors. fake pallet do not work vs good players....
0 -
I mean even if 'bad' Survivors was as low odds as a coinflip (50-50), you would still only have ~6% of matches where you would get no value at all from them. (Personally I think 'bad' Survivors are more in the 80-90% range though personally).
0