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Bodyblocking/Collision with BT

What do you guys think about bodyblocking with BT after an unhook for both sides?

I've seen survivors using BT to defend the unhooker by preventing the killer from moving, and on the flip side I've also seen killers bodyblock survivors to wait out those 10 seconds in a funny back and forth scenario, especially at basement when survivor movement options are limited to the stairs.

Personally I'm for removing collision of survivors to the killer during the base-kit BT time to remove the awkwardness of a survivor and killer staring at each other, but I do see the viability of keeping collision with each other to mess up either side's playing field.

Comments

  • mizark3
    mizark3 Member Posts: 2,253

    Yeah I think as long as the Survivor still hasn't done a CA, the Killer can 'shoulder-check' the Survivor and if they are phasing, the Killer knows an anti-tunnel perk can still be active.

    Also should this be Feedback/Suggestions rather than General Discussion? Or is it you more want to explore this issue than outright suggest it?

  • smurf8765
    smurf8765 Member Posts: 16

    I'm just curious on how both sides perceive the recently unhooked doing bodyblocking with basekit BT/the killer just waiting it out with their own style of bodyblocking to give as little distance as possible to the unhooked.

    The unhooked BT is solely for getting as much distance and dissuade the killer from pursuing them, but it's interesting to see how both killer and survivors adapted to it beyond its intended use.

    Calling the side by side maneuver where the killer bodyblocks a BT survivor 'shoulder-checking' makes a lot of sense actually haha.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Sometimes it's the best thing you can do. Other times you're just being a pain.

  • crogers271
    crogers271 Member Posts: 1,907

    It's fine and extended no collision would be silly.

    The killer can wait out the 10 seconds and get a down, go ahead and hit and send into deep wound (take out the possibility of dead hard), or try to get around them. Usually trying to body block is a bad idea, unless the rescuer is on death hook.

  • mizark3
    mizark3 Member Posts: 2,253

    The problem with protection hits is they are very loosely defined. Technically, I can be injured, intentionally bodyblock for a healthy ally with a Styptic or Dead Hard or other Endurance, and it doesn't count as a protection hit. Protection hits only count if you take a hit while someone else is injured within a certain range of you (which technically can include Huntress snipes when the teammate is behind cover and you are in the open, or the person is a pixel outside of protection range).

    That's why a 'phasing' no collision for the entire duration of the Survivor not doing a CA would probably help both ends. The person runs through you in basement instead of taking the Endurance hit for their teammate? They came off of hook, down the rescuer and you're good. Killer tunneling you and bodyblocks the loop? Run through them and Fast vault the window/drop the pallet.

    I've seen far more Survivors be intentionally tunneled through their anti-tunnel than successfully weaponizing it (effectively). If they intentionally bodyblock, they essentially gave me a free hit, and now I have no DH to worry about, unlike their rescuer could have. Normally I chase the rescuer because the pressure of getting the formerly hooked Survivor healed gives me more slowdown as well.

  • Evan_
    Evan_ Member Posts: 547

    I'm fine with it. If survivors want to use their protection to protect someone else, it's their call. I'm more than happy to down them and put them back on the hook.

  • Sava18
    Sava18 Member Posts: 2,439

    Probably remove collision. Only way you can make me tunnel is to take bt hit vs me in the rare instances it can even happen.

  • HarlockTaliesin
    HarlockTaliesin Member Posts: 763

    This. If it's an accidental body block, like the unhooked survivor is panicking and trying to get away, it's no big deal. If they deliberately and repeatedly put themselves in the way of me going after the unhooker, they're getting dropped and going back on the hook. Use your getaway window to get away.

  • Farya
    Farya Member Posts: 94

    I play both sides and I think it's fine. It's up to the unhooked survivor if he uses it to prevent the savior from a hit. But he can't complain about being chased again after this move of his. As a Survivor, I sometimes block/take the hit if I think it's worth it or protect the unhooker if I think he is a better player than me, but then I am totally fine with being "tunneled" after this.

    When playing killer, my thoughts are just the same. If I think it's worth it, I try to chase the unhooked person again. But most times I just keep following the savior, feels okay the unhooked person at least got a deep wound which keeps him occupied a few seconds at least.

  • Venusa
    Venusa Member Posts: 1,491

    I wish the unhooked survivor wouldn't have collision. This way they wouldn't be able to take a hit for the unhooker since they're faster than them and will outrun them but also the situation where the killer just bodyblocks you from reaching a loop after unhook or prevents you from getting out of basement could be potentially eliminated.

  • Trex_Crazy
    Trex_Crazy Member Posts: 209

    I mean you just shouldn't have tunneled, I jest. In all seriousness its annoying at times and funny at others from both sides when one side fails. However I dont really see a way you could fix it entirely. Removing their collision could still have awkward moments where the game says you hit them anyway because they were inside of you, and after an unhook you're almost guaranteed to have the hit count as protection so endurance not triggering on protection hits would invalidate base kit bt. (Not that Im against invalidating base kit bt....) Im not entirely sure of a way to fix it that would make every situation work but the simplest, with complications as stated, would just be removing bt'd survivors collision. But then itd have to be considered a diffrent type of endurance effect so that ALL endurance efects dont have collision.

  • Nazzzak
    Nazzzak Member Posts: 5,843

    I'll always try take a protection hit. I don't care if the killer comes for me afterwards. I need the chase practice. So I think it's fine the way it is.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,887

    Removing collision during BT doesn't solve the problem, it just makes it more frustrating for the killer.

    Because then you have a survivor clipping your character that you can't even see in your FoV who can still take the protection hit.

    The only way removing collision actually solves this problem is if you removed collision *and* made the unhooked survivor completely ignore incoming damage during the effect, which really seems like a terrible idea.

  • oxygen
    oxygen Member Posts: 3,334

    The issue with that is that it'd make getting unhooked by an injured survivor a death sentence, as you'd be right next to an injured survivor so.. any hit you take is a protection hit, even if on the first frame unhook animation immunity ends and you had zero chance to even try to get away.

    And the big issue with this is that it introduces more solo-swf gap when the game needs less. SWF can far more easily set up and execute a 2man save to avoid this than solos can.

  • totallynotamegmain
    totallynotamegmain Member Posts: 658
    edited September 2023

    I think if they want to body block with bt then they want me to hook them again, so i grant their wish and hook them