Bloodlust system

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ElionTron10
ElionTron10 Member Posts: 40
edited September 2023 in Feedback and Suggestions

If you hit while having bloodlust and miss you have to lose a stack and also never give 4,6 m/s killer bloodlust 3 instead give them an automatic hit to make it easier and funnier for everyone. Bloodlust 3 is basically a free hit and dosent need skill only slow killers like Spirit should have bloodlust 3 but not everyone

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  • PotatoPotahto
    PotatoPotahto Member Posts: 250
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    You don't get to dictate how the game has to work.

  • kin
    kin Member Posts: 551
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    experienced survivors can create a situation where the killer will have to drop it + there are a lot of pallets on the maps, it's not bad buildings for looping, and if you also take into account such buildings as the main building in the garden of happiness, hedonfield homes.

    This new mechanic

    Bloodlust serves to prevent the survivor from forever looping the killer, and this change can damage this goal. In addition to level 3bl, it is now quite prim, but perhaps it takes place because of the disgusting balance of maps

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
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    Survivors should be taking every oppurtunity to escape a chase before bloodlust starts to build. I remember a dev mentioning that its entire purpose was to limit survivors attempting to indefinitly run the killer and provide a soft cap to chase times.

  • Chadku
    Chadku Member Posts: 729
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    Reminder that devs had shortened the tine needed to reach BL 2/3 and i wonder which of the disgusting maps was responsible for that.

    +BL is meant to end the chase and it's only activating on M1 killers that are weak anyways.

  • DrDucky
    DrDucky Member Posts: 675
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    You could just remove BL 3 or even 2 tbh, no need for this: "if the killer moves at such and such speed then they get BL 20 otherwise they get BL 1".