MFT, Buckle Up, FTP: unchanged
How much longer before I can play a killer other than Blight and stand a chance?
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If we take into account the precedents, from 2 to 6 years...
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Playing killer sucks out loud right now because of this stuff.
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Since you mentioned Blight..
How much longer until Blight gets his Alchemist Ring and Compund 33 nerfed, were talking 3 years by the way.
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If you can only win on one killer looks like a you issue honestly.
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I've been having a blast with Ghosty/Clown/Singularity/Myers/Legion.
Ghosty requires you to play a macro game to play Ghostface instead of micro game Chaseface. Chaseface loses, Ghostface wins. Mark people and threaten pallets. Never be afraid of letting a marked Surv escape. The pressure of the instadown will prevent them from doing anything other than gens for the next minute, and you can sneak up on them if you leave them from the onset. This works even better with the marked Oblivious add-on, because you can mark Surv 1, down/chase Surv 2, and when you get the hook or enough pallets, you sneak swap back to Surv 1 while waiting on power CD.
Clown requires the Killer player to know that Yellow bottles exist, which newer Clowns never use. If you find you don't use Yellow Bottles enough, restrict yourself to only Yellow Bottles for 5 matches, then you'll get the muscle memory how to use them down. Now you can combine Purple and Yellow Bottles for easy downs at nearly every loop that isn't a god pallet.
Singularity requires M+K, sorry console players. Also don't roll RPD/Lery's. Otherwise anyone complaining about EMPs being OP is legit self-reporting for a lack of skill. It takes 2-3s to place a pod and retag, so if someone detags in chase, you just retag and bought yourself 20s of Survivor wasted time. Since your time is 4x as important, any retag (where you NEED the tag for a hit) under 5s is a win for Killer. Teleporting to a tag makes up for the majority of time lost retagging, so it shifts the balance further in the Killer's favor.
Myers required learning a new gimmicky playstyle (to not abuse Tombstones). I've started Thana/Plaything/Penti/(personal pick slot, I find Bam funny on Myers). Thana forces heals, when they normally skip it. Plaything makes T3 terrifying if uncleansed. Penti makes gens take decades, especially with full force Thana. Penti plus max Thana makes gens take 180s! You need to get 2 quick basic M1 hits, which people are glad to give you if it means they can save the pallet for T3 Myers. Simple mindgame or Bloodlust and bam, they are on hook.
Legion means stab go brr. If people don't heal, Blood Echo deletes the common threats, Fearmonger too if you want them to never have the perks. If you can't win against injured exhausted Survivors as a normal M1 Killer, watch some guides or something, it isn't difficult if you've learned the game.
I also like playing Trapper on occasion, and I was using the Coffee Grounds+Silent Trap as a fun build before they planned on basekitting 1.5 times Coffee Grounds. It is gunna be great once that goes Live, and Trapper is going to be much more enjoyable after that.
Blight makes the game a free win and more frustrating honestly. Every match is on me to lose, instead of a even back and forth, or the Survivor to win. Every loss as Blight shows I suck (at that point in time), but who can blame you if you lose as an M1 Killer against old Cowshed. Helps soften the blow of losses.
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You absolutely can, just don't expect to get a 4k each and every game. I play nearly all my killer games with random perks and killer, and still get 3-4k every second game (roundabout).
About MfT, they are working on it (although we all would like to now whats taking them so long).
About Buckle Up + FTP, it's luckily rare enough to not be an issue, at least in my games. FTP could still need a small buffer so that you cannot pick some one up the moment they went down. Or Buckle up only working after healing someone for minimum one second, something like that.
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Blight is a killer that appears in ~3% of games. Of those, how many of them use C33/Alch Ring, you think? And how many of the ones that do are actually competent enough with the killer to get value out of them?
On the other hand, MFT appears in 26% of survivor builds (on average, at least one MFT per GAME).
But sure, let's distract with le overpowered bleet addons.
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idk, but hes confirmed for a touch up at the very least. I gotta use all my alch rings before then...
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It does not take skill to use c33 or alch ring. one is a permanent 100% speed boost to breaking pallets, and the other removes your cooldown entirely if you are just capable of landing hits.
two things can be overpowered at once
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I do agree FTP + Buckle Up is annoying to deal with but "killers other than Blight can't stand a chance" is a bit overdramatic. Also claiming Blight's pickrate is %3 on another comment makes you look funny and invalidates any argument you make afterwards.🤭
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idk i'm doing perfectly fine and I play basically every killer.
Buckle Up and For the People is a largely overrated combo to be honest. Like it sounds super scary, and can be nasty in certain scenarios, but it's a lot harder to proc than one might think. You basically have to be right next to the killer for the entire chase, and then if there's not really that many resources nearby you can just count to 10 and down the Survivor again.
A decent amount of the time I see people running Buckle Up + FTP, it just never comes into play. That's 2 wasted slots for every survivor running it.
Also, MFT is getting a change. You won't have to worry about that one for much longer.
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"if you are capable of landing hits"
You'd be surprised how many Blights have an issue with this very thing.
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you know what fair enough. theres a bajillion blight mains but most of them are just bad at the killer 😭
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I've definitely lost hits on people because of MFT. Poor Huntresses, tricksters and deathslingers struggle especially in tight loops with LOS.
I will just place here an MFT rework suggestion that was made by the streamer called Umbra, because I really like her idea:
New MFT - every time the killer reaches haste through bloodlust while chasing you, you gain the same amount of haste. For all 3 levels of bloodlust. So basically MFT would not just give you free haste for being injured, but would actually reward you in a healthy way for being really good in chases. And when the killer loses bloodlust haste, so do you. I love this idea, and would love seeing MFT being reworked like this.
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I think Nurse/Blight/Wesker kill rates are so low because of this very issue. Weaker players flock to the stronger Killers hoping the Killer's innate strength will carry them to a victory. They then lose a bunch, and the Survivors, expecting a stronger Killer player, sweat to pump gens to even have a chance of escaping. Those same Survivors would always lose to any SupaAlf/Momo/Alranican, or even mostly lose against a normally skilled main, but win against those baby Nurse/Blight/Weskers. Those baby Killers are still in top MMR (because it is all too easy to reach), and weigh down the averages.
The opposite likely occurs with weaker Killers, with stronger players seeking a challenge, and the Survivors underestimating the player due to the Killer selection ("oh its just Clown/Onryo" -ends up being the Clown Manifesto writer or OPWillie).
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Survivors crank out gens at the same rate regardless of which killer I'm playing. An interesting theory, but one that's demonstrably incorrect.
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You say that for your games, I know I cleanse dulls and open chests in my Survivor games that don't include the sweatlord Killers. So while you may be technically correct, all Survivors pump gens at 1 charge/second, but in reality people will take sweatier actions against sweatier Killers.
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Weaker killers need to bloodlust sometimes (not every tile or chase but semi often) while stronger killers never to almost never use bloodlust. If you would want to make it an anti bloodlust perk it would just hurt weaker killers again more and not much would change with the perk.
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