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Would it be any harmful for the games health if “I’m all Ears” gets a simple cooldown reduction

D0NN1ED4RK0
D0NN1ED4RK0 Member Posts: 848
edited September 2023 in Feedback and Suggestions

The perk “I’m all ears” is a teachable for the GhostFace which allows you to see the aura of any survivor who performs a rushed action within 48 meters.

Usually after activation the perk goes on a 40 second cooldown and I was wondering would it be any harmful for the games health if the cooldown was reduced to like 20-30 seconds? Or do you think its fine as it is and doesn’t need a cooldown reduction?

Answers

  • Hanuka5
    Hanuka5 Member Posts: 203

    Would agree to it, i would even like to reduce the range, because if you see someone doing rushing in 48m thats often to far to be worth a chase.

    Especally if we see other finding abilitys like darkness revealed or Ultimate Weapon.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    Yes I agree on that as well

    I personally also wouldn’t mind reducing the range cause I mostly run it on pyramid head for wall snipes

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,498

    I don't know. It'd probably become too good with a shorter cooldown, and it'd be unreasonably good on some killers, especially with Lethal.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    what do you think if the 48 meter radius gets reduced?

    and I don’t think it will be too good on any killer other than pyramid head, nurse and maybe dredge (altho it feels abit situational with dredge’s teleporting ability)

    and the lethal synergy (from my experience atleast) won’t really affect the perk that much.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,498
    edited September 2023

    I think a radius reduction would end up being a nerf to be honest, idk.

    I'm All Ears is super good on a lot of ranged killers where you have to make predictions for prefires around corners. It'd remove all the risk from it. Huntress, Slinger, Wesker, Artist are a few outside of the obvious Nurse + Pyramid Head.

    Lethal makes the perk significantly better as well, it essentially increases the duration by 33%.

    If you decreased the cooldown to 20 seconds and had it with Lethal you could basically have survivor's auras revealed for half of the chase, which wouldn't be healthy. It's not like Dance With Me where the effect is short and less significant, 6 seconds of Aura reading passively is really useful.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    For me the radius reduction wouldn’t be a problem cause I sometimes get into situations where I’m in chase and the survivor I’m chasing is near a window/pallet but the perk goes off cause a nearby survivor performed a rushed action within the radius so then I wouldn’t know which direction the survivor I’m chasing is running to cause the other nearby survivor triggered the perks affect.

    and personally I’m 100% confident to say it’s better off with a 30 second cooldown cause 40 seconds feels like way too much time until I can have the perk to activate again

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,845

    It’s fine the way it is imo.

    Also regarding the radius reduction idea: The range is 48 meters specifically because it is tied to rushed actions. The killer normally receives a noise notification for rushed vaults, but only within a 48 meter range. Beyond that distance, you can fast vault windows/pallets as much as you’d like and the killer will never know. The same is true for quickly jumping in/out of lockers.

    In other words, I’m All Ears has the prerequisite of the killer being able to hear the vault action for the perk to trigger, and that’s what gives it its 48 meter range. Because Quick and Quiet suppresses these notifications, while it is active it also prevents I’m All Ears from working.

  • BubbaDredge
    BubbaDredge Member Posts: 816

    Probably only trigger twice in a chase, and I know that's enough, but there are other perks/addons that can do as much or more.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited September 2023

    30 seconds

    Or, 20 seconds with a 32m radius

    20 seconds is pushing it, but the reduced radius would be a fair trade off and make it equally useful on high- and low-mobility killers, though any shorter than 32m would be a significant nerf.

    Realistically survivors are only using rushed actions to get away from you (you're not using this as an info perk to find survivors you aren't already aware of) so it doesn't need to be as far as 48m, but at the same time if they're in the process of running away from you, they could be nearly out of your TR, so 32m seems the minimum to me.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,745

    For Trapper? No.

    For Huntress? Maybe.

    For Pyramid Head? A bit, yeah.

    For Nurse? Yes.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    maybe stop vaulting 2nd floor windows vs nurse and looping tilesets vs nurse?

    I'm all ears is like troubleshooter on survivor. a chase perk that not worth using. the perk could have no cooldown and many killer would still likely not use it. i think the point where killer might start using it is if it worked periodically near a window where you can see aura of survivors in 6 meter radius for 6 seconds. at the same time, killer can just run bamboozle and use 15% vault speed as mind game by going past window like going left, then right then vaulting the window as the survivor goes back and forth on the other side. If your super pressed to delete windows, you can stack both superior anatomy and bamboozle.

  • Emeal
    Emeal Member Posts: 6,618

    So according to Nightlight the perk lies on a 2.64% usage rate which is somewhat fine.

    Instead we needs to take a look at its Killrate, how much of the game's killrate is this perk part off? then we will know if it could use a tune up and going to 30/40/50 second cooldown would be a fine start.

    But remember guys, bHVR is undoubtedly too busy to check and discuss perks that isnt in any dangerzone so that might take forever or a long time before it can get investigated.

  • Gandor
    Gandor Member Posts: 4,378

    Not every perk needs to be useful on every killer. I think I am all ears without CD would be busted on some killers (namely nurse and pyramidhead) - still it would be useful on all killers as it would delete almost all mindgames from survivors.

    I think the perk could definitely use buff, but not CD removal.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    perk useful on x killer = perk busted. nurse does not need I'm all ears to down you and neither does PH. if i'm all ears is not good enough to be used on nurse then nurse will just use pop goes weasel+eruption, nowhere to hide or other perks that bring more value. that is how you get everyone using same perks.

  • Gandor
    Gandor Member Posts: 4,378

    I get your message, I just don't think this is the case for it. It's possible I didn't formulate myself correctly, so here goes:

    The perk without any CD would be strong on all killers as it basically removes survivor mind games (that in itself might not be busted, but it still might make the game boring as looping might be much less worth the effort).

    On some killers, it would be busted - as it would make downing from behind a wall quite easy.

    I think having some CD while being useful enough to be considered is actually more reasonable

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    Personally I just want the cooldown reduced cause 40 seconds is way too much really that’s all I personally want for the perk

  • scrunkly
    scrunkly Member Posts: 90

    a small reduction from 40s cooldown to 35 or 30s and it being activated in chase would be a reasonable buff, i reckon. i never really understood why this perk activates in a certain radius from the killer since i consider it a chase perk.