QoL Suggestion. In prematch, show pre-made groups.
This is a QoL change I'd love to see both as a survivor and as a killer.
When you load into the match and see everyone, it would be nice to see how many of the players were in a group that queued up together.
As a survivor, when the match starts and you see a lot of weird behavior from one person and know the whole group is in a voice call, there is no reason to risk yourself to get involved. Stay away, let them troll and get ready to hatch out.
As a killer, it's a matter of just being prepared that this group is using voice comms and going to be coordinated. Taking it easy and using a meme build is most likely going to get you t-bagged and make the match miserable.
Could be as simple as having names show up in color for those in a group. All Blue or Red, etc for those in a group of two, three or four.
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But it's another way for people to lobby shop. BHVR is trying to reduce that, so there's no way they would add something like that.
They should just do away with the pre-game lobby and be done with it.
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More like a QoD (Quality of Death) change for the game. They are trying to remove pre-match over information, why would they add this when we all know killers would use it as a "nope, dodging this. not playing against more than a 2man. i don't want to play these little toxic swfs they make me sick." Why would people get punished for playing with their friends? Like people just don't think about this when they suggest this kind of things or what? What game will ever succeed if you punish your players for playing with friends?
I really hope they never add that. Every match should be gone in fully blind, not even items should be shown in the lobby in my opinion to prevent people from dodging key users, killers dodging anything and everything, and so on.
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The only way bHVR SHOULD show SWF is on the post match screen, showing it before a match will just make Killers not pick a lobby with SWFs in it to gain advantage.
Once bHVR removes Prestige from the Lobby screen, Killers will have LESS reason to lobby dodge which should ensure quality.
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If you play killer, everything will be resolved.
If you don't, you're not doing anything to improve things, so don't ask existing killer players to do it.
Many who play Killer also play survivor, and even if SWF were made visible, they would accept it as survivor.
Those who know both survivors and killers agree that if that's what's needed, that's exactly what it should be.
Of course, the management's intention is to protect survivors, so they will no longer take measures that are disadvantageous to survivors, even if they are justified.
So don't worry.
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What are you molding about…?
It will be used to dodge people for one reason or another. Horrible idea to add that. Queue times would take forever and lobby shopping pushed x1000. Big fat no.
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Exactly. Like I don’t get the obsession and hyperfixation people have with wanting to know everything beforehand like if they didn’t know people will use it to harass or dodge directly. Give all that info later on if anything, never before. There is a reason why survivors don’t know beforehand the killer they face lol. Like no seriousness at all when people ask for all these pre-match information, you can tell they are so blinded by “I HAVE TO WIN I JUST HAVE TO!” mentality and they can’t think seriously for 2 seconds and see it would kill the game.
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Like I don’t think they realize that not everybody is on comms and even if they are most of the people don’t play for a 4000 USD paycheck every game. What is known as “sweaty SWFs” are the smallest demographic of the playerbase.
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This doesn't sound like a QoL suggestion. It sounds like a "Show me when to dodge a lobby" suggestion.🤭
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If so, correct this habit by becoming a killer yourself.
Don't ask others to do what you can't or don't want to do.
And please think calmly about why you are being asked to use a bonfire looking simulator.
That's exactly because players like you never play kliller but demand to play survivor.
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You're asking the devs to do something that would be beneficial for killers. Why would you ever expect them to do that? Being able to see SWFs would be absolutely fantastic, and I'd love to see it, but you have to be realistic here, the devs don't care about the killer's experience.
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Just pair the update with a lobby dodge penalty so people actually play the matches they queue up for and it works fine, killers know to prep more against stronger teams for less frustration
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Why do you talk about playing killer like if it was the most oppressive experience anybody could have in their lives and you prejudice me and try to bet what I play in this videogame or not? Like what in the psycho analisis are you trying to pull off with that?
I play both killer and survivor, and I have fun with both, something you seem not to do and that sucks for you, but that's not a reason to try to ruin it for the rest (trying to make people who play with their friends get a worse experience that can tend to no lobbies for them). Think twice before talking, please.
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The problem is that you will have people over prepping for those who are solo which will make solo experience worse. It's like saying "oh, show what killer the survivors will face, so they can prep better in case it will be a Nurse/Blight" like if they were not going to over prepare if they see one of the weaker killers and "abuse" things they could not counter as well as another killer could.
Do you guys really not see how this community and in general the competitive mindset of people in gaming works? Like it's insane some people don't realize it yet.
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This argument is so old...
OFC both sides should know if they're stepping into a competitive match.
They don't let you know about SWF up front because unless you're in the mood to fight, the killer will just pass on the lobby.
Those brave souls would be waiting like an hour for a match after a month.
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Let me confirm one thing with you.
Some people on the survivor side say that even the possession of items and prestige should be hidden from the killer.
If the management accepts such endless requests, the destination will be automatic matching.
If this were to happen, would you accept it?
If not, please tell me the reason.
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as a surv, i would like to know if me teammates are swfs, but as a killer i do not, because it would cause me to be sweaty in the game in various of ways, but mostly by stress. Other killers would do lobby shopping.
Tho i would love to see swfs at the endscreen
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Nobody should be able to see nobody else's prestige in a pre-match lobby. It's been proven that prestige affects both targetting and dodging lobbies, so there is really not a point in showing it since it affects the mindset of players prior to the match and for those who dodge lobbies that often, MMR and matchmaking gets affected. Stop being obsessed with overloaded information before matches and just play the damn game.
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I understand your opinion. So let's answer what the killer would do in a world where things were implemented the way you wanted.
First of all, a murderer will never use a killer who has little chance of winning, even if it's just for fun.
This is because if you know that your opponent's prestige is low, you can afford to establish a match, but even if that is not the case, there is no point in using a weak killer if you have no choice but to accept.
Next, the killer will use add-ons liberally. In other words, only add-ons to make the killer even stronger.
Since you can't estimate your opponent's ability, there's no reason to cut corners here.
And of course, he don't compromise on the use of his offerings.
Stealth killers will always specify favorable maps and otherwise take Memento Mori wherever possible.
"If you do that, your BP will run out"?
Don't worry, Killer will now earn the missing BP by playing Survivor. It's much healthier than earning BP while stressing out with an unfavorable killer.
Killers aren't always trying to hunt down their opponents with all their might, just as you claim survivors aren't.
Sometimes you just want to play a trapper who sets traps in unexpected places and makes you laugh and ask, "Why is there a trap in such a place?"
The killer may decide to remove an addon because the opponent's prestige is too low, or change the perk to something more interesting based on the concept.
The world you want is one that deprives them of such opportunities.
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I am going to be honest and I stopped reading after the first line since I don't like the spot you're taking this discussing to. You're assuming I only play survivor and I only talk from the survivor POV but jokes on you I enjoy my killer games more also ever since I got the test to not see prestige in lobbies. I play one side as much as I play the other and the lack of overloaded information helps your mindset tons in order to enjoy the game more. Killers don't need extra information the same way the survivors don't either, that's why they don't get it. Imagine if survivors could see what killer they're about to face let alone the prestige level. In your wildest dreams you'd think you'd get in a lobby playing Nurse over prestige 2.
Prestige does not equal skill AT ALL and have no connection whatsoever. Prestige does not need to be shown in pre-match lobbies to anybody, nor to your oponent nor to your team mates. Do your own thing and again, just play the damn game. Stop turning everything into a biased debate and be serious for 2 seconds. It's not that deep bro.
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Like this person is just saying anything and they're pushing the topic into a goddamn biased discussion trying to make it about survivors vs killers bias debate. Bless their heart also for the such optimistic take they have about the community, saying killers will play nice against baby survivors if they see low prestige... Like don't get me heated and started. Both sides have obnoxious players that will take any advantage against each other. Just remove overloaded information prior to the game and that's it, everybody goes into the match with their eyes closed.
Bro... Just play the damn game...
PRESTIGE DOES NOT MEAN SKILL OF ANY KIND STOP THAT DAMN NONSENSE FFS
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Indeed, prestige is not directly tied to a player's skill. Actually, I completely agree with that opinion.
I've said this on other topics as well, just on an individual basis.
So why did you agree to hide prestige?
You should have said there's no need to hide it if there's no meaning to it.
This is a very strange sight.
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I'm pretty sure prestiges will remain hidden and OP's suggestion won't ever make it to live since it's laughably entitled and you wouldn't hear of this demand on any other game community. So it's not worth it tbh.🤭
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There is need to hide it because people have a misconception of it and have turned it into a tool for HARASSMENT + it completely defeats the matchmaking of the game since if people choose to dodge lobbies based on the prestige level of their team mates or oponents, the matchmaking gets altered because it's designed to favor queue times over MMR (rightfully, nobody wants 10 minutes queue times). I do not like being targeted for my prestige on my characters and I don't want others to feel like that in my games, being me a team mate or the killer. I do not want people to feel awful in a non-competitive and party oriented videogame, not that crazy right? I do not bother about prestige, but a big amount of people do and take it personal and use it as a tool for HARASSMENT in-game and out of the game, and that's where it gets serious.
Just because I see something as stupid doesn't mean it's stupid for everytbody, and those who don't see it stupid turn it into something harmful for others. If you don't understand that, that's on you. It's all about empathy :)
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I understand your opinion. So let's answer what the killer would do in a world where things were implemented the way you wanted.
First of all, a murderer will never use a killer who has little chance of winning, even if it's just for fun.
This is because if you know that your opponent's prestige is low, you can afford to establish a match, but even if that is not the case, there is no point in using a weak killer if you have no choice but to accept.
Next, the killer will use add-ons liberally. In other words, only add-ons to make the killer even stronger.
Since you can't estimate your opponent's ability, there's no reason to cut corners here.
And of course, he don't compromise on the use of his offerings.
Stealth killers will always specify favorable maps and otherwise take Memento Mori wherever possible.
"If you do that, your BP will run out"?
Don't worry, Killer will now earn the missing BP by playing Survivor. It's much healthier than earning BP while stressing out with an unfavorable killer.
Killers aren't always trying to hunt down their opponents with all their might, just as you claim survivors aren't.
Sometimes you just want to play a trapper who sets traps in unexpected places and makes you laugh and ask, "Why is there a trap in such a place?"
The killer may decide to remove an addon because the opponent's prestige is too low, or change the perk to something more interesting based on the concept.
The world you want is one that deprives them of such opportunities.
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All visibility has meaning and does not need to be simply hidden.
One day, the three survivors and the SWF team had a match, but we kept making mistakes and found ourselves in a difficult situation. Even though I sacrificed myself to help them, they abandoned me.
It's clear from 5,000 hours of play that that's not the case, but sometimes that's the case, and even survivors want to avoid SWF.
And to get back to the important point, it would be fair if displaying the SWF turned into a game where you watch a bonfire.
If there's a problem with that, it's that the game itself is the cause of this.
It is not justified to say that it is no good to display it without pursuing it.
However, there is nothing wrong with expressing it as an individual's claim or desire.
Because free speech is also fair.
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People have friends. No reason to play online-games if you get punished for playing with your friends and keep getting lobby-dodged because of Killer's skewed perception of people simply playing with their friends.
Where do you stop with this logic? Let's show Survivors the Killer because they want to avoid Blights and Nurses or show the perks of Survivors to Killer so they can avoid certain perks. Hell let's share our friends lists and addresses too. This comes across very entitled and non-sensical. Why do y'all want everything to be handed to you? Just play the darn game, the outcome won't change if you don't suck. If you're good you can win. If you lose, maybe stop blaming everything else but yourself for your loss and practice more.
This suggestion would just be a tool that would be used to lobby-dodge. Period. That's all I'm going to say.
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Pretty much this. I’ll add that sometimes the results of games are not that much one one’s self but there are plenty of factors out of control (maps, RNGs for loops and gens yada yada yada) but that’s just another topic.
Long story short… The less shared information before matches, the healthier the game will feel and issues will get properly addressed since all people will know about the other players comes through pure gameplay and not because of external factors. This will help the community to point out problems or unhealthy practices and features from matches and devs will have it easier to work on solutions as well.
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Can't have honesty in this game. Sorry but they'll never add that feature.
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This would to cause lobby shopping. Which killer would like to go against swf?
Therefore only show it afterwards and reward extra BP or something.
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it happens right now but only one sided for survivors, a build vs solo queue vs a build against teams massively changes what perks are useable and effective and you either play it safe with just easy strong builds or risk instantly having your build gutted by communication.
Frankly it just allows for niche builds to be used rather than constant strong things which I think would still be more fun in the end
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The thing is that build against teams are x100 times stronger against solos, so if you stick to those you will do well regardless. Still see it as a both sides issue. Stop with the damn biased arguments, most problems of this games are applied to BOTH sides.
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It is actually the opposite of I have to win that I made this suggestion.
I play to have fun, I like to use meme builds and not be in super sweaty matches.
I've never been in a match with a full 4 man SWF group where they weren't just going out of their way to try and make the match as annoying as possible. This change would make those groups go against killers that want the sweat fest and will make it as miserable for that 4 man as they like to make it for every random killer.
Be nice to just play a match and not have to worry about all 3 survivors diving to the hook to try to prevent you from hooking their teammate, or trying to drag you to head-on hits, or the co-ordinated buckle up, for the people, saves happening multiple times.
Those things are fine for people who want to play at a super competitve sweat level. However, those of us who just want to relax while playing, being able to go "nope" to those groups would be nice.
And if the devs don't want us to have any info or be able to "lobby shop" then why is there even a pre-match window? Why not just go from clicking find match, to joining match.
Post edited by Melinko on4 -
Then instead of trying to punish people for playing with their friends why don't you bring up the possibility of the creation fo 2 queues, one to rank up in a ranking system so those who want to "sweat" can show off they do it in a competitively designed queue and another casual one? There could be restrictions in perks, addons and stuff for one or the other (most likely the rank one). Or push solo Q to be to the same level of swf like they've been doing with the latest changes (HUD, etc.), so you can expect most teams to be coordinated enough.
Understand for once and for all that you can NOT punish people for playing with their friends in any game, ever. Adding this feature will make groups of friends wait in lobbies for 20 minutes out of fear of "what if they are one of those?" and killers thinking those games will be harder, and then they'll get smashed by solo Q and we will hop onto complaining about solo Q, and it's a vicious cycle. And please, if you are thinking about it already... don't bring up TCM doing it, because it's literally a team vs team game where BOTH can do it so nobody has the upper hand, with in-game comms and chat, Dbd has nothing in common with TCM.
I agree with you on the last one, I've always pushed for an idea like that! Pre-match lobby is such an outdated feature imo and doesn't serve any purpose with how they're trying to push the game (avoid dodging and targetting).
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The difference between those who want to sweat and those who don't is basically proportional to their gaming skill, and there is a skill rating to distinguish between them.
If it's not working, it's an honest reflection of how much people don't want to play killers.
We've already mentioned that killers, like survivors, often just want to have fun.
But this is always ignored by the obsession that survivors should feel good, even at the expense of the killer.
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There are some games that have it implemented without even asking for it, right?
It is that game that is being compared. There is a demand because it is not being met.
Naturally, it is up to management to decide whether or not to implement the measures, and we have no choice but to abide by them.
The problem is that the management does not clearly state the reasons for not implementing the requests, treating them as non-existent.
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What is your defition of having fun as killer then? Doing a silly build that get countered? Well... breaking news, but that happens a lot for survivors as well and killers can counter their builds. If you cant' stand getting countered... I'm afraid to tell you that you will have a rough time in any videogame that is PvP. You want to bring a silly build that gets countered if on comms... Well Meg Thomas_01 wanted to do a silly healing build and has gotten 3 Plagues in a row. What do we do now? Do we make it so survivors see what killer they will face from the pre-match lobby? Directly big fat no.
Playing with friends can never be punishing for them ever in any videogame known to man. It's just the most self-destructing idea for a videogame anybody could have. Who would play a game with friends just to be handicapped or feel rejected? Solo should feel closer and closer to Swf and from there you can make changes to the game since the gap will not feel big. I think it's not hard to understand that.
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I don't see it as punishing people for playing with their friends.
Yes, people will shop lobbies and there is already ways to have an idea if you are playing against a premade group but there will be no shortage of killers that want to go all out and will take on a 4 man SWF group. What this eliminates is the ability of a 4 man to have a super easy game against an unprepared killer.
The only reason people would be against this, is that they realize playing with their friends no longer gives them the easy matches against killers that aren't prepared for it. This isn't going to wreck cue times for SWF groups, but it is going to take away the games where they get to just steamrolll a killer and that is what has people like you upset.
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You are really choosing on purpose to not see the problem of what you’re saying and what it would cause so there is nothing I can do for you to understand it if I didn’t yet. In any case they are removing more and more information from the lobby with time, which is awesome for everybody, so… your thing will never happen because it just does not make any sense. Too bad.
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not only killers, if you're the sole survivor in a 3person SWF means you'll have a miserable time
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If you want to take a neutral standpoint then it would be equal information both ways
under the current system survivors know they are a group more than killers know they are in a group
if you actually advocated for neutrality and no bias you would advocate for it to be known equally on both sides rather than 1 sided
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Which means that you can still group up with 3 friends, use comms and bully a killer to get easy matches. Congrats.
A good match is 2 dead, and 2 out. That's competitive and fun and balanced. However, most people on this forum I've come to learn want a landslide win and anything that maight hamper their ability to get that is viewed as "entitled" or problematic.
I actually play more survivor than killer, and when I'm in a full group I completely expect a sweaty intense match from the killer since we are running builds that combined with Discord are honestly OP and broken. But since the devs can't ban Discord and aren't going to break combos this would atleast give people the choice to avoid a sweat fest when they don't want one.
If you've ever played on a Friday or Saturday night, you'd realize MMR is more non-existant than usual. If you've even been a back-fill killer you'd realize why this isn't an issue to have this information.
You see if from your point of view only, as a survivor main that wants to play with 3 friends, never wait and do exactly what you want.
Picture it from the other side. For example, I loaded into a match with a brand new killer I had just purchased. Used some blood points I had saved to unlock 4 slots and try a build on. The lobby loads, I see 4 people all low level in appearance. They wait and then right before the clock strikes ready, all 4 switch characters. P70 and above, all four with flashlights and now I'm locked in. Clearly I was a back fill killer and you can imagine how miserable the match was when you are using a killer for the first time. But in your eyes, that's all good. The survivors had a great time...
Post edited by Melinko on2 -
Yes it does, I even stated that in my original post. Being the one means you need to be prepared to take care of yourself.
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So apparently it's ok to force killers face SWF no matter what and not compensate the presence of 2, 3 or 4 man full-voice party in any way because it's ok for survivors to have that kind of advantage if they want. Meanwhile when survivors don't like a killer or game doesn't go the way they want, they ask to have DC penalty removed because it's no longer fun for them to play and there's AI bot who will stay instead and try to fill in. I'm sure there's a particular word that describes this entire situation.
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Show survivors which killer are they going to face. You like playing blight/nurse/wesker/spirit/skull merchant/knight? Enjoy your long queue. And if you don't like it, then "it's ok to force survivors to face OP killers no matter what". So instead of having healthy game, let's ask for clearly unhealthy changes just because it would give benefit to side I currently play.
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show which killer is and show SWF are two completely differennt things... Besides, survivors already DC when they face a killer they dont like...You're just asking for a DC penalty removal...
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different in WHAT? In a fact you play killer more then survivor? Because I see no difference in lobby shopping it would cause (and specific preparations for going into "tryhard match where 4BNPs are a must")
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... What? How does that even make sense? Of course a friend group are going to know they are a friend group, the same way the killer knows what killer and power they're queuing up as. Information the other side does not get to know and never should. Also now people mold over prestige being covered because killers can't see it, when survivors never could. Now suddenly it's a problem. Looks like you're being biased and don't know what equality means. Like... Please, think straight fo 2 second and be serious.
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And I agree and that's how the average match goes because the last time they shared stats indeed the balance goes in favor of the killers since there are more sacrifices than escapes. Survivors go completely blind to the match and so should killers. From there, we see how much different results get. Case closed.
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