Unhook body blocking
Since they added base kit bt, and the little speed boost, after unhook. The unhooked survivir tends to block fo their savior who is usually full health. I know some people dont like that fact and I di think its a bit odd and an unintended consequence of attemting antitunneling mechanics. The only issue, which isn't really an issue as it tends to lead to free wins, that arises is if a unhooked survivor gets in my way I just end up eating the endurance then downing them again. Some of the people have complained about tunneling but at that point you're asking for it if you're impeading my path to my only other known target. Thoughts?
Comments
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If the unhooked survivor is ready to take aggro, he has to expect a tunnel coming his way.
When they take hits for the hooking survivor with OTR, I just hit them, and if they keep going or wanting aggro, you can just give them the tunnel.
I know it's probably not nice, and I dont condone tunneling, but sometimes you just have to play scummy with "scummy" players.
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The world needs more tunnels.
Always tunnel.
Unless you're Blight. That's bad tunnel.
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If you go out of your way to get my attention after getting unhooked....I'll give it to you simple as that.
Post edited by Nightmarefan on5 -
Yes, thats normal. Just a side effect of basekit BT punishing non tunneling killers.
Can´t wait for the release of the basekit anti camp mechanic punishing non camping killers...
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bodyblocking at that moment, is reasonable to tunnel. i wonder what would happen if instead of basekit BT they just gave the haste effect & no collision
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The no collision idea is worth testing imo.
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If the survivor wastes their endurance on protecting the healthy unhooker, then just tunnel them. It's literally their own fault at that point.
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If someone gets unhooked in my dace and they bodyblocj me when i try to go for the unhooker, i will tunnel the hell out of them.
they asked for my attention and they get it.
ofc i still get trashtalked for that
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This is a great summary of how it feels to be on these forums.
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I think this also gives an indication of the average age some of these kids have. Thanks God I'm on Epic - stalking is not possible but I get my extra, juicy comments in the endgame chat. I simply don't benefit from this privilege by closing it.
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Everytime this topic comes up, my answer will always be the same.
Why are you at the hook anyways that this is an issue?
There is 4 survivors. 1 hooked, 1 getting them off the hook and 2 working on gens.
You are focused on the 2 who are not a threat (needing to unhook, and heal and get back into working on a gen) vs using any of the really useful information perks and going after the other 2 who are working to finish gens.
If you aren't near a hook, this would never be an issue.
Hook.
Leave.
Find a new survivor on a gen and attack.
Repeat.
If they use it when there is only 2 survivors left, welp that's a fair down as you've clearly not tunneled.
But if you are near the hook when 4 survivors are still up (unless they follow you to hook like a moron) then you should never have a problem.
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I don't even consider that tunneling to be honest. Tunneling is a choice that the killer can make. In this case, the survivor does it for the killer. I also did that when I played against people, who were super eager to force their DS on me before the nerf.
It's your last line of defense. If you throw it away, then you have to live with the consequences.
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If a survivor body blocks with bt they have no right to complain about tunneling. Just ignore them they are entitled at that point
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The game is able to detect when a bodyblock has been performed, there are achievements and perks that count them, so it's possible to disable the endurance when used with this intention. But I wouldn't expect them to change it.
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Disabling BT when taking a protection hit would just nullify the entire point of having BT as an anti camping feature.
Hitting the survivor immediately off hook, when the unhooker is right there would also count as a protection hit, and the unhooked survivor would go down instantly. That is exactly what happened before base kit BT was implemented, if someone wasn't running the (mandatory) BT perk.
There's no reason to giga buff camping by going back to this.
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It was explained to you before why the killer would still be near the hook.
* All Survivors who are not hooked, slugged, in chase, or dead are a threat. They all have the potential to work on gens, blind, pallet stun or body block The killer while they’re chasing someone else.
* You assume the Killer didn’t leave. Maybe they did and didn’t find anyone. Maybe the didn’t have any tracking perks and the teammates hid before he got to their generators. It’s stupid to waste time looking around when they could make their way back to the hook in hopes of chasing the potential unhooker or forcing a second hook stage or death. Like you recommended for killers to restrict their perk choice, survivors too can do the same and bring in perks to help them get away such an Off the Record and DS. Despite what people on the forum says, DS is still powerful in a capable players hands. Combine that with Head On and Flashbang and you can waste a lot of the killers time.
* Could be a Sabo/flashlight squad who are constantly hovering around the killer. I found lots of them to be impatient or overconfident and unhook in the killers face without giving them time to walk away. Why should the killer make the stupid decision and walk away from the hook and let the enemies reset? He shouldn’t, he should go after them.
*Killer could have hooked in a three gen. It’s stupid to leave.
* Survivors could have massively misplayed and given the killer two hooks right next to each other. It’s very stupid to leave when they could force two people to go into second stage or trade hooks.
In the end, it’s irrelevant and all you’re doing is shifting the blame from the survivors misplay to the killer. That is wrong. The killer already made an attempt to go after someone else. The unhooked survivor had an opportunity to find a safe space and have someone else heal them and instead chose to take aggro. They lose the right to complain about tunneling and dying and they definitely have no right to disparage the killer in endgame chat. Heck, even if they did camp and tunnel, no one deserves to be disparaged and insulted for playing a video game.
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The first post states "if a unhooked survivor gets in my way"
That says they were near a hook. It doesn't say why. There is so seldom a good reason to be around the hook. Almost always (Note, almost was stated) it is just laziness.
BBQ and Chili shows you so many targets the moment you hook a survivor.
Ultimate Weapon allows you to open a locker and hunt the map looking for a target.
etc, etc, etc...
It is super easy to hook and find someone new to chase in the current state of the game.
What is happening more and more pretty much every game at the moment, is the killer hooks. Walks away a little bit and looks around for the person to come rescue and chases that survivor to the hook looking for a trade. That's why people use the body block and that's why people call it tunneling. The killer knows exactly what they are trying to do, get hooks without having to do any work. It's lazy.
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Just so we read that right, none of those perfectly valid reasons means anything? That's effectively what we read.
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No. I’ve played this game long enough to know that it’s extremely common for Survivors to unhook in the killers face.
All you’re doing is removing all responsibility from Survivors and placing it on the killer. I’d argue it’s lazy for the Survivors to expect the Killer to go after someone else and let them easily reset.
Killer has 4 perks, Survivors have a combined 16. They can use a fraction of that amount and select some quick healing/escape/anti-tunneling perks. With how strong most maps are for Survivors, it’s super easy to take advantage of them and loop the Killer. They can stop being lazy and get better and bring in appropriate perks like you expect killers to.
Regardless of the above, the point isn’t a gameplay issue. It’s the fact that as long as the player (either role) plays by the developers rule set, no one should disparage them for actions they may have taken throughout a match.
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If a surv bodyblocks* immediately after getting unhooked, I'm going to remove them from the game, even if I have to throw to do it. It's behavior that needs to be punished.
The entire point of the basekit BT is to help them get away; you don't get to use it to protect the unhooker and still keep your tunneling "immunity". Once a surv is unhooked, they should gtfo, they're not entitled to take that protection hit and then be allowed to leave.
If a surv gets unhooked and wants to stay right in my face when I'm trying to chase someone else, they get my attention. All of my attention.
As a surv it's also annoying; I just took the time to run halfway across the map to unhook you so you can get away, so get away.
*if it's obvious and intentional bodyblocking.
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Did you see the part about almost always....
If the survivor is foolish enough to run right up on top of the killer, then smack them.
That doesn't happen often. Between matches I've watched on stream or matches I've been in or matches my friends have been in or matches discussed in a DBD Discord server, the issue is almost always the killer running back to the hook or staying close by.
If the survivors are dumb enough to unhook right in front of you, so be it but you know as well as anyone else posting here that if the killer is walking away and the terror radius is gone, they will turn and sprint back when they hear that unhook sound, even if they have seen an aura elsewhere.
And that is what I call lazy. I've watched killers break a chase to go back to hook on numerious occasssions because the people at the hook are easier targets.
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It doesn’t matter what your opinion of the killers actions are.
No player has a right to complain and disparage another player for playing the game however they want to as long as they don’t break the rules that were set by the developers.
They’re more than welcome to write to BHVR or post a constructive thread about their grievances and how they think the game could be changed to be made more enjoyable for them. But to attack another player for playing the game is immature and ridiculous.
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Mental Gymnastics 101.
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That'd be stupid cause taking the hit is valid if the unhooker is also injured. However if someone takes the hit for a healthy survivor then its completely on them when they get downed and hooked again.
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dude some survivors unhook right after I hook someone they like right behind me when I hook someone and if the unhook survivor body block for them that on them they asking to be tunnel at that point.
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As already mentioned there's numerous reasons for a killer to be near the hook as the unhook happens.
The survivor is unhooked before the killer has even had a chance to properly leave. This is actually a lot more common than you'd think, especially when it's a confident SWF. Infact if you're against a SWF they're even MORE likely to bodyblock with BT for their friend as well.
The killer does leave and looks for other survivors and just doesn't find any for a while. If the hooked survivor is still hooked, may as well head back and confirm another hook stage or catch someone going for the unhook. Depending on perks and how stealthy the survivors are, this can happen decently often. Yes aura reading perks can help but some can be played around and Distortion/OTR are popular perks which just stops them working. Also not everyone has bought the Alien chapter so don't have that locker-scream perk.
The killer does find someone and chases them and for some reason that survivor takes the chase back to the hook. This happens decently often as well, either because they're doing an archive and NEED that unhook, or they're just dozy.
There's three perfectly-probable reasons for the killer to be nearby as the unhook happens that aren't laziness/camping, and they're all things that do happen to many killers. Yes, much of the time it will be because they're proxy-camping and just wanna tunnel, but often it's not that, and to imply it's always just lazy, evil killers is silly.
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Agreed
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I always try take a hit. I don't care if I get tunnelled though. I rarely do anyway. Best way I've found to get tunnelled is to take a later hit with OTR. But I'll do that when the person being chased is on death hook and I'm not, as I can afford the hook state. The worst part of solo q has always been bad team mates, so I make it a point to not add to the problem and to help other players out. We always hear from killers about how certain strats and approaches are necessary at certain points of the game, well it's the same for survivors - if someone is on death hook, the team is better off with them in the game than out of the game.
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I make it a point to go after the unhooker. However, if you chose to bodyboock me when I am clearly going for the unhooker you are my target.
Do not use a defensive perk or basket protection to stop me from going after someone else. You are using it offensively. Basekit BT is used to help you get away. Use it for its intended purpose. Do not weaponize it.
At that point your asking for a tunnel. I will throw the whole game to remove you from it.
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And in those cases, as I even said multiple times. That's on the survivors, hit them. However, again... those situations are the minority of times.
You said it yourself "Yes, much of the time it will be because they're proxy-camping and just wanna tunnel" but instead of addressing that issue people want to defend it because someone used a mechanic to block a hit from a killer being a bad player and lazy.
I've played in SWF groups where we rush the hook and get our teammate off quick and scatter. Not once have we called the killer a tunneler when we are the ones diving in. The OP talks about being called out for tunneling, and that I've only seen happen when the killer has no real reason to be at the hook. I'm yet to see people claim tunneling when they do an instant unhook, or a survivor running right at them.
So, as soon as I see that they've been called out for tunneling, makes me believe that the survivor was waiting and they proxy camped and went sprinting back. So the teammate took the hit to avoid the trade.
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You're not the boss of me.
If I know where 2 people are, I'm not going to go look for a third, you can unhook safely or someone goes up. I give people a chance to unhook when I want to, if I don't, I don't. I won't be bossed.
You can take your time-out whenever you want, but I'll put you on a hook if I see you lounging around. If you don't like how I kill, run.
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You realize that eventually they will add more features to prevent killers from doing this right?
Basekit BT to prevent tunneling.
Auto-unhook to prevent the facecamping.
Instead of using all the perks the game has and actually.. playing, hunting, you doing the thing... this is the mentality of a majority of killer mains. Keep playing that way, and the Devs will step in and make another mechanic that forces the change, versus players being smart enough and mature enough to go, let's make the change ourselves so that when it is needed to hit a person near hook they aren't protected by a mechanic.
Basekit BT never would have been needed had killer mains been better at the start.
Post edited by EQWashu on3 -
Easy.
Hook, down another survivor, hook them and if no one is readily available via bbq then back to previous hook.
I am not tunneling, I am not camping or proxy camping. it's a result of cumulative misplays on the survivors part and if at that point they take the bt hit, they have it coming X10.
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This pretty much sums up the mentality of players who complain about getting tunneled when doing everything they can to beg to get tunneled:
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You left the hook to hook another, at that point all is fair. That's good killer play and if they don't see the chase is happening and take that time to go unhook, then they screwed up.
But you also can't be called out for tunneling since you hooked two different people already.
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Thank you. That's about the only time I "tunnel" depending on a persons definition of tunneling.
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No worries.
From my experience in the game and from what I've seen mostly posted on these forums, you are the minority for ending up back at a hook.
As @Krazzik said in an earlier post "much of the time it will be because they're proxy-camping and just wanna tunnel" and that is what I've seen the most. And those are the people that come on here and cry about basekit BT and being called a camper/tunneler, when they are playing that exact style.
The people who don't play that style normally aren't called out for their play and if they are, they can calmly explain why they didn't actually tunnel versus coming here to find people to take their side.
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I would agree with you. That is likely the reason most people get hit with bt.
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Of course! Because we all know that what a killer should do after hooking someone is get to the other side of the map and never, ever come back close to that hook again even if you see another survivor going to it!
It is known that even if a killer is just cleaning the chase by breaking a pallet or kicking a gen in the close vicinity after hooking someone, he is "camping". And if someone do the save with the killer at 10 meters before even giving him the chance to leave, it is not the fault of the savior, it is the killer's because he is "camping". And if the killer just broke chase after 30 seconds with another survivor and decide to get to the hook as there hasn't still be a save and should be one soon, it doesn't matters, because killers don't have any right to try to prevent a save, so they are "camping".
As written in the Survivor's Rulebook, the facts, the situation and what survivors do doesn't matter! If the killer is anywhere near the hook when a save is done, it must be because he is camping. And if he was not, then he was "proxy camping", as that is a buzzword with a more wide definition that covers every single other case that isn't camping.
So of course, the only conclusion for survivors getting tunneled because they use their protection to body block instead of getting the hell out of there as fast as they can is that it is not their fault for it, it was because the killer is camping. Period. It's the only truth.
In short: Stop complaining that people call you campers and tunnelers in chat when it is what you are, tunneling campers! It's all your fault!
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I love basekit BT, gave survivors a way to invite tunneling. Anti-camping is fine with me, if I want to kill someone, I'll use it just like I use BT. Jump off the hook/rehook might be faster than waiting through hook states. I've been playing against perks for years, I'm fine with all of them. That's the challenge in the game, succeeding despite the opposition. I care more about the fun of trying than winning, that makes me hard to dissuade.
Maybe someday the devs will add a mechanic that forces you to see the opposition as a challenge instead of something that needs to be removed from the game.
Post edited by EQWashu on2 -
I play more killer than anything. Dredge, Scratched mirror Myers are my two main plays. With scratched mirror I can see through walls, see survivors running to save, and I still walk away.
Why? Because I have gens to defend not a hook.
Post edited by EQWashu on0 -
Tunnelling someone that forces the bodyblock after unhooking is fair game, but then again, tunnelling in general is "fair game", it's always on the killer player to decide whether they want to do it and whether they consider it to be "fair". Good killer players win most of their pub matches pretty decisively anyway, I find it ridiculous when they tunnel out clearly subpar players or let alone get emotional over some such player tanking a hit after the unhook. Perfectly possible to perform perfectly well without camping and tunnelling in most pub matches if you're even just halfway decent at the game, so live a little. That's my stance anyway, and part of the reason why I usually refrain from camping and tunnelling.
In general it can be said that a survivor taking a hit for someone else with unhook Endurance is not necessarily "looking to be tunnelled". The unhooker would often simply die if they didn't take that hit, and they have a limited time window within which they can take a hit without themselves dying. It's often simply logical or at least altruistically minded behaviour. Whether the person is "asking to be tunnelled" for me more so depends on the situation, such as where the hook is, how many gens are left, how many stages the unhooker they're taking a hit for has, whether the unhooker is even injured or even anywhere close to being in danger, whether the unhooked survivor has OTR, whether they are all in my face about it teabagging or the like, and so on. If a survivor just tactically tries to take a hit, I will regularly just wait out Endurance (if possible, otherwise just hit them and send them off), down them and leave them on the ground to still go for the unhooker.
In either case, I think it would be good for the game if they were to remove collision for the unhooked survivor for those 10 seconds of unhook protection, making it impossible (or at least more difficult) to tank a hit for someone else after being unhooked. However, in turn unhook protection should be invincibility and not Endurance, meaning that if you are hit within those 10 seconds, you don't enter Deep Wound. This would make perks like OTR, DH and Renewal much more potent at what they are supposed to do - help combat tunnelling.
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I would like to ask you one question. I'm not sure, but does this represent the average survivor skills across the country?
It looks like a scene from hell to me.
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This is why killers keeps getting nerfed. Survivors like this complain and complain that killers are too OP all while those very survivors play like this. It's bad plays that get them into hot water. Why should killers get punished?
It's not usually this bad, but these squeaky wheels always seem to get the oil from BHVR.
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Very unfair for killers to be able to continue to play the game after hooking someone instead of going afk for 20 minutes to allow survivors to win
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You go to take a hit then I when I'm not going for you I will hit you then down you. You lost the right to call it tunneling
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What? Thats just a poor play on your part. If we do the math here we've got one survivor on hook and one going for a save so only two people doing gens. Now we walk away and get someone off a gen and we go to one.... but wait now the other two are on gens because they reset when you walk away so now weve got three people on gens and one in chase. Not a great gen defense plan.
Now if we play it differently and go trade hook or redown the unhookee should they block Ive now got another hook and a chase meaning another persons got to go for the save meaning now we've only got one person on the gens. Ergo the better gen defense is to occupy as many survivors as possible and not just make sure they arent touching them at that exact moment.
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Bad math.
Two at hook, have to go heal while running sloppy butcher so it takes longer.
Take chase of another with scratched mirror is easy and now only 1 person is on gen. Down the next person and someone again has to run across the map to rescue.
This actually makes a survivor need to be in constant motion, off of gens and running to a hook. I'll never understand why killers don't grasp that. Hook on one side of the map, go hook on the other side next. This makes someone need to be running and rescuing and not on a gen.
So check your math again.
Your way - trade at the hook. 2 stay on gens (and finish their gens) while you have one hooked and one injured.
My way - There is 1 on a gen, one running to unhook, one hooked and one being chased.
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This does also bring up a good point. Unhooks aren't supposed to be free. You're not supposed to always be able to unhook and heal under the hook and then go off to a nearby gen completely unimpeded.
It feels like some survivors genuinely expect to be able to do all that for free and if the killer ever tries to stop them then they're a bad player.
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I am still of the mind that unhooked Survivors should lose collision.
Prevents tunneling and bodyblocking.
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