Skull Merchant is still garbage
She got some nice changes i think?
But her biggest problem did not fixed.
Her power is doing nothing against injured survivors. Putting survivor into mending is pointless. And getting first hit is really not hard to do, so i don't even need to use drones for this.
So what actually changed about her? Nothing.
You reworked most unhealthy killer to be weakest killer in the game. Congrats BHVR!
Comments
-
They reworked her from tri-gen killer to anti-loop killer, except she is now one of the weakest anti-loop killers. At this point, all problematic killers will receive the similar treatment because devs made sure everything else in the game is either situational or plain ineffective.
A meta shakeup is needed. Bouncing from one annoying playstyle to another is what most killer players will keep doing because the moment something interesting or effective is discovered, it gets sliced and chopped into tiny bits to the point of being useless.
2 -
It's funny her old version had better anti-chase.
Now her power is honestly doing nothing.
Injuring survivors (first hit) is really not hard to do. The real challange starts for second hit (down) and her power is doing nothing to get down.
One of the worst killers ever they did.
2 -
Hey atleast myers is no longer considered the weakest now
2 -
Devs should simply move from the concept of tri-gen, anti-loop and killer power shutdown and come up with something more interesting and engaging. This game is about fear and pressure and as such stealth and map presence or control could be used to make certain killers more menacing and interesting to play as or against. Their path of so-called ''safety'' formula will inevitably lead to stagnation and departure of people and the longer it goes on the bigger shall the impact be in the future to the game's health.
1 -
She still has benefits against an injured survivor. If they have a claw trap, then being scanned again makes them slower which is nice. And let's not forget about undetectable at will in high tile loops. That's good for some mindgames
0 -
I don't like pulling the "OP"/"GARBAGE" cards immediately so imo we can only tell after the LIVE update. There's a possibility you're right though LOL. It's also very possible players are going to figure out different playstyles and tricks by playing the killer. The time will tell. My only worry is that it looks like there's going to be a lot of micromanagement when playing SM.
1 -
what changes? i don't see any patch log or any dev update.
0 -
1
-
Claw traps still inflict Broken, and scanning survivors with a Claw Trap still inflicts Hindered. Deploying a drone still gives you Undetectable, making staying injured against her reasonably more threatening.
It's okay for a killer's power to not down. Legion's power only injures and that's a pretty well designed, reasonably strong power. New Skull Merchant may not have gone in a direction I personally like, but she's definitely stronger at most of what she did before now.
It's still very much a tactical, macro power, which is a good sign. With some of the skill expression removed in the PTB being added back in with the rotation direction changing, I'm feeling more warm towards it myself.
3 -
I feel like shes in a good spot with these new changes now.
0 -
i missed the october and september. for some reason, i thought those were same updates. thank you @Rizzo
dev reverted 33% of her nerfs. the 3 major nerf that make her useless were following
1) added cooldown for placing drones and recalling them. they reverted recalling. you need run a yellow add-on to reduce cooldown of placing drones.
2) survivor can disable drones and it takes 45 second for the drones to turn back on. this makes her a pointless trapping killer. in previous iteration, survivor that disabled drone received claw trap. this is major reason why skull merchant is bad. like worst then trapper or any killer really.
3) the 3rd major change is that drones no longer go through floors and have reduced detection from 12->8(now 10 meters). this is slightly better but it is still worse. it might be equal since you have 6 drones so you cover similar surface area but you have to walk more to cover same area on double story maps. she also received additional negative changes to lock-on which requires her to lock-on 4 times onto a survivor. they improved rotation speed reverting some of lock-on negative changes but issue is that it takes too long to get 4 lock-on. survivor still has 3 second immunity towards scanning and survivor can still chain-tiles avoiding the drone altogether.
due to all these problems, i do not see skull merchant being a relevant chase killer. she is still 3 gen focused.
--
the biggest buff is the removal of cooldown for recalling drones. she can 3 gen a little better now but it is nothing even close to what it was. as a result, there is no reason to play her and she went from Z-tier to F-tier. people won't play her because there is just better killer to 3 gen with but at least she is better at 3 gens compare to ptb.
furtive chase got design change. that perk was designed to make it so that every time you hook obsession, you become stealthier progressively as trial progressed but it had drawback that it only works inside chase. the perk is far superior now in term of power-level but has lower max potencial. it is better but less interesting.
Post edited by Devil_hit11 on0 -
He was never the weakest. He was never even a contender for it.
0 -
I haven’t played as him in years but I always thought he was the most powerful killer in the game with the fact he can instadown survivors and if you have the tombstone addons you can instakill survivors … like I get some people’s point when they complain about his stalking power being limited but that doesn’t technically mean he’s the weakest killer
or maybe I should play him again and see for myself cause yet again I haven’t played as him since 2020
0 -
especially not with the insta mori bs addons
0
