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I love how solo survivors ignored once again

MikaelaWantsYourBoon
MikaelaWantsYourBoon Member Posts: 6,564
edited October 2023 in General Discussions

Yeah you removed exploits from anti-face camp. Good.

But solo survivor still has no information if killer is camping or not.

SWF: Don't come to me guys, killer is camping. Rush the gens.

Solo survivor: Comes to save teammate, seeing killer is camping, running back to gen. A lot time wasted.

Post edited by Rizzo on
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Comments

  • Venusa
    Venusa Member Posts: 1,489

    Yeah, I just realized this. It's upsetting how they didn't acknowledge many of the simple suggestions made on the Forums. Like the AFC progress bar being visible as a HUD element to other survivors, which seems very easy to implement.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    Yeah that kinda stinks. If solo teammates can’t see it then it's not going to punish camping as much.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Solution is forced use the perk.

    I am asking to devs fix this issue. Face-camp is only hurt solo survivors for the reason i pointed.

    So it's funny when they add anti-face camp mechanic but does not add hud for solo survivors. That's why we have forum, for talk about issues.

    I am not even asking Kindred base-kit lol.

    Just add simple hud. If killer is camping, let other survivors know about this. You don't even need to show killer's aura. So i won't waste my time to run for unhook. I will stay on gen.

  • caipt
    caipt Unconfirmed, Member Posts: 688

    it is seriously not a big deal. and you can always run kindred if it is.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    At the very least, if devs really don’t want to basekit Kindred, then they could mainstream the aura of that ONE hook whenever the Survivor is being camped, similar to the aura effect Sabotage provides, and with map-wide visibility.

    Again, just for that ONE hook.

    Would help the incommunicado SoloQ w/o dishing out too much info, if that’s what everyone’s mainly concerned with.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited October 2023

    Because you can't make solo-q and SWF equal but this does not mean you can't give some love to solo survivors lol. You can make some coordination changes for solo survivors to help them.

    And there is nothing wrong about this.

    But ofcourse i won't expect from you to agree with me , so i am stopping argue with you. I know it's pointless. We both are turning around circle, pointless talk.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    There's a huge difference between knowing if the killer is in the general vicinity of a hook and knowing their exact position. If you could, for whatever reason, see their exact location, that's not just a buff to solo queue, that's a buff to ALL survivors.

    What OP is asking for helps solo players and gives SWF nothing extra that they didn't already have.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I am asking one simple additional to HUD.

    Tell us if killer is camping or not. This was always requested by a lot people but never happened.

    I never asked to show killer's aura all time.

    Can you stop putting the words into my mouth i never said? If you have problem with my suggestion, you can talk about it. But stop act like i asked make solo survivors op and nerf killers to ground.

  • Unknown2765
    Unknown2765 Member Posts: 2,478

    My point is that you can not balance SoloQ for what voice comms MIGHT have, as someone already said there are SWFs with no comms.

  • jesterkind
    jesterkind Member Posts: 7,832

    You can, however, balance the game around ensuring everyone in a scenario like camping has the information they need to begin countering it. Do we want to fix camping or don't we? Because allowing this mechanic to work as intended by making sure everyone can capitalise on it, not just SWF, would be required if we do.

    There are also still some basekit gaps in knowledge gain. It's not at all absurd for a multiplayer game to provide its player with information, it's true of most games I can think of, and so DBD can fairly be considered behind the curve. For instance, solo players still don't know what perks their team are running. That's a gap that can fairly be filled.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    You can’t balance around everything SWF might have, that is true.

    However, showing the camping meter to teammates seems like a very simple request that shouldn’t be difficult to implement and fits with the reasoning of why the survivor action indicators were added in the first place. The whole point was to give more information on your teammates and reduce the disadvantage that solo players have compared to SWF. Making the camping meter visible to others does exactly that and allows solo survivors to make more informed decisions. Otherwise I’m going to run towards a hook, see the killer is nearby, and not going to know whether I even need to bother with the rescue or if my teammate can free themselves. Whereas anyone on comms is going to say “The killer is camping and I’m waiting until the last second to unhook myself to waste as much time as possible, go slam gens.”

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Giving information is not hand holding.

    I played a lot online games, DbD is only one does not care about their solo players. All games i played gave me coordination tools to play better with teammates.

    I am not asking " Hey BHVR, nerf these toxic killahs to ground. So we can t-bag them at gates". I am asking simple QoL changes for solo survivors. And these changes won't change anything for SWF teams because they already have better tool: Discord.

    It's fine if you disagree with me tho.

  • Header
    Header Member Posts: 308

    yeah how about revealing the killers aura permanently? since there could always be someone in the swf that knows the location of the killer it would be unfair to soloq not to do it

  • Majin151
    Majin151 Member Posts: 1,270
    edited October 2023

    Blame mmr for basically requiring 3 man swfs or else get 2 dead weights who would rather throw the match instead of doing gens


    It's no wonder swfs are being prioritized when the busted ass mmr basically forces you to go swf

    Post edited by Rizzo on
  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    For me, it's not really concerning. The way I approach this - should Kindred or some other killer-observing perk not be equipt - is when somebody is hooked I'll look at the HUD.

    If there is at least 1 survivor doing gens, I will take the initiative to look for a save. If I am doing gens and see on the HUD someone is not doing anything, I assume they are approaching to save. In multiple matches this has proven correct. That way, time isn't being wasted badly because at least 1 survivor is always progressing the trial to a conclusion.

    The hooked survivor can wave their arms to let others know when a killer is near or gone. Although this varies from person to person, it still is useful. 2nd stage is different, but I don't want to be handfed everything. It's a reason I don't do SWF. If it bothered me, I'd just play with friends.

  • CLHL
    CLHL Member Posts: 182
    edited October 2023

    The M1 holding simulator is so intense and fun that you can't leave it for a moment and check if the killer is camping?

    Imagine a LoL player asking the devs for changes because his team does not compare to a communicated premade. At that level we have reached, the HUD update was a terrible mistake, it only promoted lazyness and having the game do everything for you. Same with the bots, with everyone disconnecting for the slightest bullshit.

  • Ryuhi
    Ryuhi Member Posts: 3,826
    edited October 2023

    The difference is that kindred was specifically buffed to help solo q. It used to only work when you were the one on the hook, now it works for you personally when anyone is on the hook as well. It's a great perk for solo that people refuse to bring then complain about not having said info.

  • Mr_K
    Mr_K Member Posts: 9,225

    It doesn't matter if you give solo survivors all the information in the world. They will still do stupid stuff. I've recently got caught by a insidious Bubba who camped me in the basement. I hung there on the hook flapping my arms, warning my teammate hey the killer is camping me. Those dumb survivors ran to the basement after a full minute of me waving my arms and all died.

    How can bhvr fix that level of stupid?

  • fussy
    fussy Member Posts: 1,638

    In what world people say in sfw "don't come to me, because killer camp"?

    It's always "killer is camping, just trade (or come to save me in duo if it's endgame) on hook when the stage will come to end", unless it's Bubba or basement Huntress/Trickster

    Same thing i do in solo, just trade in the end of stage and unbearable facecamping is done.

  • Brimp
    Brimp Member Posts: 2,997

    They literally added an indicator that someones being chased. If no ones been chased for a while then most likely the killer is camping or if a person keeps getting chased, chase drops then picks back up you can reasonably assume they are just walking towards hook but decide to leave at the threat of an injure. Context clues my brother but you can't fix bad solo q players or players that insist on getting the save.

  • brewingtea
    brewingtea Member Posts: 257

    re: Run Kindred

    Solo Q only gets 3 perk slots instead of 4?? Incredible suggestion

    >Also, SWF does not mean “on comms”. Plenty of SWF play with no voice communication.

    1. I would be willing to bet the VAST majority of SWFs use comms.
    2. Since OP was specifically talking about the value of communication, I think most people knew he meant "SWFs on comms" but thank you for clarifying. The people who would push back on the outrageous implication that "Solo Q sucks" are the exact people who would be confused by that, like you were.
  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784
    edited October 2023

    Solo q survivors will still get an unhook button if they are being camped, so they aren't being ignored. Survivors aren't entitled to extra buffs, just because voice comms exist.

    And "solo survivors ignored once again" is a really awful to say, considering that the survivor HUD was built especially for solo survivors.

    Post edited by Rizzo on
  • Chaosrider
    Chaosrider Member Posts: 489

    Where exactly did they fix exploits? I just see survivors arent allowed to use anti-face-camping to their adavantage while killers are allowed to do so. Like, survivors arent allowed to crawl to a hook to pause the timer. Meanwhile the killer is allowed to carry a survivor to a hook, put them down and pause/slowdown the timer while actually camping two people. Another one: killers arent penalized by vertical distance on different floors, meanwhile killers are allowed to better camp in shack than in basement or under/above a staircase or at a drop. double standards at its best.

  • Crowman
    Crowman Member Posts: 9,517

    This scenario could only happen if survivors are close to the hook. If you don't go for a save against a face camping killer, there will be no slugged survivor to slow the timer and the camped survivor gets their self unhook.

  • radiantHero23
    radiantHero23 Member Posts: 4,239

    Because that's how busted swf with voice communication actually is.

    This is the hole BHVR dug themselves and they can't fix the issue.

  • solarjin1
    solarjin1 Member Posts: 2,154

    should be obvious If nobody getting chase for a while or you hearing no TR around the map. Flapping your arms on the hook mean nothing sadly. People do it all the time even when the killer not camping

  • th3syst3m
    th3syst3m Member Posts: 394
    edited October 2023

    It really doesn't matter. SWF are good when each player is good/efficient. What makes solo q so awful is the ######### matchmaking/MMR. Just bring back rank based MMR so solo survivors can still progress even if they have a ######### team. It's obvious BHVR is incapable of making an MMR system that works.

    Post edited by Rizzo on
  • Nazzzak
    Nazzzak Member Posts: 5,662

    I suppose they could add the timer under the hook icon, but then that would give away if a killer was coming and going from the hook (you'd see the timer move every few seconds) which maybe the devs feel is too much info. Also I'm pretty sure the anti-camp is purely about the person on hook and giving them a chance to participate in the game, not about giving the team as a whole a leg up (swf will always be an exception because there's nothing BHVR can do about comms)

  • EvilBarney666
    EvilBarney666 Member Posts: 334

    One thing I find funny is, killers say well let us chose to play with swf or not. The survivors say, oh then swf would never get matches. I wonder why? Lol they know they have an advantage.

    Heaven forbid the killer wants a more fair game. "Not all swf use comms." Fair, not all do. However, as stated before. I would bet my weight in gold that the majority do.

    Just my opinion. 😁

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    I really think this whole anti-camp thing is really just an anti-ragequit button for survivors that are being camped. It's really about making the camped survivor feel less frustrated so they don't ragequit, and it's not about buffing the entire survivor team.

  • appleas
    appleas Member Posts: 1,128

    Dead by basekit

  • Massquwatt
    Massquwatt Member Posts: 439

    There's been a huge number of QoL changes for solo queue. Basekit borrowed, the new HUD system and now we're about the get the anti-camp system which leaves us in a pretty good spot at the moment. Is it everything you need as a solo survivor? No not really but I think it's pretty good to leave things there outside of tweaks and changes. I think having kindred basekit is a bit absurd, as much as people don't want to admit it having a "lack" of information is another big part of dead by daylight too. There are going to be some situations where you don't know what's going on and need to make a judgement call, that's just how soloq is and I really don't see aything wrong with it.

  • lav3
    lav3 Member Posts: 774
    edited October 2023

    Considering how face camping is more vulnerable to solo survivor than SWF, I don't think they got 'ignored'.

    Also if you think solo survivors need to run certain perks (like Kindred, Bond) which SWF survivors aren't likely to use more and that's unfair, the problem is not 'solo survivors having disadvantages' but 'SWF with comm having huge advantages that give useful info perks for free'.


    At this point, the main issues of solo survivor I think are:

    1) They can't share what perks, item, add-on they use to others in lobby

    2) Matchmaking that works on MMR which is invisible

    3) Teammates that make hard to understand decisions caused by 2

  • coco_shotz
    coco_shotz Member Posts: 249

    While I agree that solo gets back burner treatment, you can always run kindred as a counter and it's a really slept on perk especially for solo survivors.

  • Batusalen
    Batusalen Member Posts: 1,323

    So, the system is not even out yet and there is already complains that it is not hand holdy enough! That was fast.

    But you are not asking for "coordination tools", or even a "fix". What you are asking is for the system granted for free to you to also make you don't need to use a perk that do already what you asking for. In other words, you want for the system to be another perk slot, so it is both a free Deliverance and Kindred in one.

    In conclusion: You already have your "coordination tool" available, is called Kindred. Use it.

  • Batusalen
    Batusalen Member Posts: 1,323
    edited October 2023

    Solo Q only gets 3 perk slots instead of 4?? Incredible suggestion

    Like it was before the system was even a thing? Why should survivors have 4 perks slots + Free Kindred, apart of BHVR giving you an inch and you wanting to take a mile?

  • Kius
    Kius Member Posts: 140

    Ah yes...

    "can anyone think about the poor solo survivors?!" that's how the game is reaching the boiling point..

    hook grabs removed, more info on the UI, nerfed perks, baseline BT and hope when unhooking and more and solo survivors still refuse taking trades sometimes, weaponize their BT and so on..

    This threads are a bit outdated at this point. What else more those "poor solo queue survivors" want? voice chat? that's really opening pandoras box since the community in general can't behave..

  • crogers271
    crogers271 Member Posts: 1,821

    Why don't killers have to use perk slots to see gens? Or a perk slot to get bloodlust? Or a hook when picking up a survivor? Or even a perk slot to move faster than survivors?

    The answer is that those are elements that make the game more fun and playable. Which should always be the discussion with concepts like this, is 'insert issue' good for the game or not. If the answer is its not good for the game, the solution shouldn't be perks, it should be basekit. BHVR should never have tried to solve camping through perks (or if they did, the perks should have been so strong as to heavily punish the playstyle).

    Camping is bad for the game. All efforts should be made to deal with it through base kit measures. At that point the discussion should be whether the discussed measures work without having unintended consequences.

    The power difference between SWF and soloq is bad for the game. Penalizing SWFs seems to be a bridge BHVR won't even consider, so that leaves us with ways to move soloq closer. Things that SWFs can communicate 'easily' should be basekit.

    I'd settle for a callout system, such as a 'I'm being camped' that becomes available when on the hook. But I also think giving survivors more basekit HUD info, such as if someone has a deliverance or can jump off the hook because of being camped, would also be worthwhile.