The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

STOP GENRUSH!!! Enough of favoring the role of survs!!

245

Comments

  • Reinami
    Reinami Member Posts: 5,531

    So you are in the "we should balance the game around average players" camp?


    When are we going to see nurse buffs then?

  • mecca
    mecca Member Posts: 330

    Poor killers. Survivors have been literally nerfed constantly since the game came out and it's still not enough.

    Don't worry, at the rate we are going your wish will be granted and everyone will start the trial with their legs broken.

  • Venusa
    Venusa Member Posts: 1,489

    I understood your reply to me and what you meant but they still aren't %100 comparable like others said. Because yes, sacrificing survivors is the Killer's objective just as much as doing gens is Survivor's objective. But in your reply you implied using certain strategies to sacrifice survivors efficiently makes others complain. Tunneling and camping are strategies. Simply doing a gen isn't really a strategy. It's just doing your objective. But this is kinda nitpicky I still got what you meant by the comparison.😇

  • Tsulan
    Tsulan Member Posts: 15,095

    Ok i´ll rephrase. Current meta is to run MfT. Which only works while injured. So many survivors stack it with Resilience and prefer to push gens while injured. Even when they don´t bring a toolbox with BNP, this is still something that could be considered gen rushing. As they don´t use the chance to heal themselves/each other, but prefer to do gens.

    Now the killer comes around, maybe chasing someone who isn´t injured yet and sees the injured survivor doing gens. Smart move is to switch target and go for the injured survivor. NOW said survivor will complain after the match, that the killer is tunneling. When all he did was playing more efficiently by going for the weakest link.

    The survivor can not, will not see the mistake he made. But instead complain about the killer. When both played objectively efficient and pursued their only objective.

  • Melinko
    Melinko Member Posts: 291

    If survivors "only" do gens, they will lose the match unless the killer is terrible. I've watched it happen from both sides.

    As a solo cue survivor seen a teammate refuse to leave their gen when two people are hooked and I'm in chase with the survivor. I pull them away from the hooks but nope... other survivor plays gen simulator.

    As a killer, had people die on first hook because I'm chasing someone and the other two want to pop their gens.

    Real gen rush takes a group effort and a great looper.

  • Tsulan
    Tsulan Member Posts: 15,095

    Nah, rushing gens doesn´t take much effort. You can see who is doing gens and who is wasting time on the HUD.

  • Shroompy
    Shroompy Member Posts: 6,698

    Both can be done out of spite

    Survivors doing it how ever mainly affects their fellow teammates

  • Tsulan
    Tsulan Member Posts: 15,095

    I can really see it:

    "hey you on the hook! *insert angry rant* I´m gonna do this gen!"

    All jokes aside. I´ve seen survivors complete gens while 2 were hooked and not even in the basement... They really must have hated each other.

  • Archol123
    Archol123 Member Posts: 4,634

    What exactly made you assume that? Because even a good survivor will have a hell of a hard time with 8% less speed... for example.

  • Reinami
    Reinami Member Posts: 5,531
    edited October 2023

    this line


     I mean even Team Eternal took quite some time to break the 3 gen in the showmatch and it was almost a 1 hour long match, all while being a comp team with coms and arguably the best dbd players around.

    Implies that you think that we shouldn't balance around what comp teams can do. Because you said that SM was "problematic" despite the fact that said team was able to beat her.


    So question then.


    Should the game be balanced around the highest level players? Or the average ones?

  • Shroompy
    Shroompy Member Posts: 6,698

    They should take both into account, doesn't have to be one or the other

    A killer can also be changed quite significantly at the higher level while barely having an effect on the lower level. Great example of this are the Nemesis changes a while back which buffed his movement speed in tier 3 while holding his tentacle, but nerfed Marvin's Blood. These changes were still impactful at the top level but barely had an effect at the bottom level which is exactly what you want. Newer players don't necessarily care about balance, nor do they understand it.

  • Reinami
    Reinami Member Posts: 5,531

    Please answer the question.


    1. Should the game be balanced around high level players
    2. Should the game be balanced around average skill players
  • Tsulan
    Tsulan Member Posts: 15,095

    Not a strawman. Happens all the time. My teammates prefer to finish a gen before even considering healing/getting healed. All run MfT. But when the killer dares to go for them, while they sit on a gen, then they often dc/suicide. Only to stay until after the match and complain about the toxic killer.

    Of course, thats only my personal experience on my server/region/mmr. If you get teammates that heal before finishing gens and don´t dc/suicide, then good for you!

  • Tsulan
    Tsulan Member Posts: 15,095

    Its like people don´t understand what Ruin does. Ruin ONLY worked when no one was sitting on a gen. You could entirely ignore it and didn´t had to cleanse it 4 times.

    Also, its a 4vs1 game. Even IF survivors had to cleanse it, it wasn´t exactly a monster task to cleanse 1 or 2 totems per match. Which still was totally voluntary, as Ruin had no effect on gens that are being worked on.

    Furthermore, the 200% regression was 1/2 of what a single survivor would have taken to repair a gen.

    Survivors are constantly complaining about camping and tunneling. Guess what a killer that constantly has to move beetween gens, to get survivors off the gens, isn´t doing...

  • Venusa
    Venusa Member Posts: 1,489

    Ruin undying tinkerer was so boring I'm sorry. It was a copy paste build and every single game was the same killer build. At least we have some diversity now even when it comes to gen perks.

  • Tsulan
    Tsulan Member Posts: 15,095

    You mean like the survivor meta that has been stale for years?

  • Tsulan
    Tsulan Member Posts: 15,095

    Oh yeah: Lithe, SB, SC, DH, Adrenaline... So much variety over the last 5 years. Yet they are still in the top 10 most used survivor perks.

  • Archol123
    Archol123 Member Posts: 4,634

    The problem with this version of ruin in combination with undying is something else, it took so long to cleanse/find the totems that the most efficient strategy was just to power through it, which most survivors couldn't do because of way shorter chase time... So even this version was problematic on different skill levels (not because of ruin itself but because of undying in its first version).

    Also I don't think there are many survivors these days that don't know how to loop shack and just predrop the pallet ^^

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Only Adrenaline, DH are 2nd chance, SB really help when do Gen in deadzone but still easier to deal against DH.

    Lithe for me is never 2nd chance perk

    • If you hit survivor when they vault, you hit/down them with or without Lithe.
    • If you dont hit survivor when they vault, they will be on the other side of the wall, with or without Lithe.

    Lithe is more like giving me a small break mid chase to think what I should do next. Lithe being the most used perk because Exhaustion is always a must for survivors, and it can be used on command without requiring skill as other 2 perks.


    Gen perks seem fine currently, still 4 Gens but at least its not copy paste like Ruin/Un/Tinkere/Pop. Current survivor meta is needed a change.

  • ays12151
    ays12151 Member Posts: 678

    When I play Survivor role it's the most chill thing ever to do. Usually matches ends at 3-4 hooks from the Killer. I usually play duo or trio with friends. It's something wrong with it. I came back from 1 month break and I decided to play Made For This. This perk is braindead - everyone can use it and make insane value. Just press "W" and Killer can not do anything.

    Most of Survivors don't play Killer role and they can not see how hard it is to play Killer at current state of Dead By Daylight.

  • Tsulan
    Tsulan Member Posts: 15,095

    You are both missing the point.

    Point is, that the killer meta is constantly changing, because survivors complain about boring to face combos. Devs nerf it and yet, the survivor meta hasn´t really changed in the last 5 years. At least according to the official stats.

    Complaining about a boring meta on the other side, while the own meta doesn´t move is kinda...

  • Venusa
    Venusa Member Posts: 1,489
    edited October 2023

    That's not really fair though, is it? There were also a bunch of busted Killers/Killer Perks that were left untouched for a long time. It goes both ways and it's still continuing.

    Anyways I'm going to disengage from this discussion since it's an endless cycle of "but survivors have this, but killers have that" arguments that don't lead to anywhere. But I got your point and respect your opinion! Thanks for the discussion.😇

  • Firellius
    Firellius Member Posts: 4,402

    Ruin can do all of that without 5 lives. People weren't protesting Ruin. They were protesting Undying.

  • Archol123
    Archol123 Member Posts: 4,634

    We had several changes in the survivor meta as well... We had the endurance meta where people tried to stack as many instances of endurance as possible, we had the healing meta where you tried to squeeze out like 3-5 heals out of a good medkit or heal in like 8 seconds. We had the CoH meta that kind of overlapped with those two. After that we have MDR meta/Buckle up for the people and with ultimate weapon calm spirit is apparently on the rise again.

  • Tsulan
    Tsulan Member Posts: 15,095

    And yet, both were nerfed hard. Despite being healthy for the game.

  • Tsulan
    Tsulan Member Posts: 15,095

    Oh i´m not denying that there have been some other contestants on the top 10 most used perks. But its certainly weird, how the meta hasn´t really changed a lot in all those years. Tbh, i also find it weird how BBQ is still on the list.

  • Archol123
    Archol123 Member Posts: 4,634

    If you don't consider that much of a change then we have even less of a change in the meta when it comes to killers, there we only have Pop, Ruin, Corrupt, Undying, Tinkerer, BBQ, Pain Rez, Lethal Pursuer, DMS and that's basically it (we could argue about jolt and sloppy but well). Maybe Ultimate weapon now. In the end all that changes is that people switch one game slowdown perk for another and maybe throw in some aura reading once in a while.. I would definitely say that the survivor meta went through more changes in the sense of what those different builds did.

  • radiantHero23
    radiantHero23 Member Posts: 4,304

    Maybe ask yourself why the killer side hasnt changed much.

    Survivor has maybe changed in perks but the core idea is still the same. Propably will be forever. Its still longer chases and faster gens. The only thing that vanished is anti tunneling. But thats because it literally gets added to the basekit.

  • radiantHero23
    radiantHero23 Member Posts: 4,304

    Killer meta was always slowdown. Why? Maps are too big. Gens, on a mathematical level go too fast, if survivors play smart. Only about 3 killers can more or less reliably play without slowdown. I play Pig. I used surge / jolt before 6.1. I use surge / jolt after 6.1. For me, nothing changed.

    As you said, ultimate weapon is good on certain killers. As a 2k hour pig main, i disaprove this perk on her, despite what others say. Its good on stronger killers.

    Try it on Freddy and tell me the insane value you get from it.

    Sure, there will always some players that crutch on some perks on killer side. Same with survivor side. You cant tell me with a serious face that WoO is only used to learn maps for example.

    Also what previous perks on killer are amazing? Leverage? Genetic limits? Most of the released perks are also meh to very situational. Rapid brutality is a good example. Only good on killers that rarely build up bloodlust to begin with and hit with m1. So..... Clown, Doc, Slinger, ..... maybe spirit? There are maybe some i forgot.

    Killer will almost always be slowdown and survivor will almost always be faster gens and longer chases.

    A fix would be a in game slowdown mechanic for the killer that rewards for multible seperate hook stages. But that is hard to implement.

  • Tsulan
    Tsulan Member Posts: 15,095

    Ruin, Undying and TInkerer aren´t on the list of the top 10 most used killer perks though. Which is why i brought said combo up.

  • Archol123
    Archol123 Member Posts: 4,634

    Windows is a great solo perk as well to know which pallets have already been used... You may know the map already, but you won't get that information.

  • Archol123
    Archol123 Member Posts: 4,634

    Not currently of course, but before they changed all of them... If we are looking at a bigger time windows then it would have been in for sure, bc literally everyone ran it on all killers...