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Opinions on survivors being blind in lockers
The new PTB has the new function that survivors are now blind in lockers. I would like to ask this to the devs to see why this was done for understanding. I think its quite a hefty nerf to a lot of perks and I find it a weird thing to nerf.
There are some auras that I think should be blocked but now all aura perks are. I would rather have your aura perks disabled in a locker but perks like kindred and such work. If it only effected your perks I think this would be a better balance.
Any reason why this was a concept to change?
Comments
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I guess the main reason was that OoO was able to be used out of the locker, giving away the killers location, but not being revealed due to the locker aura change.
Im fine with the change and I dont see big implications (besides from OoO), you shuoldnt waste much time in lockers anyway
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Your aura can't be seen. Not can you see auras. Pretty fair trade off.
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More fair with it being blocked both ways.
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Um isn’t this supposed to be in ptb feedback?
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Seriously?
Someone is asking this??
How is it not obvious how this is unfair and open to abuse by voice com SWF??
The whole thing that lockers cover auras should have never been a thing to begin with. At least not for an unlimited amount of time.
You want more camping? Go nerf the best perk that would reduce it: BBQ.
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This was actually intended to already be in the game. It's more of a correction of an error than anything else. As far as why, it should be common sense really. If the locker can block the killers ability to read your aura it only makes sense that it blocks the player hiding inside's ability to read auras. Object of Obsession was particularly problematic since the survivor could hide inside and not be seen while still seeing the killer's aura. Making the locker only affect certain perks is needlessly complicated. So now there is just one rule to remember no matter which side you are playing as. Lockers block auras. The end.
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Nice point thankyou for your comment
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Clearly you never play survivor. It was hard to play VS a billy, spirit and nurse with BBq because they were always on someone. With the right stuff you get pretty much everyone every time or atleast are always finding people. Please play both sides.
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The fact that you had to manually write "Um" shows you are just here to be negative.
I wanted a more diverse opinion and I got it. Your pettiness served no purpose.
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You're not supposed to be in a locker for a long time anyway, so it shouldn't affect your gameplay as much. Unless you're a Claudette living in lockers. But yeah makes sense that lockers block vision as you just use them to either not get your aura revealed or to hide from a killer nearby.
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Really?
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"Clearly you never play survivor. It was hard to play VS a billy, spirit and nurse with BBq because they were always on someone. With the right stuff you get pretty much everyone every time or at least are always finding people. Please play both sides."
Nice assumption, sweetie. But unfortunately your wrong.
But let me guess, you do not play killer, because you seem to be ok to give survivor broken tools to combat a killer at the top level without regard to all the remaining killer that can not zoom across the map.
We have 14 killer right now and only 2 are on the powerlevel that you target and you still think that's totally ok?
The bias must be strong in you.
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When lockers were buffed to hide Auras they meant to hide all aura but for some reason only hid them from the Killer, This is a follow up to what was meant to be.
Please tell me how you think running Object of obsession and hiding in a locker while telling your friends exactly where the killer is, is fair?
If nobody can see your Aura, You shouldn't be able to see anyone else's.
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I agree.
I don' t think OoO has been nerfed. OoO was thought to be a high risk perk and that's how it must be.
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This was answered above.
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Okay so this will be the last one of your messages I reply to as it seems you think getting angry and mean makes you correct.
I posed this as a friendly question and someone answered it. I am not saying survivors should be broken, i am saying that I was sick of every game playing vs BBQ and ruin every damn game. Now that BBQ has a nerf I find in less games. Killers like BBQ because it makes the game easy, a perk tells you where most people are and you don't have to be as good. I only take BBQ for BP. You don't seem to get that it was abused by billy and spirit despite your supposed prestige at being a survivor. I am not here to take a side, but the perk was FAR more useful to the fast killers than the slow ones. The theory from this is that the perk is OP on those characters. I would suggest lockers taking this away, I would give it a cool down. I will try very hard to see both sides, I have my opinions but I am not always correct.
Please refrain from commenting on my posts if all you want to do is be angry.
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I fail to see where I responded in an angry or mean way, but I expect you to call anything "angry and mean" that is not supporting your opinion.
But since you seem to have difficulties to tell "use" and "abuse" apart, I can see where you are coming from.
Billy with BBQ and Ruin is broken, but Claudette with SC, SB, DS is fine?
I think you just lack understanding of gamebalance. You want to buff an ability for ALL survivor, because ONE killer is pretty good at using one perk, that is mediocre on all other killer. Survivor are just skins (expect for Claudette, she is a Ninja), but killer actually different from each other, but you want to treat them as if they are the same.
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@Wolf74 "Billy with BBQ and Ruin is broken, but Claudette with SC, SB, DS is fine?"
Where did I say this? Where did I say anything Like this? Where did I say anything like this.
I do think all killers should be similar. I think they should all be a threat but they aren't. I think alot needs to be done to balance them so they all have the same kill potential but just in different strategy.
I'm not here to rattle off every change I think is being done. I was here to collect opinions on the question raised above. You are clearly just after a argument. You appear hostile as you accuse not playing killer. At no point do you make effort to understand, enquire or even reply to most of my statement.
I would love to see your views but I have no interest in your salt simply because i didnt consider somthing.
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"I would love to see your views but I have no interest in your salt simply because i didnt consider somthing."
If you can't connect the dots… education is something you have to do on yourself.
You call me salty while you are complaining to globally nerf something that is only "powerful" on 1 (maybe 2) out of 14 killer.
The survivor doublestandards are… weird.
You want killer stuff balanced around the most powerful killer. But you don't see any problem in survivor stuff being balanced around the worst player.
But it's me who is salty… yea, sure.
Maybe you could shed some light on this by anwering the question (questions are those marked with a "?") instead of calling it something I quoted (quotes are those thinks marked with this -> "...").
In fact the thing that you seem to missunderstand is: ALL killer should be on the powerlevel of Billy.
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"In fact the thing that you seem to missunderstand is: ALL killer should be on the powerlevel of Billy." No. Every killer should be the same treat as Billy but they should be strong in their own areas.
You are correct that I can't connect every dot, and when I cant I ask. Note this post. I thought the nerf was dumb so I asked and now it makes sense. I got this by asking for other peoples wisdom and learning from their point of view. Not by sitting there, talking down to them and taking one point (the BBQ #########) and running it into the ground. I don't give a care about BBQ and yes survivors need some changes but that is not what this post as about. If you want to discuss balance dramas make a post and invite me to it. As for now your comments will be disregarded
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To me this was so blatantly obvious that I real did not understand that someone can miss out anything so obvious.
Seriously sorry, for that.
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Ignoring the back and forth above, Blindness in lockers has made the game so much harder for solo players in certain scenarios. If I was saved in the basement while the killer is nearby, and I am smart and hide in a locker so that the killer can’t instantly down both of the survivors in the basement but my teammates aren’t, I don’t know (once they are downed) if the killer is carrying the survivor or has left them slugged to try finding me. That puts another limit on my ability as a solo survivor to make plans, a limit SWF does not even have to think about. OoO should not be showing auras in lockers if both parties aren’t privy to the knowledge.
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